DDraceNetwork Docs
CGameClient::CClientData Member List

This is the complete list of members for CGameClient::CClientData, including all inherited members.

m_aClanCGameClient::CClientData
m_ActiveCGameClient::CClientData
m_AfkCGameClient::CClientData
m_aNameCGameClient::CClientData
m_AngleCGameClient::CClientData
m_aPredPosCGameClient::CClientData
m_aPredTickCGameClient::CClientData
m_aSixupCGameClient::CClientData
m_aSkinNameCGameClient::CClientData
m_aSmoothLenCGameClient::CClientData
m_aSmoothStartCGameClient::CClientData
m_aSwitchStatesCGameClient::CClientData
m_AuthLevelCGameClient::CClientData
m_ChatIgnoreCGameClient::CClientData
m_CollisionDisabledCGameClient::CClientData
m_ColorBodyCGameClient::CClientData
m_ColorFeetCGameClient::CClientData
m_CountryCGameClient::CClientData
m_DeepFrozenCGameClient::CClientData
m_EmoticonCGameClient::CClientData
m_EmoticonIgnoreCGameClient::CClientData
m_EmoticonStartFractionCGameClient::CClientData
m_EmoticonStartTickCGameClient::CClientData
m_EndlessHookCGameClient::CClientData
m_EndlessJumpCGameClient::CClientData
m_EvolvedCGameClient::CClientData
m_FoeCGameClient::CClientData
m_FreezeEndCGameClient::CClientData
m_FriendCGameClient::CClientData
m_GrenadeHitDisabledCGameClient::CClientData
m_HammerHitDisabledCGameClient::CClientData
m_HasTelegunGrenadeCGameClient::CClientData
m_HasTelegunGunCGameClient::CClientData
m_HasTelegunLaserCGameClient::CClientData
m_HookHitDisabledCGameClient::CClientData
m_InvincibleCGameClient::CClientData
m_IsPredictedCGameClient::CClientData
m_IsPredictedLocalCGameClient::CClientData
m_JetpackCGameClient::CClientData
m_LaserHitDisabledCGameClient::CClientData
m_LiveFrozenCGameClient::CClientData
m_PausedCGameClient::CClientData
m_PredictedCGameClient::CClientData
m_PrevPredictedCGameClient::CClientData
m_RenderCurCGameClient::CClientData
m_RenderInfoCGameClient::CClientData
m_RenderPosCGameClient::CClientData
m_RenderPrevCGameClient::CClientData
m_ShotgunHitDisabledCGameClient::CClientData
m_SkinColorCGameClient::CClientData
m_SkinInfoCGameClient::CClientData
m_SnappedCGameClient::CClientData
m_SoloCGameClient::CClientData
m_SpecCGameClient::CClientData
m_SpecCharCGameClient::CClientData
m_SpecCharPresentCGameClient::CClientData
m_SuperCGameClient::CClientData
m_TeamCGameClient::CClientData
m_UseCustomColorCGameClient::CClientData
Reset()CGameClient::CClientData
UpdateRenderInfo(bool IsTeamPlay)CGameClient::CClientData