DDraceNetwork Docs
CGun Member List

This is the complete list of members for CGun, including all inherited members.

BlocksSave(int ClientId)CEntityinlinevirtual
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0)CEntity
CEntity()CEntityinline
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0)CEntity
CGameWorldCEntityprivate
CGun(CGameWorld *pGameWorld, vec2 Pos, bool Freeze, bool Explosive, int Layer=0, int Number=0)CGun
Collision()CEntityinline
Collision()CEntityinline
Config()CEntityinline
Destroy()CEntityinline
Destroy()CEntityinlinevirtual
Fire()CGunprivate
GameLayerClipped(vec2 CheckPos)CEntity
GameLayerClipped(vec2 CheckPos)CEntity
GameServer()CEntityinline
GameWorld()CEntityinline
GameWorld()CEntityinline
GetId() constCEntityinline
GetId() constCEntityinline
GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos)CEntity
GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos)CEntity
GetOwnerId() constCEntityinlinevirtual
GetPos() constCEntityinline
GetPos() constCEntityinline
GetProximityRadius() constCEntityinline
GetProximityRadius() constCEntityinline
GetTuning(int i)CEntityinline
GetTuning(int i)CEntityinline
Keep()CEntityinline
m_aLastFireSoloCGunprivate
m_aLastFireTeamCGunprivate
m_CoreCGunprivate
m_DestroyTickCEntity
m_EvalTickCGunprivate
m_ExplosiveCGunprivate
m_FreezeCGunprivate
m_IdCEntityprotected
m_LastRenderTickCEntity
m_LayerCEntity
m_MarkedForDestroyCEntityprotected
m_NumberCEntity
m_ObjTypeCEntityprotected
m_pCCollisionCEntityprivate
m_pChildCEntity
m_pGameWorldCEntityprotected
m_pNextTypeEntityCEntityprivate
m_PosCEntity
m_pParentCEntity
m_pPrevTypeEntityCEntityprivate
m_ProximityRadiusCEntity
m_SnapTicksCEntity
NetworkClipped(int SnappingClient) constCEntity
NetworkClipped(int SnappingClient, vec2 CheckPos) constCEntity
NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) constCEntity
NextEntity()CEntityinline
PostSnap()CEntityinlinevirtual
PreTick()CEntityinlinevirtual
Reset() overrideCGunvirtual
Server()CEntityinline
Snap(int SnappingClient) overrideCGunvirtual
SwapClients(int Client1, int Client2)CEntityinlinevirtual
Switchers()CEntityinline
Switchers()CEntityinline
Tick() overrideCGunvirtual
TickDeferred()CEntityinlinevirtual
TickDeferred()CEntityinlinevirtual
TickPaused()CEntityinlinevirtual
Tuning()CEntityinline
Tuning()CEntityinline
TuningList()CEntityinline
TuningList()CEntityinline
TypeNext()CEntityinline
TypeNext()CEntityinline
TypePrev()CEntityinline
TypePrev()CEntityinline
~CEntity()CEntityvirtual
~CEntity()CEntityvirtual