DDraceNetwork Docs
CCharacter Member List

This is the complete list of members for CCharacter, including all inherited members.

AddVelocity(vec2 Addition)CCharacter
AddVelocity(vec2 Addition)CCharacter
Antibot()CCharacterprivate
ApplyMoveRestrictions()CCharacter
ApplyMoveRestrictions()CCharacter
BlocksSave(int ClientId)CEntityinlinevirtual
CanCollide(int ClientId)CCharacter
CanCollide(int ClientId)CCharacter
CanSnapCharacter(int SnappingClient)CCharacter
CCharacter(CGameWorld *pGameWorld, int Id, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended=0)CCharacter
CCharacter(CGameWorld *pWorld, CNetObj_PlayerInput LastInput)CCharacter
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0)CEntity
CEntity()CEntityinline
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0)CEntity
CGameWorldCCharacterfriend
CharacterTuning()CCharacterprivate
Collision()CEntityinline
Collision()CEntityinline
Config()CEntityinline
Core() constCCharacterinline
Core() constCCharacterinline
CSaveTeeCCharacterfriend
DDRaceInit()CCharacterprivate
DDRacePostCoreTick()CCharacterprivate
DDRacePostCoreTick()CCharacterprivate
DDRaceTick()CCharacterprivate
DDRaceTick()CCharacterprivate
Destroy() overrideCCharactervirtual
Die(int Killer, int Weapon, bool SendKillMsg=true)CCharacter
DoWeaponSwitch()CCharacter
DoWeaponSwitch()CCharacter
FillAntibot(CAntibotCharacterData *pData)CCharacter
FireWeapon()CCharacter
FireWeapon()CCharacter
ForceSetRescue(int RescueMode)CCharacterprivate
Freeze(int Seconds)CCharacter
Freeze()CCharacter
Freeze(int Seconds)CCharacter
Freeze()CCharacter
GameLayerClipped(vec2 CheckPos)CEntity
GameLayerClipped(vec2 CheckPos)CEntity
GameServer()CEntityinline
GameWorld()CEntityinline
GameWorld()CEntityinline
GetActiveWeapon()CCharacterinline
GetActiveWeapon() constCCharacterinline
GetArmor() constCCharacterinline
GetAttackTick()CCharacterinline
GetCid()CCharacterinline
GetCore()CCharacterinline
GetCore()CCharacterinline
GetId() constCEntityinline
GetId() constCEntityinline
GetJumped()CCharacterinline
GetLastAction() constCCharacterinline
GetLastRescueTeeRef(int Mode=RESCUEMODE_AUTO)CCharacterinline
GetLastWeapon()CCharacterinline
GetLastWeapon() constCCharacterinline
GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos)CEntity
GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos)CEntity
GetOwnerId() constCEntityinlinevirtual
GetPlayer()CCharacterinline
GetPos() constCEntityinline
GetPos() constCEntityinline
GetProximityRadius() constCEntityinline
GetProximityRadius() constCEntityinline
GetStrongWeakId()CCharacterinline
GetTuning(int Zone)CCharacterinline
GetWeaponAmmo(int Type)CCharacterinline
GetWeaponAmmo(int Type)CCharacterinline
GetWeaponGot(int Type)CCharacterinline
GetWeaponGot(int Type)CCharacterinline
GiveAllWeapons()CCharacter
GiveAllWeapons()CCharacter
GiveNinja()CCharacter
GiveNinja()CCharacter
GiveWeapon(int Weapon, bool Remove=false)CCharacter
GiveWeapon(int Weapon, bool Remove=false)CCharacter
GrenadeHitDisabled()CCharacterinline
GrenadeHitDisabled() constCCharacterinline
HammerHitDisabled()CCharacterinline
HammerHitDisabled() constCCharacterinline
HandleBroadcast()CCharacterprivate
HandleJetpack()CCharacter
HandleJetpack()CCharacter
HandleNinja()CCharacter
HandleNinja()CCharacter
HandleSkippableTiles(int Index)CCharacterprivate
HandleSkippableTiles(int Index)CCharacterprivate
HandleTiles(int Index)CCharacterprivate
HandleTiles(int Index)CCharacterprivate
HandleTuneLayer()CCharacterprivate
HandleTuneLayer()CCharacterprivate
HandleWeapons()CCharacter
HandleWeapons()CCharacter
HandleWeaponSwitch()CCharacter
HandleWeaponSwitch()CCharacter
HasTelegunGrenade() constCCharacterinline
HasTelegunGun() constCCharacterinline
