AddVelocity(vec2 Addition) | CCharacter | |
AddVelocity(vec2 Addition) | CCharacter | |
Antibot() | CCharacter | private |
ApplyMoveRestrictions() | CCharacter | |
ApplyMoveRestrictions() | CCharacter | |
BlocksSave(int ClientId) | CEntity | inlinevirtual |
CanCollide(int ClientId) | CCharacter | |
CanCollide(int ClientId) | CCharacter | |
CanSnapCharacter(int SnappingClient) | CCharacter | |
CCharacter(CGameWorld *pGameWorld, int Id, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended=0) | CCharacter | |
CCharacter(CGameWorld *pWorld, CNetObj_PlayerInput LastInput) | CCharacter | |
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
CEntity() | CEntity | inline |
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
CGameWorld | CCharacter | friend |
CharacterTuning() | CCharacter | private |
Collision() | CEntity | inline |
Collision() | CEntity | inline |
Config() | CEntity | inline |
Core() const | CCharacter | inline |
Core() const | CCharacter | inline |
CSaveTee | CCharacter | friend |
DDRaceInit() | CCharacter | private |
DDRacePostCoreTick() | CCharacter | private |
DDRacePostCoreTick() | CCharacter | private |
DDRaceTick() | CCharacter | private |
DDRaceTick() | CCharacter | private |
Destroy() override | CCharacter | virtual |
Die(int Killer, int Weapon, bool SendKillMsg=true) | CCharacter | |
DoWeaponSwitch() | CCharacter | |
DoWeaponSwitch() | CCharacter | |
FillAntibot(CAntibotCharacterData *pData) | CCharacter | |
FireWeapon() | CCharacter | |
FireWeapon() | CCharacter | |
ForceSetRescue(int RescueMode) | CCharacter | private |
Freeze(int Seconds) | CCharacter | |
Freeze() | CCharacter | |
Freeze(int Seconds) | CCharacter | |
Freeze() | CCharacter | |
GameLayerClipped(vec2 CheckPos) | CEntity | |
GameLayerClipped(vec2 CheckPos) | CEntity | |
GameServer() | CEntity | inline |
GameWorld() | CEntity | inline |
GameWorld() | CEntity | inline |
GetActiveWeapon() | CCharacter | inline |
GetActiveWeapon() const | CCharacter | inline |
GetArmor() const | CCharacter | inline |
GetAttackTick() | CCharacter | inline |
GetCid() | CCharacter | inline |
GetCore() | CCharacter | inline |
GetCore() | CCharacter | inline |
GetId() const | CEntity | inline |
GetId() const | CEntity | inline |
GetJumped() | CCharacter | inline |
GetLastAction() const | CCharacter | inline |
GetLastRescueTeeRef(int Mode=RESCUEMODE_AUTO) | CCharacter | inline |
GetLastWeapon() | CCharacter | inline |
GetLastWeapon() const | CCharacter | inline |
GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos) | CEntity | |
GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos) | CEntity | |
GetOwnerId() const | CEntity | inlinevirtual |
GetPlayer() | CCharacter | inline |
GetPos() const | CEntity | inline |
GetPos() const | CEntity | inline |
GetProximityRadius() const | CEntity | inline |
GetProximityRadius() const | CEntity | inline |
GetStrongWeakId() | CCharacter | inline |
GetTuning(int Zone) | CCharacter | inline |
GetWeaponAmmo(int Type) | CCharacter | inline |
GetWeaponAmmo(int Type) | CCharacter | inline |
GetWeaponGot(int Type) | CCharacter | inline |
GetWeaponGot(int Type) | CCharacter | inline |
GiveAllWeapons() | CCharacter | |
GiveAllWeapons() | CCharacter | |
GiveNinja() | CCharacter | |
GiveNinja() | CCharacter | |
GiveWeapon(int Weapon, bool Remove=false) | CCharacter | |
