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#include "backend_opengl.h"
Go to the source code of this file.
Classes | |
class | CCommandProcessorFragment_OpenGL3_3 |
struct | CCommandProcessorFragment_OpenGL3_3::SBufferContainer |
Macros | |
#define | MAX_STREAM_BUFFER_COUNT 10 |
#define MAX_STREAM_BUFFER_COUNT 10 |