![]() |
DDraceNetwork Documentation
|
This is the complete list of members for CLaser, including all inherited members.
| BlocksSave(int ClientId) | CEntity | inlinevirtual |
| CanCollide(int ClientId) | CEntity | inlinevirtual |
| CanCollide(int ClientId) | CEntity | inlinevirtual |
| CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
| CEntity() | CEntity | inline |
| CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
| CGameWorld class | CLaser | friend |
| CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEnergy, int Owner, int Type) | CLaser | |
| CLaser(CGameWorld *pGameWorld, int Id, CLaserData *pLaser) | CLaser | |
| CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEnergy, int Owner, int Type) | CLaser | |
| Collision() | CEntity | inline |
| Collision() | CEntity | inline |
| Config() | CEntity | inline |
| Destroy() | CEntity | inlinevirtual |
| Destroy() | CEntity | inlinevirtual |
| DoBounce() | CLaser | protected |
| DoBounce() | CLaser | protected |
| GameLayerClipped(vec2 CheckPos) | CEntity | |
| GameLayerClipped(vec2 CheckPos) | CEntity | |
| GameServer() | CEntity | inline |
| GameWorld() | CEntity | inline |
| GameWorld() | CEntity | inline |
| GetData() const | CLaser | |
| GetEvalTick() const | CLaser | inline |
| GetFrom() const | CLaser | inline |
| GetId() const | CEntity | inline |
| GetId() const | CEntity | inline |
| GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos) | CEntity | |
| GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos) | CEntity | |
| GetOwner() const | CLaser | inline |
| GetOwnerId() const override | CLaser | inlinevirtual |
| GetPos() const | CEntity | inline |
| GetPos() const | CEntity | inline |
| GetProximityRadius() const | CEntity | inline |
| GetProximityRadius() const | CEntity | inline |
| GetTuning(int i) | CEntity | inline |
| GetTuning(int i) | CEntity | inline |
| GlobalTuning() | CEntity | inline |
| GlobalTuning() | CEntity | inline |
| HitCharacter(vec2 From, vec2 To) | CLaser | protected |
| HitCharacter(vec2 From, vec2 To) | CLaser | protected |
| Keep() | CEntity | inline |
| m_BelongsToPracticeTeam | CLaser | private |
| m_Bounces | CLaser | private |
| m_DestroyTick | CEntity | |
| m_Dir | CLaser | private |
| m_Energy | CLaser | private |
| m_EvalTick | CLaser | private |
| m_From | CLaser | private |
| m_Id | CEntity | protected |
| m_IsBlueTeleport | CLaser | private |
| m_LastRenderTick | CEntity | |
| m_Layer | CEntity | |
| m_MarkedForDestroy | CEntity | protected |
| m_Number | CEntity | |
| m_ObjType | CEntity | protected |
| m_Owner | CLaser | private |
| m_pCCollision | CEntity | private |
| m_pChild | CEntity | |
| m_pGameWorld | CEntity | protected |
| m_pNextTypeEntity | CEntity | private |
| m_Pos | CEntity | |
| m_pParent | CEntity | |
| m_pPrevTypeEntity | CEntity | private |
| m_PrevPos | CLaser | private |
| m_ProximityRadius | CEntity | |
| m_SnapTicks | CEntity | |
| m_TeamMask | CLaser | private |
| m_TeleportCancelled | CLaser | private |
| m_TelePos | CLaser | private |
| m_TuneZone | CLaser | private |
| m_Type | CLaser | private |
| m_WasTele | CLaser | private |
| m_ZeroEnergyBounceInLastTick | CLaser | private |
| Match(CLaser *pLaser) | CLaser | |
| NetworkClipped(int SnappingClient) const | CEntity | |
| NetworkClipped(int SnappingClient, vec2 CheckPos) const | CEntity | |
| NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) const | CEntity | |
| NextEntity() | CEntity | inline |
| PreTick() | CEntity | inlinevirtual |
| Reset() override | CLaser | virtual |
| Server() | CEntity | inline |
| Snap(int SnappingClient) override | CLaser | virtual |
| SwapClients(int Client1, int Client2) override | CLaser | virtual |
| Switchers() | CEntity | inline |
| Switchers() | CEntity | inline |
| Tick() override | CLaser | virtual |
| Tick() override | CLaser | virtual |
| TickDeferred() | CEntity | inlinevirtual |
| TickDeferred() | CEntity | inlinevirtual |
| TickPaused() override | CLaser | virtual |
| TuningList() | CEntity | inline |
| TuningList() | CEntity | inline |
| TypeNext() | CEntity | inline |
| TypeNext() | CEntity | inline |
| TypePrev() | CEntity | inline |
| TypePrev() | CEntity | inline |
| ~CEntity() | CEntity | virtual |
| ~CEntity() | CEntity | virtual |