GiveWeapon(int Weapon, bool Remove=false) | CCharacter | |
GrenadeHitDisabled() | CCharacter | inline |
GrenadeHitDisabled() const | CCharacter | inline |
HammerHitDisabled() | CCharacter | inline |
HammerHitDisabled() const | CCharacter | inline |
HandleBroadcast() | CCharacter | private |
HandleJetpack() | CCharacter | |
HandleJetpack() | CCharacter | |
HandleNinja() | CCharacter | |
HandleNinja() | CCharacter | |
HandleSkippableTiles(int Index) | CCharacter | private |
HandleSkippableTiles(int Index) | CCharacter | private |
HandleTiles(int Index) | CCharacter | private |
HandleTiles(int Index) | CCharacter | private |
HandleTuneLayer() | CCharacter | private |
HandleTuneLayer() | CCharacter | private |
HandleWeapons() | CCharacter | |
HandleWeapons() | CCharacter | |
HandleWeaponSwitch() | CCharacter | |
HandleWeaponSwitch() | CCharacter | |
HasTelegunGrenade() const | CCharacter | inline |
HasTelegunGun() const | CCharacter | inline |
HasTelegunLaser() const | CCharacter | inline |
IncreaseArmor(int Amount) | CCharacter | |
IncreaseHealth(int Amount) | CCharacter | |
IsAlive() const | CCharacter | inline |
IsGrounded() | CCharacter | |
IsGrounded() | CCharacter | |
IsPaused() const | CCharacter | inline |
IsSnappingCharacterInView(int SnappingClientId) | CCharacter | |
IsSuper() | CCharacter | inline |
IsSuper() const | CCharacter | inline |
IsSwitchActiveCb(int Number, void *pUser) | CCharacter | privatestatic |
IsSwitchActiveCb(int Number, void *pUser) | CCharacter | privatestatic |
Keep() | CEntity | inline |
LaserHitDisabled() | CCharacter | inline |
LaserHitDisabled() const | CCharacter | inline |
m_aCurrentTimeCp | CCharacter | |
m_aHitObjects | CCharacter | private |
m_Alive | CCharacter | private |
m_apHitObjects | CCharacter | private |
m_Armor | CCharacter | private |
m_AttackTick | CCharacter | private |
m_CanMoveInFreeze | CCharacter | |
m_Core | CCharacter | private |
m_DamageTaken | CCharacter | private |
m_DamageTakenTick | CCharacter | private |
m_DDRaceState | CCharacter | |
m_DestroyTick | CEntity | |
m_EmoteStop | CCharacter | private |
m_EmoteType | CCharacter | private |
m_FreezeHammer | CCharacter | |
m_FreezeTime | CCharacter | |
m_FrozenLastTick | CCharacter | |
m_GameTeam | CCharacter | |
m_Health | CCharacter | private |
m_Id | CEntity | protected |
m_Input | CCharacter | private |
m_IsBlueTeleGunTeleport | CCharacter | |
m_IsLocal | CCharacter | |
m_KeepHooked | CCharacter | |
m_LastAction | CCharacter | private |
m_LastBonus | CCharacter | |
m_LastBroadcast | CCharacter | private |
m_LastJetpackStrength | CCharacter | |
m_LastMove | CCharacter | |
m_LastNoAmmoSound | CCharacter | private |
m_LastPenalty | CCharacter | |
m_LastRefillJumps | CCharacter | |
m_LastRenderTick | CEntity | |
m_LastRescue | CCharacter | |
m_LastSnapWeapon | CCharacter | |
m_LastStartWarning | CCharacter | |
m_LastTimeCp | CCharacter | |
m_LastTimeCpBroadcasted | CCharacter | |
m_LastTuneZoneTick | CCharacter | private |
m_LastWeapon | CCharacter | private |
m_LastWeaponSwitchTick | CCharacter | private |
m_LatestInput | CCharacter | private |
m_LatestPrevInput | CCharacter | private |
m_LatestPrevPrevInput | CCharacter | private |
m_Layer | CEntity | |
m_MarkedForDestroy | CEntity | protected |
m_MoveRestrictions | CCharacter | private |
