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DDNet documentation
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This is the complete list of members for CInteractions, including all inherited members.
| CanHit(const CGameContext *pGameServer, int ClientId) const | CInteractions | |
| CanHitMask(const CGameContext *pGameServer) const | CInteractions | |
| CanSee(const CGameContext *pGameServer, int ClientId) const | CInteractions | |
| CanSeeMask(const CGameContext *pGameServer) const | CInteractions | |
| Character(const CGameContext *pGameServer, int ClientId) const | CInteractions | private |
| FillOwnerConnected(bool OwnerAlive, int DDRaceTeam, bool Solo, bool NoHitOthers, bool NoHitSelf) | CInteractions | |
| FillOwnerDisconnected() | CInteractions | |
| GetDDRaceTeam(const CGameContext *pGameServer, int ClientId) const | CInteractions | private |
| GetPlayer(const CGameContext *pGameServer, int ClientId) const | CInteractions | private |
| Init(int OwnerId, uint32_t UniqueOwnerId) | CInteractions | |
| IsSolo(const CGameContext *pGameServer, int ClientId) const | CInteractions | private |
| m_DDRaceTeam | CInteractions | private |
| m_NoHitOthers | CInteractions | private |
| m_NoHitSelf | CInteractions | private |
| m_OwnerAlive | CInteractions | private |
| m_OwnerId | CInteractions | private |
| m_Solo | CInteractions | private |
| m_UniqueOwnerId | CInteractions | private |