1#ifndef GAME_EDITOR_MAP_GRID_H
2#define GAME_EDITOR_MAP_GRID_H
Definition component.h:13
bool m_GridActive
Definition map_grid.h:14
int m_GridFactor
Definition map_grid.h:15
void Reset()
Definition map_grid.cpp:11
static CUi::EPopupMenuFunctionResult PopupGridSettings(void *pContext, CUIRect View, bool Active)
Definition map_grid.cpp:154
bool IsEnabled() const
Definition map_grid.cpp:129
void SnapToGrid(vec2 &Position) const
Definition map_grid.cpp:122
void Render()
Definition map_grid.cpp:17
int GridLineDistance() const
Definition map_grid.cpp:101
void Toggle()
Definition map_grid.cpp:134
void SetFactor(int Factor)
Definition map_grid.cpp:144
SPopupMenuId m_PopupGridSettingsId
Definition map_grid.h:38
void DoSettingsPopup(vec2 Position)
Definition map_grid.cpp:149
int Factor() const
Definition map_grid.cpp:139
EPopupMenuFunctionResult
Definition ui.h:342
vector2_base< float > vec2
Definition vmath.h:168