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DDraceNetwork Documentation
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#include <character.h>
Public Member Functions | |
| ~CCharacter () override | |
| void | PreTick () override |
| void | Tick () override |
| void | TickDeferred () override |
| bool | IsGrounded () |
| void | SetWeapon (int Weapon) |
| void | SetSolo (bool Solo) |
| void | SetSuper (bool Super) |
| void | HandleWeaponSwitch () |
| void | DoWeaponSwitch () |
| void | HandleWeapons () |
| void | HandleNinja () |
| void | HandleJetpack () |
| void | OnPredictedInput (const CNetObj_PlayerInput *pNewInput) |
| void | OnDirectInput (const CNetObj_PlayerInput *pNewInput) |
| void | ReleaseHook () |
| void | ResetHook () |
| void | ResetInput () |
| void | FireWeapon () |
| bool | TakeDamage (vec2 Force, int Dmg, int From, int Weapon) |
| void | GiveWeapon (int Weapon, bool Remove=false) |
| void | GiveNinja () |
| void | RemoveNinja () |
| void | ResetVelocity () |
| void | SetVelocity (vec2 NewVelocity) |
| void | SetRawVelocity (vec2 NewVelocity) |
| void | AddVelocity (vec2 Addition) |
| void | ApplyMoveRestrictions () |
| CTeamsCore * | TeamsCore () |
| bool | Freeze (int Seconds) |
| bool | Freeze () |
| bool | UnFreeze () |
| void | GiveAllWeapons () |
| int | Team () |
| bool | CanCollide (int ClientId) override |
| bool | SameTeam (int ClientId) |
| int | GetLastWeapon () const |
| void | SetLastWeapon (int LastWeap) |
| int | GetActiveWeapon () const |
| void | SetActiveWeapon (int ActiveWeapon) |
| CCharacterCore | GetCore () |
| void | SetCore (const CCharacterCore &Core) |
| const CCharacterCore * | Core () const |
| bool | GetWeaponGot (int Type) |
| void | SetWeaponGot (int Type, bool Value) |
| int | GetWeaponAmmo (int Type) |
| void | SetWeaponAmmo (int Type, int Value) |
| void | SetNinjaActivationDir (vec2 ActivationDir) |
| void | SetNinjaActivationTick (int ActivationTick) |
| void | SetNinjaCurrentMoveTime (int CurrentMoveTime) |
| int | GetCid () |
| void | SetInput (const CNetObj_PlayerInput *pNewInput) |
| int | GetJumped () const |
| int | GetAttackTick () const |
| int | GetStrongWeakId () const |
| CCharacter (CGameWorld *pGameWorld, int Id, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended=nullptr) | |
| void | Read (CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended, bool IsLocal) |
| void | SetCoreWorld (CGameWorld *pGameWorld) |
| bool | Match (CCharacter *pChar) const |
| void | ResetPrediction () |
| void | SetTuneZone (int Zone) |
| int | GetOverriddenTuneZone () const |
| int | GetPureTuneZone () const |
| bool | HammerHitDisabled () const |
| bool | ShotgunHitDisabled () const |
| bool | LaserHitDisabled () const |
| bool | GrenadeHitDisabled () const |
| bool | IsSuper () const |
| CCharacter (CGameWorld *pWorld, CNetObj_PlayerInput LastInput) | |
| void | Reset () override |
| void | Destroy () override |
| void | PreTick () |
| void | Tick () override |
| void | TickDeferred () override |
| void | TickPaused () override |
| void | Snap (int SnappingClient) override |
| void | SwapClients (int Client1, int Client2) override |
