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protocolglue.h
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1#ifndef GAME_GENERATED_PROTOCOLGLUE
2#define GAME_GENERATED_PROTOCOLGLUE
3extern const int gs_Msg_SixToSeven[39];
4inline int Msg_SixToSeven(int a) { if(a < 0 || a >= 39) return -1; return gs_Msg_SixToSeven[a]; }
5extern const int gs_Msg_SevenToSix[40];
6inline int Msg_SevenToSix(int a) { if(a < 0 || a >= 40) return -1; return gs_Msg_SevenToSix[a]; }
7extern const int gs_Obj_SixToSeven[21];
8inline int Obj_SixToSeven(int a) { if(a < 0 || a >= 21) return -1; return gs_Obj_SixToSeven[a]; }
9extern const int gs_Obj_SevenToSix[25];
10inline int Obj_SevenToSix(int a) { if(a < 0 || a >= 25) return -1; return gs_Obj_SevenToSix[a]; }
11#endif //GAME_GENERATED_PROTOCOLGLUE
const int gs_Msg_SevenToSix[40]
Definition: protocolglue.cpp:5
int Obj_SevenToSix(int a)
Definition: protocolglue.h:10
int Msg_SixToSeven(int a)
Definition: protocolglue.h:4
const int gs_Msg_SixToSeven[39]
Definition: protocolglue.cpp:2
const int gs_Obj_SevenToSix[25]
Definition: protocolglue.cpp:11
const int gs_Obj_SixToSeven[21]
Definition: protocolglue.cpp:8
int Msg_SevenToSix(int a)
Definition: protocolglue.h:6
int Obj_SixToSeven(int a)
Definition: protocolglue.h:8