DDNet documentation
Toggle main menu visibility
Loading...
Searching...
No Matches
CAutomapper Member List
This is the complete list of members for
CAutomapper
, including all inherited members.
CAutomapper
(CEditorMap *pMap)
CAutomapper
explicit
CheckIndexFlag
(int Flag, const char *pFlag, bool CheckNone) const
CAutomapper
CMapObject
(CEditorMap *pMap)
CMapObject
explicit
CMapObject
(const CMapObject &Other)
CMapObject
ConfigNamesNum
() const
CAutomapper
inline
Editor
() const
CMapObject
Editor
()
CMapObject
GetConfigName
(int Index) const
CAutomapper
Graphics
() const
CMapObject
Graphics
()
CMapObject
IsLoaded
() const
CAutomapper
inline
Load
(const char *pTileName)
CAutomapper
m_aaBaseArea
CMapObject
m_aaClipArea
CMapObject
m_aaExtendedArea
CMapObject
m_aaScreenOffset
CMapObject
m_aLayerOffset
CMapObject
m_aSpeed
CMapObject
m_FileLoaded
CAutomapper
private
m_pMap
CMapObject
private
m_UseClipping
CMapObject
m_vConfigs
CAutomapper
private
Map
() const
CMapObject
Map
()
CMapObject
ms_aStandardScreen
CMapObject
static
OnAttach
(CEditorMap *pMap)
CMapObject
virtual
Proceed
(class CLayerTiles *pLayer, class CLayerTiles *pGameLayer, int ReferenceId, int ConfigId, int Seed=0, int SeedOffsetX=0, int SeedOffsetY=0)
CAutomapper
ProceedLocalized
(class CLayerTiles *pLayer, class CLayerTiles *pGameLayer, int ReferenceId, int ConfigId, int Seed=0, int X=0, int Y=0, int Width=-1, int Height=-1)
CAutomapper
Sound
() const
CMapObject
Sound
()
CMapObject
Storage
() const
CMapObject
Storage
()
CMapObject
TextRender
() const
CMapObject
TextRender
()
CMapObject
Unload
()
CAutomapper
~CMapObject
()=default
CMapObject
virtual
Generated by
1.18.0