3#ifndef GAME_CLIENT_PREDICTION_ENTITIES_PICKUP_H
4#define GAME_CLIENT_PREDICTION_ENTITIES_PICKUP_H
friend CGameWorld
Definition entity.h:17
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0)
Definition entity.cpp:11
Definition pickup_data.h:13
vec2 m_Core
Definition pickup.h:34
int m_Flags
Definition pickup.h:29
void Tick() override
Definition pickup.cpp:15
void Move()
Definition pickup.cpp:137
void FillInfo(CNetObj_Pickup *pPickup)
Definition pickup.cpp:163
static const int ms_CollisionExtraSize
Definition pickup.h:13
int Type() const
Definition pickup.h:22
bool Match(CPickup *pPickup)
Definition pickup.cpp:171
bool InDDNetTile() const
Definition pickup.h:20
CPickup(CGameWorld *pGameWorld, int Id, const CPickupData *pPickup)
Definition pickup.cpp:149
int m_Type
Definition pickup.h:27
int m_Subtype
Definition pickup.h:28
bool m_IsCoreActive
Definition pickup.h:35
int Subtype() const
Definition pickup.h:23
int Flags() const
Definition pickup.h:24
Definition protocol.h:459
vector2_base< float > vec2
Definition vmath.h:161