HasTelegunLaser() constCCharacterinline
IncreaseArmor(int Amount)CCharacter
IncreaseHealth(int Amount)CCharacter
IsAlive() constCCharacterinline
IsGrounded()CCharacter
IsGrounded()CCharacter
IsPaused() constCCharacterinline
IsSnappingCharacterInView(int SnappingClientId)CCharacter
IsSuper()CCharacterinline
IsSuper() constCCharacterinline
IsSwitchActiveCb(int Number, void *pUser)CCharacterprivatestatic
IsSwitchActiveCb(int Number, void *pUser)CCharacterprivatestatic
Keep()CEntityinline
LaserHitDisabled()CCharacterinline
LaserHitDisabled() constCCharacterinline
m_aCurrentTimeCpCCharacter
m_aHitObjectsCCharacterprivate
m_AliveCCharacterprivate
m_apHitObjectsCCharacterprivate
m_ArmorCCharacterprivate
m_AttackTickCCharacterprivate
m_CanMoveInFreezeCCharacter
m_CoreCCharacterprivate
m_DamageTakenCCharacterprivate
m_DamageTakenTickCCharacterprivate
m_DDRaceStateCCharacter
m_DestroyTickCEntity
m_EmoteStopCCharacterprivate
m_EmoteTypeCCharacterprivate
m_FreezeHammerCCharacter
m_FreezeTimeCCharacter
m_FrozenLastTickCCharacter
m_GameTeamCCharacter
m_HealthCCharacterprivate
m_IdCEntityprotected
m_InputCCharacterprivate
m_IsBlueTeleGunTeleportCCharacter
m_IsLocalCCharacter
m_KeepHookedCCharacter
m_LastActionCCharacterprivate
m_LastBonusCCharacter
m_LastBroadcastCCharacterprivate
m_LastJetpackStrengthCCharacter
m_LastMoveCCharacter
m_LastNoAmmoSoundCCharacterprivate
m_LastPenaltyCCharacter
m_LastRefillJumpsCCharacter
m_LastRenderTickCEntity
m_LastRescueCCharacter
m_LastSnapWeaponCCharacter
m_LastStartWarningCCharacter
m_LastTimeCpCCharacter
m_LastTimeCpBroadcastedCCharacter
m_LastTuneZoneTickCCharacterprivate
m_LastWeaponCCharacterprivate
m_LastWeaponSwitchTickCCharacterprivate
m_LatestInputCCharacterprivate
m_LatestPrevInputCCharacterprivate
m_LatestPrevPrevInputCCharacterprivate
m_LayerCEntity
m_MarkedForDestroyCEntityprotected
m_MoveRestrictionsCCharacterprivate
m_NeededFaketuningCCharacterprivate
m_NinjaJetpackCCharacter
m_NumberCEntity
m_NumInputsCCharacterprivate
m_NumObjectsHitCCharacterprivate
m_ObjTypeCEntityprotected
m_PainSoundTimerCCharacter
m_PausedCCharacterprivate
m_PausedTickCCharacterprivate
m_pCCollisionCEntityprivate
m_pChildCEntity
m_pGameWorldCEntityprotected
m_pNextTypeEntityCEntityprivate
m_PosCEntity
m_pParentCEntity
m_pPlayerCCharacterprivate
m_pPrevTypeEntityCEntityprivate
m_PrevInputCCharacterprivate
m_PrevPosCCharacter
m_PrevPrevPosCCharacter
m_ProximityRadiusCEntity
m_pTeamsCCharacterprivate
m_QueuedWeaponCCharacterprivate
m_ReckoningCoreCCharacterprivate
m_ReckoningTickCCharacterprivate
m_ReloadTimerCCharacterprivate
m_RescueTeeCCharacterprivate
m_SavedInputCCharacterprivate
m_SendCoreCCharacterprivate
m_SetSavePosCCharacterprivate
m_SnapTicksCEntity
m_SpawnTickCCharacter
m_StartTimeCCharacter
m_StrongWeakIdCCharacterprivate
m_TeamBeforeSuperCCharacter
m_TeleCheckpointCCharacter
m_TeleGunPosCCharacter
m_TeleGunTeleportCCharacter
m_TileFIndexCCharacter
m_TileIndexCCharacter
m_TimeCCharacterprivate
m_TimeCpBroadcastEndTickCCharacter
m_TriggeredEvents7CCharacterprivate
m_TuneZoneCCharacter
m_TuneZoneOldCCharacter
m_WeaponChangeTickCCharacter
Match(CCharacter *pChar) constCCharacter
Move(vec2 RelPos)CCharacter
NeededFaketuning() constCCharacterinline
NetworkClipped(int SnappingClient) constCEntity
NetworkClipped(int SnappingClient, vec2 CheckPos) constCEntity
NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) constCEntity
NextEntity()CEntityinline
OnDirectInput(CNetObj_PlayerInput *pNewInput)CCharacter
OnDirectInput(CNetObj_PlayerInput *pNewInput)CCharacter
OnPredictedInput(CNetObj_PlayerInput *pNewInput)CCharacter
OnPredictedInput(CNetObj_PlayerInput *pNewInput)CCharacter
