DDraceNetwork Docs
IGameServer Member List

This is the complete list of members for IGameServer, including all inherited members.

FillAntibot(CAntibotRoundData *pData)=0IGameServerpure virtual
GameType() const =0IGameServerpure virtual
GameUuid() const =0IGameServerpure virtual
IInterface()IInterfaceinline
InterfaceName()IGameServerinlinestatic
IsClientPlayer(int ClientId) const =0IGameServerpure virtual
IsClientReady(int ClientId) const =0IGameServerpure virtual
Kernel()IInterfaceinlineprotected
m_pKernelIInterfaceprivate
NetVersion() const =0IGameServerpure virtual
OnClientConnected(int ClientId, void *pPersistentData)=0IGameServerpure virtual
OnClientDataPersist(int ClientId, void *pData)=0IGameServerpure virtual
OnClientDirectInput(int ClientId, void *pInput)=0IGameServerpure virtual
OnClientDrop(int ClientId, const char *pReason)=0IGameServerpure virtual
OnClientEnter(int ClientId)=0IGameServerpure virtual
OnClientPredictedEarlyInput(int ClientId, void *pInput)=0IGameServerpure virtual
OnClientPredictedInput(int ClientId, void *pInput)=0IGameServerpure virtual
OnClientPrepareInput(int ClientId, void *pInput)=0IGameServerpure virtual
OnConsoleInit()=0IGameServerpure virtual
OnInit(const void *pPersistentData)=0IGameServerpure virtual
OnMapChange(char *pNewMapName, int MapNameSize)=0IGameServerpure virtual
OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)=0IGameServerpure virtual
OnPostSnap()=0IGameServerpure virtual
OnPreSnap()=0IGameServerpure virtual
OnPreTickTeehistorian()=0IGameServerpure virtual
OnSetAuthed(int ClientId, int Level)=0IGameServerpure virtual
OnShutdown(void *pPersistentData)=0IGameServerpure virtual
OnSnap(int ClientId)=0IGameServerpure virtual
OnTick()=0IGameServerpure virtual
OnUpdatePlayerServerInfo(CJsonStringWriter *pJSonWriter, int Id)=0IGameServerpure virtual
PersistentClientDataSize() const =0IGameServerpure virtual
PersistentDataSize() const =0IGameServerpure virtual
PlayerExists(int ClientId) const =0IGameServerpure virtual
Shutdown()IInterfaceinlinevirtual
TeehistorianRecordAntibot(const void *pData, int DataSize)=0IGameServerpure virtual
TeehistorianRecordPlayerDrop(int ClientId, const char *pReason)=0IGameServerpure virtual
TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks)=0IGameServerpure virtual
TeehistorianRecordPlayerJoin(int ClientId, bool Sixup)=0IGameServerpure virtual
TeehistorianRecordPlayerName(int ClientId, const char *pName)=0IGameServerpure virtual
TeehistorianRecordPlayerRejoin(int ClientId)=0IGameServerpure virtual
TeehistorianRecordTeamFinish(int TeamId, int TimeTicks)=0IGameServerpure virtual
Version() const =0IGameServerpure virtual
~IInterface()IInterfaceinlinevirtual