| void | PostGlobalSnap () |
| bool | CanSnapCharacter (int SnappingClient) |
| bool | IsSnappingCharacterInView (int SnappingClientId) |
| bool | IsGrounded () |
| void | SetWeapon (int W) |
| void | SetJetpack (bool Active) |
| void | SetEndlessJump (bool Active) |
| void | SetJumps (int Jumps) |
| void | SetSolo (bool Solo) |
| void | SetSuper (bool Super) |
| void | SetInvincible (bool Invincible) |
| void | SetCollisionDisabled (bool CollisionDisabled) |
| void | SetHookHitDisabled (bool HookHitDisabled) |
| void | SetLiveFrozen (bool Active) |
| void | SetDeepFrozen (bool Active) |
| void | HandleWeaponSwitch () |
| void | DoWeaponSwitch () |
| void | HandleWeapons () |
| void | HandleNinja () |
| void | HandleJetpack () |
| void | OnPredictedInput (const CNetObj_PlayerInput *pNewInput) |
| void | OnDirectInput (const CNetObj_PlayerInput *pNewInput) |
| void | ReleaseHook () |
| void | ResetHook () |
| void | ResetInput () |
| void | FireWeapon () |
| void | Die (int Killer, int Weapon, bool SendKillMsg=true) |
| bool | TakeDamage (vec2 Force, int Dmg, int From, int Weapon) |
| void | SendDeathMessageIfNotInLockedTeam (int Killer, int Weapon, int ModeSpecial) |
| void | CancelSwapRequests () |
| bool | Spawn (class CPlayer *pPlayer, vec2 Pos) |
| bool | Remove () |
| bool | IncreaseHealth (int Amount) |
| bool | IncreaseArmor (int Amount) |
| void | GiveWeapon (int Weapon, bool Remove=false) |
| void | GiveNinja () |
| void | RemoveNinja () |
| void | SetEndlessHook (bool Enable) |
| void | SetEmote (int Emote, int Tick) |
| int | DetermineEyeEmote () |
| void | Rescue () |
| int | NeededFaketuning () const |
| bool | IsAlive () const |
| bool | IsPaused () const |
| class CPlayer * | GetPlayer () |
| CClientMask | TeamMask () |
| void | SetPosition (const vec2 &Position) |
| void | Move (vec2 RelPos) |
| void | ResetVelocity () |
| void | SetVelocity (vec2 NewVelocity) |
| void | SetRawVelocity (vec2 NewVelocity) |
| void | AddVelocity (vec2 Addition) |
| void | ApplyMoveRestrictions () |
| CGameTeams * | Teams () |
| void | SetTeams (CGameTeams *pTeams) |
| bool | TrySetRescue (int RescueMode) |
| void | FillAntibot (CAntibotCharacterData *pData) |
| void | Pause (bool Pause) |
| bool | Freeze (int Seconds) |
| bool | Freeze () |
| bool | UnFreeze () |
| void | GiveAllWeapons () |
| void | ResetPickups () |
| void | ResetJumps () |
| int | Team () |
| bool | CanCollide (int ClientId) override |
| bool | SameTeam (int ClientId) |
| void | StopRecording () |
| int | GetLastWeapon () const |
| void | SetLastWeapon (int LastWeap) |
| int | GetActiveWeapon () const |
| void | SetActiveWeapon (int ActiveWeap) |
| void | SetLastAction (int LastAction) |
| int | GetArmor () const |
| void | SetArmor (int Armor) |
| CCharacterCore | GetCore () |
| void | SetCore (const CCharacterCore &Core) |
| const CCharacterCore * | Core () const |
| bool | GetWeaponGot (int Type) |
| void | SetWeaponGot (int Type, bool Value) |
| int | GetWeaponAmmo (int Type) |
| void | SetWeaponAmmo (int Type, int Value) |
| void | SetNinjaActivationDir (vec2 ActivationDir) |
| void | SetNinjaActivationTick (int ActivationTick) |
