80voidProceedLocalized(classCLayerTiles *pLayer, classCLayerTiles *pGameLayer, int ReferenceId, int ConfigId, int Seed = 0, int X = 0, int Y = 0, int Width = -1, int Height = -1);
81voidProceed(classCLayerTiles *pLayer, classCLayerTiles *pGameLayer, int ReferenceId, int ConfigId, int Seed = 0, int SeedOffsetX = 0, int SeedOffsetY = 0);
void Proceed(class CLayerTiles *pLayer, class CLayerTiles *pGameLayer, int ReferenceId, int ConfigId, int Seed=0, int SeedOffsetX=0, int SeedOffsetY=0)
void ProceedLocalized(class CLayerTiles *pLayer, class CLayerTiles *pGameLayer, int ReferenceId, int ConfigId, int Seed=0, int X=0, int Y=0, int Width=-1, int Height=-1)