1#ifndef ANTIBOT_ANTIBOT_INTERFACE_H
2#define ANTIBOT_ANTIBOT_INTERFACE_H
7#define ANTIBOTAPI DYNAMIC_IMPORT
void AntibotOnHammerFireReloading(int ClientId)
Definition antibot_null.cpp:38
void AntibotOnSpawn(int ClientId)
Definition antibot_null.cpp:37
void AntibotInit(CAntibotData *pCallbackData)
Definition antibot_null.cpp:15
void AntibotOnEngineClientDrop(int ClientId, const char *pReason)
Definition antibot_null.cpp:46
void AntibotOnPlayerDestroy(int ClientId)
Definition antibot_null.cpp:36
void AntibotConsoleCommand(const char *pCommand)
Definition antibot_null.cpp:24
bool AntibotOnEngineSimulateClientMessage(int *pClientId, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags)
Definition antibot_null.cpp:49
void AntibotRoundEnd(void)
Definition antibot_null.cpp:21
void AntibotOnCharacterTick(int ClientId)
Definition antibot_null.cpp:42
void AntibotOnEngineTick(void)
Definition antibot_null.cpp:44
void AntibotUpdateData(void)
Definition antibot_null.cpp:22
void AntibotOnHookAttach(int ClientId, bool Player)
Definition antibot_null.cpp:43
void AntibotOnPlayerInit(int ClientId)
Definition antibot_null.cpp:35
void AntibotDestroy(void)
Definition antibot_null.cpp:23
void AntibotRoundStart(CAntibotRoundData *pRoundData)
Definition antibot_null.cpp:20
void AntibotOnHammerFire(int ClientId)
Definition antibot_null.cpp:39
void AntibotOnEngineClientJoin(int ClientId)
Definition antibot_null.cpp:45
bool AntibotOnEngineClientMessage(int ClientId, const void *pData, int Size, int Flags)
Definition antibot_null.cpp:47
void AntibotOnHammerHit(int ClientId, int TargetId)
Definition antibot_null.cpp:40
#define ANTIBOTAPI
Definition antibot_interface.h:7
void AntibotOnDirectInput(int ClientId)
Definition antibot_null.cpp:41
int AntibotAbiVersion()
Definition antibot_null.cpp:11
bool AntibotOnEngineServerMessage(int ClientId, const void *pData, int Size, int Flags)
Definition antibot_null.cpp:48
Definition antibot_data.h:98
Definition antibot_data.h:111