| void | SetNinjaCurrentMoveTime (int CurrentMoveTime) |
| int | GetLastAction () const |
| bool | HasTelegunGun () const |
| bool | HasTelegunGrenade () const |
| bool | HasTelegunLaser () const |
| bool | HammerHitDisabled () const |
| bool | ShotgunHitDisabled () const |
| bool | LaserHitDisabled () const |
| bool | GrenadeHitDisabled () const |
| void | SetHammerHitDisabled (bool HammerHitDisabled) |
| void | SetShotgunHitDisabled (bool ShotgunHitDisabled) |
| void | SetGrenadeHitDisabled (bool GrenadeHitDisabled) |
| void | SetLaserHitDisabled (bool LaserHitDisabled) |
| bool | IsSuper () const |
| CSaveTee & | GetLastRescueTeeRef (int Mode=RESCUEMODE_AUTO) |
| CTuningParams * | GetTuning (int Zone) |
| Public Member Functions inherited from CEntity | |
| int | GetId () const |
| CEntity (CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | |
| virtual | ~CEntity () |
| std::vector< SSwitchers > & | Switchers () |
| CGameWorld * | GameWorld () |
| CTuningParams * | GlobalTuning () |
| CTuningParams * | TuningList () |
| CTuningParams * | GetTuning (int i) |
| class CCollision * | Collision () |
| CEntity * | TypeNext () |
| CEntity * | TypePrev () |
| const vec2 & | GetPos () const |
| float | GetProximityRadius () const |
| bool | GameLayerClipped (vec2 CheckPos) |
| CEntity * | NextEntity () |
| void | Keep () |
| CEntity () | |
| int | GetId () const |
| CEntity (CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | |
| virtual | ~CEntity () |
| std::vector< SSwitchers > & | Switchers () |
| CGameWorld * | GameWorld () |
| CTuningParams * | GlobalTuning () |
| CTuningParams * | TuningList () |
| CTuningParams * | GetTuning (int i) |
| class CConfig * | Config () |
| class CGameContext * | GameServer () |
| class IServer * | Server () |
| CCollision * | Collision () |
| CEntity * | TypeNext () |
| CEntity * | TypePrev () |
| const vec2 & | GetPos () const |
| float | GetProximityRadius () const |
| virtual ESaveResult | BlocksSave (int ClientId) |
| virtual int | GetOwnerId () const |
| bool | NetworkClipped (int SnappingClient) const |
| bool | NetworkClipped (int SnappingClient, vec2 CheckPos) const |
| bool | NetworkClippedLine (int SnappingClient, vec2 StartPos, vec2 EndPos) const |
| bool | GameLayerClipped (vec2 CheckPos) |
| bool | GetNearestAirPos (vec2 Pos, vec2 PrevPos, vec2 *pOutPos) |
| bool | GetNearestAirPosPlayer (vec2 PlayerPos, vec2 *pOutPos) |
Public Attributes | |
| bool | m_IsLocal |
| bool | m_NinjaJetpack |
| int | m_FreezeTime |
| bool | m_FrozenLastTick |
| vec2 | m_PrevPos |
| vec2 | m_PrevPrevPos |
| int | m_TeleCheckpoint |
| int | m_TileIndex |
| int | m_TileFIndex |
| bool | m_LastRefillJumps |
| int | m_LastSnapWeapon |
| bool | m_KeepHooked |
| int | m_GameTeam |
| bool | m_CanMoveInFreeze |
| ERaceState | m_DDRaceState |
| int | m_TeamBeforeSuper |
| int | m_TuneZoneOld |
| int | m_PainSoundTimer |
| int | m_LastMove |
| int | m_StartTime |
| int | m_TimeCpBroadcastEndTick |
| int | m_LastTimeCp |
| int | m_LastTimeCpBroadcasted |
| float | m_aCurrentTimeCp [MAX_CHECKPOINTS] |
| int64_t | m_LastStartWarning |
| int64_t | m_LastRescue |
| bool | m_LastPenalty |
