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CDragger Member List
This is the complete list of members for
CDragger
, including all inherited members.
BlocksSave
(int ClientId)
CEntity
inline
virtual
CanCollide
(int ClientId)
CEntity
inline
virtual
CanCollide
(int ClientId)
CEntity
inline
virtual
CDragger
(CGameWorld *pGameWorld, int Id, const CLaserData *pData)
CDragger
CDragger
(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool IgnoreWalls, int Layer=0, int Number=0)
CDragger
CEntity
(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0)
CEntity
CEntity
()
CEntity
inline
CEntity
(CGameWorld *pGameWorld, int Objtype, bool RequestSnapId, vec2 Pos=vec2(0, 0), int ProximityRadius=0)
CEntity
CGameWorld
CEntity
private
Collision
()
CEntity
inline
Collision
()
CEntity
inline
Config
()
CEntity
inline
Destroy
()
CEntity
inline
virtual
Destroy
()
CEntity
inline
virtual
DraggerBeamReset
()
CDragger
private
DraggerBeamTick
()
CDragger
private
DraggerBeamUsingDraggerId
(int SnappingClientId)
CDragger
private
GameLayerClipped
(vec2 CheckPos)
CEntity
GameLayerClipped
(vec2 CheckPos)
CEntity
GameServer
()
CEntity
inline
GameWorld
()
CEntity
inline
GameWorld
()
CEntity
inline
GetId
() const
CEntity
inline
GetId
() const
CEntity
inline
GetNearestAirPos
(vec2 Pos, vec2 PrevPos, vec2 *pOutPos)
CEntity
GetNearestAirPosPlayer
(vec2 PlayerPos, vec2 *pOutPos)
CEntity
GetOwnerId
() const
CEntity
inline
virtual
GetPos
() const
CEntity
inline
GetPos
() const
CEntity
inline
GetProximityRadius
() const
CEntity
inline
GetProximityRadius
() const
CEntity
inline
GetStrength
() const
CDragger
inline
GetTuning
(int i)
CEntity
inline
GetTuning
(int i)
CEntity
inline
GlobalTuning
()
CEntity
inline
GlobalTuning
()
CEntity
inline
Keep
()
CEntity
inline
LookForPlayersToDrag
()
CDragger
private
LookForPlayersToDrag
()
CDragger
private
m_apDraggerBeam
CDragger
private
m_aTargetIdInTeam
CDragger
private
m_Core
CDragger
private
m_DestroyTick
CEntity
m_EvalTick
CDragger
private
m_Id
CEntity
protected
m_Id
CEntity
private
m_IgnoreWalls
CDragger
private
m_LastRenderTick
CEntity
m_Layer
CEntity
m_MarkedForDestroy
CEntity
protected
m_Number
CEntity
m_ObjType
CEntity
protected
m_pCCollision
CEntity
private
m_pChild
CEntity
m_pGameWorld
CEntity
protected
m_pNextTypeEntity
CEntity
private
m_Pos
CEntity
m_pParent
CEntity
m_pPrevTypeEntity
CEntity
private
m_ProximityRadius
CEntity
m_SnapTicks
CEntity
m_Strength
CDragger
private
m_TargetId
CDragger
private
Match
(CDragger *pDragger)
CDragger
NetworkClipped
(int SnappingClient) const
CEntity
NetworkClipped
(int SnappingClient, vec2 CheckPos) const
CEntity
NetworkClippedLine
(int SnappingClient, vec2 StartPos, vec2 EndPos) const
CEntity
NextEntity
()
CEntity
inline
PreTick
()
CEntity
inline
virtual
Read
(const CLaserData *pData)
CDragger
RemoveDraggerBeam
(int ClientId)
CDragger
Reset
() override
CDragger
virtual
Server
()
CEntity
inline
Snap
(int SnappingClient) override
CDragger
virtual
SwapClients
(int Client1, int Client2) override
CDragger
virtual
Switchers
()
CEntity
inline
Switchers
()
CEntity
inline
Tick
() override
CDragger
virtual
Tick
() override
CDragger
virtual
TickDeferred
()
CEntity
inline
virtual
TickDeferred
()
CEntity
inline
virtual
TickPaused
()
CEntity
inline
virtual
TuningList
()
CEntity
inline
TuningList
()
CEntity
inline
TypeNext
()
CEntity
inline
TypeNext
()
CEntity
inline
TypePrev
()
CEntity
inline
TypePrev
()
CEntity
inline
WillDraggerBeamUseDraggerId
(int TargetClientId, int SnappingClientId)
CDragger
~CEntity
()
CEntity
virtual
~CEntity
()
CEntity
virtual
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