DDraceNetwork Docs
CDragger Member List

This is the complete list of members for CDragger, including all inherited members.

BlocksSave(int ClientId)CEntityinlinevirtual
CDragger(CGameWorld *pGameWorld, int Id, const CLaserData *pData)CDragger
CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool IgnoreWalls, int Layer=0, int Number=0)CDragger
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0)CEntity
CEntity()CEntityinline
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0)CEntity
CGameWorldCEntityprivate
Collision()CEntityinline
Collision()CEntityinline
Config()CEntityinline
Destroy()CEntityinline
Destroy()CEntityinlinevirtual
DraggerBeamReset()CDraggerprivate
DraggerBeamTick()CDraggerprivate
GameLayerClipped(vec2 CheckPos)CEntity
GameLayerClipped(vec2 CheckPos)CEntity
GameServer()CEntityinline
GameWorld()CEntityinline
GameWorld()CEntityinline
GetId() constCEntityinline
GetId() constCEntityinline
GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos)CEntity
GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos)CEntity
GetOwnerId() constCEntityinlinevirtual
GetPos() constCEntityinline
GetPos() constCEntityinline
GetProximityRadius() constCEntityinline
GetProximityRadius() constCEntityinline
GetStrength()CDraggerinline
GetTuning(int i)CEntityinline
GetTuning(int i)CEntityinline
Keep()CEntityinline
LookForPlayersToDrag()CDraggerprivate
LookForPlayersToDrag()CDraggerprivate
m_apDraggerBeamCDraggerprivate
m_aTargetIdInTeamCDraggerprivate
m_CoreCDraggerprivate
m_DestroyTickCEntity
m_EvalTickCDraggerprivate
m_IdCEntityprotected
m_IgnoreWallsCDraggerprivate
m_LastRenderTickCEntity
m_LayerCEntity
m_MarkedForDestroyCEntityprotected
m_NumberCEntity
m_ObjTypeCEntityprotected
m_pCCollisionCEntityprivate
m_pChildCEntity
m_pGameWorldCEntityprotected
m_pNextTypeEntityCEntityprivate
m_PosCEntity
m_pParentCEntity
m_pPrevTypeEntityCEntityprivate
m_ProximityRadiusCEntity
m_SnapTicksCEntity
m_StrengthCDraggerprivate
m_TargetIdCDraggerprivate
Match(CDragger *pDragger)CDragger
NetworkClipped(int SnappingClient) constCEntity
NetworkClipped(int SnappingClient, vec2 CheckPos) constCEntity
NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) constCEntity
NextEntity()CEntityinline
PostSnap()CEntityinlinevirtual
PreTick()CEntityinlinevirtual
Read(const CLaserData *pData)CDragger
RemoveDraggerBeam(int ClientId)CDragger
Reset() overrideCDraggervirtual
Server()CEntityinline
Snap(int SnappingClient) overrideCDraggervirtual
SwapClients(int Client1, int Client2) overrideCDraggervirtual
Switchers()CEntityinline
Switchers()CEntityinline
Tick() overrideCDraggervirtual
Tick() overrideCDraggervirtual
TickDeferred()CEntityinlinevirtual
TickDeferred()CEntityinlinevirtual
TickPaused()CEntityinlinevirtual
Tuning()CEntityinline
Tuning()CEntityinline
TuningList()CEntityinline
TuningList()CEntityinline
TypeNext()CEntityinline
TypeNext()CEntityinline
TypePrev()CEntityinline
TypePrev()CEntityinline
WillDraggerBeamUseDraggerId(int TargetClientId, int SnappingClientId)CDragger
~CEntity()CEntityvirtual
~CEntity()CEntityvirtual