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backend_opengl3.h File Reference
#include "backend_opengl.h"
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Classes

class  CCommandProcessorFragment_OpenGL3_3
 
struct  CCommandProcessorFragment_OpenGL3_3::SBufferContainer
 

Macros

#define MAX_STREAM_BUFFER_COUNT   10
 

Macro Definition Documentation

◆ MAX_STREAM_BUFFER_COUNT

#define MAX_STREAM_BUFFER_COUNT   10