BlocksSave(int ClientId) | CEntity | inlinevirtual |
CDragger(CGameWorld *pGameWorld, int Id, const CLaserData *pData) | CDragger | |
CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool IgnoreWalls, int Layer=0, int Number=0) | CDragger | |
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
CEntity() | CEntity | inline |
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
CGameWorld | CEntity | private |
Collision() | CEntity | inline |
Collision() | CEntity | inline |
Config() | CEntity | inline |
Destroy() | CEntity | inline |
Destroy() | CEntity | inlinevirtual |
DraggerBeamReset() | CDragger | private |
DraggerBeamTick() | CDragger | private |
GameLayerClipped(vec2 CheckPos) | CEntity | |
GameLayerClipped(vec2 CheckPos) | CEntity | |
GameServer() | CEntity | inline |
GameWorld() | CEntity | inline |
GameWorld() | CEntity | inline |
GetId() const | CEntity | inline |
GetId() const | CEntity | inline |
GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos) | CEntity | |
GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos) | CEntity | |
GetOwnerId() const | CEntity | inlinevirtual |
GetPos() const | CEntity | inline |
GetPos() const | CEntity | inline |
GetProximityRadius() const | CEntity | inline |
GetProximityRadius() const | CEntity | inline |
GetStrength() | CDragger | inline |
GetTuning(int i) | CEntity | inline |
GetTuning(int i) | CEntity | inline |
Keep() | CEntity | inline |
LookForPlayersToDrag() | CDragger | private |
LookForPlayersToDrag() | CDragger | private |
m_apDraggerBeam | CDragger | private |
m_aTargetIdInTeam | CDragger | private |
m_Core | CDragger | private |
m_DestroyTick | CEntity | |
m_EvalTick | CDragger | private |
m_Id | CEntity | protected |
m_IgnoreWalls | CDragger | private |
m_LastRenderTick | CEntity | |
m_Layer | CEntity | |
m_MarkedForDestroy | CEntity | protected |
m_Number | CEntity | |
m_ObjType | CEntity | protected |
m_pCCollision | CEntity | private |
m_pChild | CEntity | |
m_pGameWorld | CEntity | protected |
m_pNextTypeEntity | CEntity | private |
m_Pos | CEntity | |
m_pParent | CEntity | |
m_pPrevTypeEntity | CEntity | private |
m_ProximityRadius | CEntity | |
m_SnapTicks | CEntity | |
m_Strength | CDragger | private |
m_TargetId | CDragger | private |
Match(CDragger *pDragger) | CDragger | |
NetworkClipped(int SnappingClient) const | CEntity | |
NetworkClipped(int SnappingClient, vec2 CheckPos) const | CEntity | |
NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) const | CEntity | |
NextEntity() | CEntity | inline |
PostSnap() | CEntity | inlinevirtual |
PreTick() | CEntity | inlinevirtual |
Read(const CLaserData *pData) | CDragger | |
RemoveDraggerBeam(int ClientId) | CDragger | |
Reset() override | CDragger | virtual |
Server() | CEntity | inline |
Snap(int SnappingClient) override | CDragger | virtual |
SwapClients(int Client1, int Client2) override | CDragger | virtual |
Switchers() | CEntity | inline |
Switchers() | CEntity | inline |
Tick() override | CDragger | virtual |
Tick() override | CDragger | virtual |
TickDeferred() | CEntity | inlinevirtual |
TickDeferred() | CEntity | inlinevirtual |
TickPaused() | CEntity | inlinevirtual |
Tuning() | CEntity | inline |
Tuning() | CEntity | inline |
TuningList() | CEntity | inline |
TuningList() | CEntity | inline |
TypeNext() | CEntity | inline |
TypeNext() | CEntity | inline |
TypePrev() | CEntity | inline |
TypePrev() | CEntity | inline |
WillDraggerBeamUseDraggerId(int TargetClientId, int SnappingClientId) | CDragger | |
~CEntity() | CEntity | virtual |
~CEntity() | CEntity | virtual |