This is the complete list of members for CPickup, including all inherited members.
BlocksSave(int ClientId) | CEntity | inlinevirtual |
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
CEntity() | CEntity | inline |
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
CGameWorld | CEntity | private |
Collision() | CEntity | inline |
Collision() | CEntity | inline |
Config() | CEntity | inline |
CPickup(CGameWorld *pGameWorld, int Id, const CPickupData *pPickup) | CPickup | |
CPickup(CGameWorld *pGameWorld, int Type, int SubType=0, int Layer=0, int Number=0) | CPickup | |
Destroy() | CEntity | inline |
Destroy() | CEntity | inlinevirtual |
FillInfo(CNetObj_Pickup *pPickup) | CPickup | |
GameLayerClipped(vec2 CheckPos) | CEntity | |
GameLayerClipped(vec2 CheckPos) | CEntity | |
GameServer() | CEntity | inline |
GameWorld() | CEntity | inline |
GameWorld() | CEntity | inline |
GetId() const | CEntity | inline |
GetId() const | CEntity | inline |
GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos) | CEntity | |
GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos) | CEntity | |
GetOwnerId() const | CEntity | inlinevirtual |
GetPos() const | CEntity | inline |
GetPos() const | CEntity | inline |
GetProximityRadius() const | CEntity | inline |
GetProximityRadius() const | CEntity | inline |
GetTuning(int i) | CEntity | inline |
GetTuning(int i) | CEntity | inline |
InDDNetTile() | CPickup | inline |
Keep() | CEntity | inline |
m_Core | CPickup | private |
m_DestroyTick | CEntity | |
m_Id | CEntity | protected |
m_IsCoreActive | CPickup | private |
m_LastRenderTick | CEntity | |
m_Layer | CEntity | |
m_MarkedForDestroy | CEntity | protected |
m_Number | CEntity | |
m_ObjType | CEntity | protected |
m_pCCollision | CEntity | private |
m_pChild | CEntity | |
m_pGameWorld | CEntity | protected |
m_pNextTypeEntity | CEntity | private |
m_Pos | CEntity | |
m_pParent | CEntity | |
m_pPrevTypeEntity | CEntity | private |
m_ProximityRadius | CEntity | |
m_SnapTicks | CEntity | |
m_Subtype | CPickup | private |
m_Type | CPickup | private |
Match(CPickup *pPickup) | CPickup | |
Move() | CPickup | private |
Move() | CPickup | private |
ms_CollisionExtraSize | CPickup | static |
NetworkClipped(int SnappingClient) const | CEntity | |
NetworkClipped(int SnappingClient, vec2 CheckPos) const | CEntity | |
NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) const | CEntity | |
NextEntity() | CEntity | inline |
PostSnap() | CEntity | inlinevirtual |
PreTick() | CEntity | inlinevirtual |
Reset() override | CPickup | virtual |
Server() | CEntity | inline |
Snap(int SnappingClient) override | CPickup | virtual |
Subtype() const | CPickup | inline |
Subtype() const | CPickup | inline |
SwapClients(int Client1, int Client2) | CEntity | inlinevirtual |
Switchers() | CEntity | inline |
Switchers() | CEntity | inline |
Tick() override | CPickup | virtual |
Tick() override | CPickup | virtual |
TickDeferred() | CEntity | inlinevirtual |
TickDeferred() | CEntity | inlinevirtual |
TickPaused() override | CPickup | virtual |
Tuning() | CEntity | inline |
Tuning() | CEntity | inline |
TuningList() | CEntity | inline |
TuningList() | CEntity | inline |
Type() const | CPickup | inline |
Type() const | CPickup | inline |
TypeNext() | CEntity | inline |
TypeNext() | CEntity | inline |
TypePrev() | CEntity | inline |
TypePrev() | CEntity | inline |
~CEntity() | CEntity | virtual |
~CEntity() | CEntity | virtual |