BlocksSave(int ClientId) | CEntity | inlinevirtual |
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
CEntity() | CEntity | inline |
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
CGameWorld | CLaser | friend |
CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEnergy, int Owner, int Type) | CLaser | |
CLaser(CGameWorld *pGameWorld, int Id, CLaserData *pLaser) | CLaser | |
CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEnergy, int Owner, int Type) | CLaser | |
Collision() | CEntity | inline |
Collision() | CEntity | inline |
Config() | CEntity | inline |
Destroy() | CEntity | inline |
Destroy() | CEntity | inlinevirtual |
DoBounce() | CLaser | protected |
DoBounce() | CLaser | protected |
GameLayerClipped(vec2 CheckPos) | CEntity | |
GameLayerClipped(vec2 CheckPos) | CEntity | |
GameServer() | CEntity | inline |
GameWorld() | CEntity | inline |
GameWorld() | CEntity | inline |
GetData() const | CLaser | |
GetEvalTick() | CLaser | inline |
GetFrom() | CLaser | inline |
GetId() const | CEntity | inline |
GetId() const | CEntity | inline |
GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos) | CEntity | |
GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos) | CEntity | |
GetOwner() | CLaser | inline |
GetOwnerId() const override | CLaser | inlinevirtual |
GetPos() const | CEntity | inline |
GetPos() const | CEntity | inline |
GetProximityRadius() const | CEntity | inline |
GetProximityRadius() const | CEntity | inline |
GetTuning(int i) | CEntity | inline |
GetTuning(int i) | CEntity | inline |
HitCharacter(vec2 From, vec2 To) | CLaser | protected |
HitCharacter(vec2 From, vec2 To) | CLaser | protected |
Keep() | CEntity | inline |
m_BelongsToPracticeTeam | CLaser | private |
m_Bounces | CLaser | private |
m_DestroyTick | CEntity | |
m_Dir | CLaser | private |
m_Energy | CLaser | private |
m_EvalTick | CLaser | private |
m_From | CLaser | private |
m_Id | CEntity | protected |
m_IsBlueTeleport | CLaser | private |
m_LastRenderTick | CEntity | |
m_Layer | CEntity | |
m_MarkedForDestroy | CEntity | protected |
m_Number | CEntity | |
m_ObjType | CEntity | protected |
m_Owner | CLaser | private |
m_pCCollision | CEntity | private |
m_pChild | CEntity | |
m_pGameWorld | CEntity | protected |
m_pNextTypeEntity | CEntity | private |
m_Pos | CEntity | |
m_pParent | CEntity | |
m_pPrevTypeEntity | CEntity | private |
m_PrevPos | CLaser | private |
m_ProximityRadius | CEntity | |
m_SnapTicks | CEntity | |
m_TeamMask | CLaser | private |
m_TeleportCancelled | CLaser | private |
m_TelePos | CLaser | private |
m_TuneZone | CLaser | private |
m_Type | CLaser | private |
m_WasTele | CLaser | private |
m_ZeroEnergyBounceInLastTick | CLaser | private |
Match(CLaser *pLaser) | CLaser | |
NetworkClipped(int SnappingClient) const | CEntity | |
NetworkClipped(int SnappingClient, vec2 CheckPos) const | CEntity | |
NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) const | CEntity | |
NextEntity() | CEntity | inline |
PostSnap() | CEntity | inlinevirtual |
PreTick() | CEntity | inlinevirtual |
Reset() override | CLaser | virtual |
Server() | CEntity | inline |
Snap(int SnappingClient) override | CLaser | virtual |
SwapClients(int Client1, int Client2) override | CLaser | virtual |
Switchers() | CEntity | inline |
Switchers() | CEntity | inline |
Tick() override | CLaser | virtual |
Tick() override | CLaser | virtual |
TickDeferred() | CEntity | inlinevirtual |
TickDeferred() | CEntity | inlinevirtual |
TickPaused() override | CLaser | virtual |
Tuning() | CEntity | inline |
Tuning() | CEntity | inline |
TuningList() | CEntity | inline |
TuningList() | CEntity | inline |
TypeNext() | CEntity | inline |
TypeNext() | CEntity | inline |
TypePrev() | CEntity | inline |
TypePrev() | CEntity | inline |
~CEntity() | CEntity | virtual |
~CEntity() | CEntity | virtual |