3#ifndef GAME_CLIENT_PREDICTION_ENTITIES_PICKUP_H
4#define GAME_CLIENT_PREDICTION_ENTITIES_PICKUP_H
Definition: gameworld.h:17
Definition: pickup_data.h:13
vec2 m_Core
Definition: pickup.h:32
void Tick() override
Definition: pickup.cpp:12
void Move()
Definition: pickup.cpp:132
void FillInfo(CNetObj_Pickup *pPickup)
Definition: pickup.cpp:160
static const int ms_CollisionExtraSize
Definition: pickup.h:13
int Type() const
Definition: pickup.h:22
bool Match(CPickup *pPickup)
Definition: pickup.cpp:168
bool InDDNetTile()
Definition: pickup.h:20
CPickup(CGameWorld *pGameWorld, int Id, const CPickupData *pPickup)
Definition: pickup.cpp:147
int m_Type
Definition: pickup.h:26
int m_Subtype
Definition: pickup.h:27
bool m_IsCoreActive
Definition: pickup.h:33
int Subtype() const
Definition: pickup.h:23
Definition: protocol.h:396