DDraceNetwork Documentation
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CTeeHistorian Member List

This is the complete list of members for CTeeHistorian, including all inherited members.

BeginInputs()CTeeHistorian
BeginPlayers()CTeeHistorian
BeginTick(int Tick)CTeeHistorian
CTeeHistorian()CTeeHistorian
EndInputs()CTeeHistorian
EndPlayers()CTeeHistorian
EndTick()CTeeHistorian
EnsureTickWritten()CTeeHistorianprivate
EnsureTickWrittenPlayerData(int ClientId)CTeeHistorianprivate
Finish()CTeeHistorian
m_aPrevPlayersCTeeHistorianprivate
m_aPrevTeamsCTeeHistorianprivate
m_DebugCTeeHistorian
m_LastWrittenTickCTeeHistorianprivate
m_MaxClientIdCTeeHistorianprivate
m_pfnWriteCallbackCTeeHistorianprivate
m_PrevMaxClientIdCTeeHistorianprivate
m_pWriteCallbackUserdataCTeeHistorianprivate
m_StateCTeeHistorianprivate
m_TickCTeeHistorianprivate
m_TickWrittenCTeeHistorianprivate
NUM_STATES enum valueCTeeHistorianprivate
PROTOCOL_6 enum valueCTeeHistorian
PROTOCOL_7 enum valueCTeeHistorian
RecordAntibot(const void *pData, int DataSize)CTeeHistorian
RecordAuthInitial(int ClientId, int Level, const char *pAuthName)CTeeHistorian
RecordAuthLogin(int ClientId, int Level, const char *pAuthName)CTeeHistorian
RecordAuthLogout(int ClientId)CTeeHistorian
RecordConsoleCommand(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult)CTeeHistorian
RecordDDNetVersion(int ClientId, CUuid ConnectionId, int DDNetVersion, const char *pDDNetVersionStr)CTeeHistorian
RecordDDNetVersionOld(int ClientId, int DDNetVersion)CTeeHistorian
RecordDeadPlayer(int ClientId)CTeeHistorian
RecordPlayer(int ClientId, const CNetObj_CharacterCore *pChar)CTeeHistorian
RecordPlayerDrop(int ClientId, const char *pReason)CTeeHistorian
RecordPlayerFinish(int ClientId, int TimeTicks)CTeeHistorian
RecordPlayerInput(int ClientId, uint32_t UniqueClientId, const CNetObj_PlayerInput *pInput)CTeeHistorian
RecordPlayerJoin(int ClientId, int Protocol)CTeeHistorian
RecordPlayerMessage(int ClientId, const void *pMsg, int MsgSize)CTeeHistorian
RecordPlayerName(int ClientId, const char *pName)CTeeHistorian
RecordPlayerReady(int ClientId)CTeeHistorian
RecordPlayerRejoin(int ClientId)CTeeHistorian
RecordPlayerSwap(int ClientId1, int ClientId2)CTeeHistorian
RecordPlayerTeam(int ClientId, int Team)CTeeHistorian
RecordTeamFinish(int TeamId, int TimeTicks)CTeeHistorian
RecordTeamLoadFailure(int Team)CTeeHistorian
RecordTeamLoadSuccess(int Team, CUuid SaveId, const char *pTeamSave)CTeeHistorian
RecordTeamPractice(int Team, bool Practice)CTeeHistorian
RecordTeamSaveFailure(int Team)CTeeHistorian
RecordTeamSaveSuccess(int Team, CUuid SaveId, const char *pTeamSave)CTeeHistorian
RecordTestExtra()CTeeHistorian
Reset(const CGameInfo *pGameInfo, WRITE_CALLBACK pfnWriteCallback, void *pUser)CTeeHistorian
Starting() constCTeeHistorianinline
STATE_BEFORE_ENDTICK enum valueCTeeHistorianprivate
STATE_BEFORE_INPUTS enum valueCTeeHistorianprivate
STATE_BEFORE_PLAYERS enum valueCTeeHistorianprivate
STATE_BEFORE_TICK enum valueCTeeHistorianprivate
STATE_INPUTS enum valueCTeeHistorianprivate
STATE_PLAYERS enum valueCTeeHistorianprivate
STATE_START enum valueCTeeHistorianprivate
Write(const void *pData, int DataSize)CTeeHistorianprivate
WRITE_CALLBACK typedefCTeeHistorian
WriteExtra(CUuid Uuid, const void *pData, int DataSize)CTeeHistorianprivate
WriteHeader(const CGameInfo *pGameInfo)CTeeHistorianprivate
WriteTick()CTeeHistorianprivate