m_NeededFaketuning | CCharacter | private |
m_NinjaJetpack | CCharacter | |
m_Number | CEntity | |
m_NumInputs | CCharacter | private |
m_NumObjectsHit | CCharacter | private |
m_ObjType | CEntity | protected |
m_PainSoundTimer | CCharacter | |
m_Paused | CCharacter | private |
m_PausedTick | CCharacter | private |
m_pCCollision | CEntity | private |
m_pChild | CEntity | |
m_pGameWorld | CEntity | protected |
m_pNextTypeEntity | CEntity | private |
m_Pos | CEntity | |
m_pParent | CEntity | |
m_pPlayer | CCharacter | private |
m_pPrevTypeEntity | CEntity | private |
m_PrevInput | CCharacter | private |
m_PrevPos | CCharacter | |
m_PrevPrevPos | CCharacter | |
m_ProximityRadius | CEntity | |
m_pTeams | CCharacter | private |
m_QueuedWeapon | CCharacter | private |
m_ReckoningCore | CCharacter | private |
m_ReckoningTick | CCharacter | private |
m_ReloadTimer | CCharacter | private |
m_RescueTee | CCharacter | private |
m_SavedInput | CCharacter | private |
m_SendCore | CCharacter | private |
m_SetSavePos | CCharacter | private |
m_SnapTicks | CEntity | |
m_SpawnTick | CCharacter | |
m_StartTime | CCharacter | |
m_StrongWeakId | CCharacter | private |
m_TeamBeforeSuper | CCharacter | |
m_TeleCheckpoint | CCharacter | |
m_TeleGunPos | CCharacter | |
m_TeleGunTeleport | CCharacter | |
m_TileFIndex | CCharacter | |
m_TileIndex | CCharacter | |
m_Time | CCharacter | private |
m_TimeCpBroadcastEndTick | CCharacter | |
m_TriggeredEvents7 | CCharacter | private |
m_TuneZone | CCharacter | |
m_TuneZoneOld | CCharacter | |
m_WeaponChangeTick | CCharacter | |
Match(CCharacter *pChar) const | CCharacter | |
Move(vec2 RelPos) | CCharacter | |
NeededFaketuning() const | CCharacter | inline |
NetworkClipped(int SnappingClient) const | CEntity | |
NetworkClipped(int SnappingClient, vec2 CheckPos) const | CEntity | |
NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) const | CEntity | |
NextEntity() | CEntity | inline |
OnDirectInput(CNetObj_PlayerInput *pNewInput) | CCharacter | |
OnDirectInput(CNetObj_PlayerInput *pNewInput) | CCharacter | |
OnPredictedInput(CNetObj_PlayerInput *pNewInput) | CCharacter | |
OnPredictedInput(CNetObj_PlayerInput *pNewInput) | CCharacter | |
Pause(bool Pause) | CCharacter | |
PostSnap() override | CCharacter | virtual |
PreTick() override | CCharacter | virtual |
PreTick() | CCharacter | virtual |
Read(CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended, bool IsLocal) | CCharacter | |
ReleaseHook() | CCharacter | |
ReleaseHook() | CCharacter | |
Remove() | CCharacter | |
RemoveNinja() | CCharacter | |
RemoveNinja() | CCharacter | |
Rescue() | CCharacter | |
Reset() override | CCharacter | virtual |
ResetHook() | CCharacter | |
ResetHook() | CCharacter | |
ResetInput() | CCharacter | |
ResetInput() | CCharacter | |
ResetJumps() | CCharacter | |
ResetPickups() | CCharacter | |
ResetPrediction() | CCharacter | |
ResetVelocity() | CCharacter | |
ResetVelocity() | CCharacter | |
SameTeam(int ClientId) | CCharacter | |
SameTeam(int ClientId) | CCharacter | |
SendZoneMsgs() | CCharacter | private |
Server() | CEntity | inline |
SetActiveWeapon(int ActiveWeap) | CCharacter | |
SetActiveWeapon(int ActiveWeap) | CCharacter | inline |
SetArmor(int Armor) | CCharacter | inline |
SetCore(CCharacterCore Core) | CCharacter | inline |
