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DDraceNetwork Documentation
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This is the complete list of members for CPlasma, including all inherited members.
| BlocksSave(int ClientId) | CEntity | inlinevirtual |
| CanCollide(int ClientId) | CEntity | inlinevirtual |
| CanCollide(int ClientId) | CEntity | inlinevirtual |
| CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
| CEntity() | CEntity | inline |
| CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
| CGameWorld | CEntity | private |
| Collision() | CEntity | inline |
| Collision() | CEntity | inline |
| Config() | CEntity | inline |
| CPlasma(CGameWorld *pGameWorld, int Id, const CLaserData *pData) | CPlasma | |
| CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive, int ForClientId) | CPlasma | |
| Destroy() | CEntity | inlinevirtual |
| Destroy() | CEntity | inlinevirtual |
| GameLayerClipped(vec2 CheckPos) | CEntity | |
| GameLayerClipped(vec2 CheckPos) | CEntity | |
| GameServer() | CEntity | inline |
| GameWorld() | CEntity | inline |
| GameWorld() | CEntity | inline |
| GetId() const | CEntity | inline |
| GetId() const | CEntity | inline |
| GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos) | CEntity | |
| GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos) | CEntity | |
| GetOwnerId() const | CEntity | inlinevirtual |
| GetPos() const | CEntity | inline |
| GetPos() const | CEntity | inline |
| GetProximityRadius() const | CEntity | inline |
| GetProximityRadius() const | CEntity | inline |
| GetTuning(int i) | CEntity | inline |
| GetTuning(int i) | CEntity | inline |
| GlobalTuning() | CEntity | inline |
| GlobalTuning() | CEntity | inline |
| HitCharacter(CCharacter *pTarget) | CPlasma | private |
| HitCharacter(CCharacter *pTarget) | CPlasma | private |
| HitObstacle(CCharacter *pTarget) | CPlasma | private |
| HitObstacle(CCharacter *pTarget) | CPlasma | private |
| Keep() | CEntity | inline |
| m_Core | CPlasma | private |
| m_DestroyTick | CEntity | |
| m_EvalTick | CPlasma | private |
| m_Explosive | CPlasma | private |
| m_ForClientId | CPlasma | private |
| m_Freeze | CPlasma | private |
| m_Freeze | CPlasma | private |
| m_Id | CEntity | protected |
| m_LastRenderTick | CEntity | |
| m_Layer | CEntity | |
| m_LifeTime | CPlasma | private |
| m_MarkedForDestroy | CEntity | protected |
| m_Number | CEntity | |
| m_ObjType | CEntity | protected |
| m_pCCollision | CEntity | private |
| m_pChild | CEntity | |
| m_pGameWorld | CEntity | protected |
| m_pNextTypeEntity | CEntity | private |
| m_Pos | CEntity | |
| m_pParent | CEntity | |
| m_pPrevTypeEntity | CEntity | private |
| m_ProximityRadius | CEntity | |
| m_SnapTicks | CEntity | |
| Match(const CPlasma *pPlasma) const | CPlasma | |
| Move() | CPlasma | private |
| Move() | CPlasma | private |
| NetworkClipped(int SnappingClient) const | CEntity | |
| NetworkClipped(int SnappingClient, vec2 CheckPos) const | CEntity | |
| NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) const | CEntity | |
| NextEntity() | CEntity | inline |
| PreTick() | CEntity | inlinevirtual |
| Read(const CLaserData *pData) | CPlasma | |
| Reset() | CPlasma | virtual |
| Reset() override | CPlasma | virtual |
| Server() | CEntity | inline |
| Snap(int SnappingClient) override | CPlasma | virtual |
| SwapClients(int Client1, int Client2) override | CPlasma | virtual |
| Switchers() | CEntity | inline |
| Switchers() | CEntity | inline |
| Tick() override | CPlasma | virtual |
| Tick() override | CPlasma | virtual |
| TickDeferred() | CEntity | inlinevirtual |
| TickDeferred() | CEntity | inlinevirtual |
| TickPaused() | CEntity | inlinevirtual |
| TuningList() | CEntity | inline |
| TuningList() | CEntity | inline |
| TypeNext() | CEntity | inline |
| TypeNext() | CEntity | inline |
| TypePrev() | CEntity | inline |
| TypePrev() | CEntity | inline |
| ~CEntity() | CEntity | virtual |
| ~CEntity() | CEntity | virtual |