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CInteractions Member List

This is the complete list of members for CInteractions, including all inherited members.

CanHit(const CGameContext *pGameServer, int ClientId) constCInteractions
CanHitMask(const CGameContext *pGameServer) constCInteractions
CanSee(const CGameContext *pGameServer, int ClientId) constCInteractions
CanSeeMask(const CGameContext *pGameServer) constCInteractions
Character(const CGameContext *pGameServer, int ClientId) constCInteractionsprivate
FillOwnerConnected(bool OwnerAlive, int DDRaceTeam, bool Solo, bool NoHitOthers, bool NoHitSelf)CInteractions
FillOwnerDisconnected()CInteractions
GetDDRaceTeam(const CGameContext *pGameServer, int ClientId) constCInteractionsprivate
GetPlayer(const CGameContext *pGameServer, int ClientId) constCInteractionsprivate
Init(int OwnerId, uint32_t UniqueOwnerId)CInteractions
IsSolo(const CGameContext *pGameServer, int ClientId) constCInteractionsprivate
m_DDRaceTeamCInteractionsprivate
m_NoHitOthersCInteractionsprivate
m_NoHitSelfCInteractionsprivate
m_OwnerAliveCInteractionsprivate
m_OwnerIdCInteractionsprivate
m_SoloCInteractionsprivate
m_UniqueOwnerIdCInteractionsprivate