SetCore(CCharacterCore Core) | CCharacter | inline |
SetCoreWorld(CGameWorld *pGameWorld) | CCharacter | |
SetDeepFrozen(bool Active) | CCharacter | |
SetEmote(int Emote, int Tick) | CCharacter | |
SetEndlessHook(bool Enable) | CCharacter | |
SetEndlessJump(bool Active) | CCharacter | |
SetInput(const CNetObj_PlayerInput *pNewInput) | CCharacter | inline |
SetInvincible(bool Invincible) | CCharacter | |
SetJetpack(bool Active) | CCharacter | |
SetJumps(int Jumps) | CCharacter | |
SetLastAction(int LastAction) | CCharacter | inline |
SetLastWeapon(int LastWeap) | CCharacter | inline |
SetLastWeapon(int LastWeap) | CCharacter | inline |
SetLiveFrozen(bool Active) | CCharacter | |
SetNinjaActivationDir(vec2 ActivationDir) | CCharacter | inline |
SetNinjaActivationDir(vec2 ActivationDir) | CCharacter | inline |
SetNinjaActivationTick(int ActivationTick) | CCharacter | inline |
SetNinjaActivationTick(int ActivationTick) | CCharacter | inline |
SetNinjaCurrentMoveTime(int CurrentMoveTime) | CCharacter | inline |
SetNinjaCurrentMoveTime(int CurrentMoveTime) | CCharacter | inline |
SetPosition(const vec2 &Position) | CCharacter | |
SetRawVelocity(vec2 NewVelocity) | CCharacter | |
SetRawVelocity(vec2 NewVelocity) | CCharacter | |
SetSolo(bool Solo) | CCharacter | |
SetSolo(bool Solo) | CCharacter | |
SetSuper(bool Super) | CCharacter | |
SetSuper(bool Super) | CCharacter | |
SetTeams(CGameTeams *pTeams) | CCharacter | |
SetTimeCheckpoint(int TimeCheckpoint) | CCharacter | private |
SetTuneZone(int Zone) | CCharacter | |
SetVelocity(vec2 NewVelocity) | CCharacter | |
SetVelocity(vec2 NewVelocity) | CCharacter | |
SetWeapon(int W) | CCharacter | |
SetWeapon(int W) | CCharacter | |
SetWeaponAmmo(int Type, int Value) | CCharacter | inline |
SetWeaponAmmo(int Type, int Value) | CCharacter | inline |
SetWeaponGot(int Type, bool Value) | CCharacter | inline |
SetWeaponGot(int Type, bool Value) | CCharacter | inline |
ShotgunHitDisabled() | CCharacter | inline |
ShotgunHitDisabled() const | CCharacter | inline |
Snap(int SnappingClient) override | CCharacter | virtual |
SnapCharacter(int SnappingClient, int Id) | CCharacter | private |
Spawn(class CPlayer *pPlayer, vec2 Pos) | CCharacter | |
StopRecording() | CCharacter | |
SwapClients(int Client1, int Client2) override | CCharacter | virtual |
Switchers() | CEntity | inline |
Switchers() | CEntity | inline |
TakeDamage(vec2 Force, int Dmg, int From, int Weapon) | CCharacter | |
TakeDamage(vec2 Force, int Dmg, int From, int Weapon) | CCharacter | |
Team() | CCharacter | |
Team() | CCharacter | |
TeamMask() | CCharacter | |
Teams() | CCharacter | inline |
TeamsCore() | CCharacter | |
Tick() override | CCharacter | virtual |
Tick() override | CCharacter | virtual |
TickDeferred() override | CCharacter | virtual |
TickDeferred() override | CCharacter | virtual |
TickPaused() override | CCharacter | virtual |
TrySetRescue(int RescueMode) | CCharacter | |
Tuning() | CEntity | inline |
Tuning() | CEntity | inline |
TuningList() | CEntity | inline |
TuningList() | CEntity | inline |
TypeNext() | CEntity | inline |
TypeNext() | CEntity | inline |
TypePrev() | CEntity | inline |
TypePrev() | CEntity | inline |
UnFreeze() | CCharacter | |
UnFreeze() | CCharacter | |
~CCharacter() | CCharacter | |
~CEntity() | CEntity | virtual |
~CEntity() | CEntity | virtual |