Pause(bool Pause)CCharacter
PostSnap() overrideCCharactervirtual
PreTick() overrideCCharactervirtual
PreTick()CCharactervirtual
Read(CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended, bool IsLocal)CCharacter
ReleaseHook()CCharacter
ReleaseHook()CCharacter
Remove()CCharacter
RemoveNinja()CCharacter
RemoveNinja()CCharacter
Rescue()CCharacter
Reset() overrideCCharactervirtual
ResetHook()CCharacter
ResetHook()CCharacter
ResetInput()CCharacter
ResetInput()CCharacter
ResetJumps()CCharacter
ResetPickups()CCharacter
ResetPrediction()CCharacter
ResetVelocity()CCharacter
ResetVelocity()CCharacter
SameTeam(int ClientId)CCharacter
SameTeam(int ClientId)CCharacter
SendZoneMsgs()CCharacterprivate
Server()CEntityinline
SetActiveWeapon(int ActiveWeap)CCharacter
SetActiveWeapon(int ActiveWeap)CCharacterinline
SetArmor(int Armor)CCharacterinline
SetCore(CCharacterCore Core)CCharacterinline
SetCore(CCharacterCore Core)CCharacterinline
SetCoreWorld(CGameWorld *pGameWorld)CCharacter
SetDeepFrozen(bool Active)CCharacter
SetEmote(int Emote, int Tick)CCharacter
SetEndlessHook(bool Enable)CCharacter
SetEndlessJump(bool Active)CCharacter
SetInput(const CNetObj_PlayerInput *pNewInput)CCharacterinline
SetInvincible(bool Invincible)CCharacter
SetJetpack(bool Active)CCharacter
SetJumps(int Jumps)CCharacter
SetLastAction(int LastAction)CCharacterinline
SetLastWeapon(int LastWeap)CCharacterinline
SetLastWeapon(int LastWeap)CCharacterinline
SetLiveFrozen(bool Active)CCharacter
SetNinjaActivationDir(vec2 ActivationDir)CCharacterinline
SetNinjaActivationDir(vec2 ActivationDir)CCharacterinline
SetNinjaActivationTick(int ActivationTick)CCharacterinline
SetNinjaActivationTick(int ActivationTick)CCharacterinline
SetNinjaCurrentMoveTime(int CurrentMoveTime)CCharacterinline
SetNinjaCurrentMoveTime(int CurrentMoveTime)CCharacterinline
SetPosition(const vec2 &Position)CCharacter
SetRawVelocity(vec2 NewVelocity)CCharacter
SetRawVelocity(vec2 NewVelocity)CCharacter
SetSolo(bool Solo)CCharacter
SetSolo(bool Solo)CCharacter
SetSuper(bool Super)CCharacter
SetSuper(bool Super)CCharacter
SetTeams(CGameTeams *pTeams)CCharacter
SetTimeCheckpoint(int TimeCheckpoint)CCharacterprivate
SetTuneZone(int Zone)CCharacter
SetVelocity(vec2 NewVelocity)CCharacter
SetVelocity(vec2 NewVelocity)CCharacter
SetWeapon(int W)CCharacter
SetWeapon(int W)CCharacter
SetWeaponAmmo(int Type, int Value)CCharacterinline
SetWeaponAmmo(int Type, int Value)CCharacterinline
SetWeaponGot(int Type, bool Value)CCharacterinline
SetWeaponGot(int Type, bool Value)CCharacterinline
ShotgunHitDisabled()CCharacterinline
ShotgunHitDisabled() constCCharacterinline
Snap(int SnappingClient) overrideCCharactervirtual
SnapCharacter(int SnappingClient, int Id)CCharacterprivate
Spawn(class CPlayer *pPlayer, vec2 Pos)CCharacter
StopRecording()CCharacter
SwapClients(int Client1, int Client2) overrideCCharactervirtual
Switchers()CEntityinline
Switchers()CEntityinline
TakeDamage(vec2 Force, int Dmg, int From, int Weapon)CCharacter
TakeDamage(vec2 Force, int Dmg, int From, int Weapon)CCharacter
Team()CCharacter
Team()CCharacter
TeamMask()CCharacter
Teams()CCharacterinline
TeamsCore()CCharacter
Tick() overrideCCharactervirtual
Tick() overrideCCharactervirtual
TickDeferred() overrideCCharactervirtual
TickDeferred() overrideCCharactervirtual
TickPaused() overrideCCharactervirtual
TrySetRescue(int RescueMode)CCharacter
Tuning()CEntityinline
Tuning()CEntityinline
TuningList()CEntityinline
TuningList()CEntityinline
TypeNext()CEntityinline
TypeNext()CEntityinline
TypePrev()CEntityinline
TypePrev()CEntityinline
UnFreeze()CCharacter
UnFreeze()CCharacter
~CCharacter()CCharacter
~CEntity()CEntityvirtual
~CEntity()CEntityvirtual