This is the complete list of members for CEntity, including all inherited members.
| BlocksSave(int ClientId) | CEntity | inlinevirtual |
| CanCollide(int ClientId) | CEntity | inlinevirtual |
| CanCollide(int ClientId) | CEntity | inlinevirtual |
| CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
| CEntity() | CEntity | inline |
| CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
| CGameWorld | CEntity | private |
| Collision() | CEntity | inline |
| Collision() | CEntity | inline |
| Config() | CEntity | inline |
| Destroy() | CEntity | inlinevirtual |
| Destroy() | CEntity | inlinevirtual |
| GameLayerClipped(vec2 CheckPos) | CEntity | |
| GameLayerClipped(vec2 CheckPos) | CEntity | |
| GameServer() | CEntity | inline |
| GameWorld() | CEntity | inline |
| GameWorld() | CEntity | inline |
| GetId() const | CEntity | inline |
| GetId() const | CEntity | inline |
| GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos) | CEntity | |
| GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos) | CEntity | |
| GetOwnerId() const | CEntity | inlinevirtual |
| GetPos() const | CEntity | inline |
| GetPos() const | CEntity | inline |
| GetProximityRadius() const | CEntity | inline |
| GetProximityRadius() const | CEntity | inline |
| GetTuning(int i) | CEntity | inline |
| GetTuning(int i) | CEntity | inline |
| GlobalTuning() | CEntity | inline |
| GlobalTuning() | CEntity | inline |
| Keep() | CEntity | inline |
| m_DestroyTick | CEntity | |
| m_Id | CEntity | protected |
| m_LastRenderTick | CEntity | |
| m_Layer | CEntity | |
| m_MarkedForDestroy | CEntity | protected |
| m_Number | CEntity | |
| m_ObjType | CEntity | protected |
| m_pCCollision | CEntity | private |
| m_pChild | CEntity | |
| m_pGameWorld | CEntity | protected |
| m_pNextTypeEntity | CEntity | private |
| m_Pos | CEntity | |
| m_pParent | CEntity | |
| m_pPrevTypeEntity | CEntity | private |
| m_ProximityRadius | CEntity | |
| m_SnapTicks | CEntity | |
| NetworkClipped(int SnappingClient) const | CEntity | |
| NetworkClipped(int SnappingClient, vec2 CheckPos) const | CEntity | |
| NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) const | CEntity | |
| NextEntity() | CEntity | inline |
| PreTick() | CEntity | inlinevirtual |
| Reset() | CEntity | inlinevirtual |
| Server() | CEntity | inline |
| Snap(int SnappingClient) | CEntity | inlinevirtual |
| SwapClients(int Client1, int Client2) | CEntity | inlinevirtual |
| Switchers() | CEntity | inline |
| Switchers() | CEntity | inline |
| Tick() | CEntity | inlinevirtual |
| Tick() | CEntity | inlinevirtual |
| TickDeferred() | CEntity | inlinevirtual |
| TickDeferred() | CEntity | inlinevirtual |
| TickPaused() | CEntity | inlinevirtual |
| TuningList() | CEntity | inline |
| TuningList() | CEntity | inline |
| TypeNext() | CEntity | inline |
| TypeNext() | CEntity | inline |
| TypePrev() | CEntity | inline |
| TypePrev() | CEntity | inline |
| ~CEntity() | CEntity | virtual |
| ~CEntity() | CEntity | virtual |