| bool | m_LastBonus |
| vec2 | m_TeleGunPos |
| bool | m_TeleGunTeleport |
| bool | m_IsBlueTeleGunTeleport |
| int | m_SpawnTick |
| int | m_WeaponChangeTick |
| Public Attributes inherited from CEntity | |
| float | m_ProximityRadius |
| vec2 | m_Pos |
| int | m_Number |
| int | m_Layer |
| int | m_SnapTicks |
| int | m_DestroyTick |
| int | m_LastRenderTick |
| CEntity * | m_pParent |
| CEntity * | m_pChild |
Private Member Functions | |
| void | HandleTiles (int Index) |
| void | HandleSkippableTiles (int Index) |
| void | DDRaceTick () |
| void | DDRacePostCoreTick () |
| void | HandleTuneLayer () |
| void | SnapCharacter (int SnappingClient, int Id) |
| void | SetTimeCheckpoint (int TimeCheckpoint) |
| void | HandleTiles (int Index) |
| void | DDRaceInit () |
| void | HandleSkippableTiles (int Index) |
| void | ForceSetRescue (int RescueMode) |
| void | DDRaceTick () |
| void | DDRacePostCoreTick () |
| void | HandleBroadcast () |
| void | HandleTuneLayer () |
| void | SendZoneMsgs () |
| IAntibot * | Antibot () |
Static Private Member Functions | |
| static bool | IsSwitchActiveCb (int Number, void *pUser) |
| static bool | IsSwitchActiveCb (int Number, void *pUser) |
Private Attributes | |
| int | m_aHitObjects [MAX_CLIENTS] |
| int | m_NumObjectsHit |
| int | m_LastWeapon |
| int | m_QueuedWeapon |
| int | m_ReloadTimer |
| int | m_AttackTick |
| int | m_MoveRestrictions |
| CNetObj_PlayerInput | m_LatestPrevInput |
| CNetObj_PlayerInput | m_LatestInput |
| CNetObj_PlayerInput | m_PrevInput |
| CNetObj_PlayerInput | m_Input |
| CNetObj_PlayerInput | m_SavedInput |
| int | m_NumInputs |
| int | m_TuneZone |
| int | m_TuneZoneOverride |
| CCharacterCore | m_Core |
| int | m_StrongWeakId |
| int | m_LastWeaponSwitchTick |
| int | m_LastTuneZoneTick |
| class CPlayer * | m_pPlayer |
| bool | m_Alive |
| bool | m_Paused |
| int | m_PausedTick |
| int | m_NeededFaketuning |
| int | m_DamageTaken |
| int | m_EmoteType |
| int | m_EmoteStop |
| int | m_LastAction |
| CNetObj_PlayerInput | m_LatestPrevPrevInput |
| int | m_DamageTakenTick |
| int | m_Health |
| int | m_Armor |
| int | m_TriggeredEvents7 |
| CGameTeams * | m_pTeams = nullptr |
| int | m_ReckoningTick |
| CCharacterCore | m_SendCore |
| CCharacterCore | m_ReckoningCore |
| float | m_Time |
| int | m_LastBroadcast |
| bool | m_SetSavePos [NUM_RESCUEMODES] |
| CSaveTee | m_RescueTee [NUM_RESCUEMODES] |
Friends | |
| class | CGameWorld |
| class | CSaveTee |
| class | CSaveHotReloadTee |
Additional Inherited Members | |
| Protected Attributes inherited from CEntity | |
| CGameWorld * | m_pGameWorld |
| bool | m_MarkedForDestroy |
| int | m_Id |
| int | m_ObjType |
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| CCharacter::CCharacter | ( | CGameWorld * | pGameWorld, |
| int | Id, | ||
| CNetObj_Character * | pChar, | ||
| CNetObj_DDNetCharacter * | pExtended = nullptr ) |
| CCharacter::CCharacter | ( | CGameWorld * | pWorld, |
| CNetObj_PlayerInput | LastInput ) |
| void CCharacter::AddVelocity | ( | vec2 | Addition | ) |
| void CCharacter::AddVelocity | ( | vec2 | Addition | ) |
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| void CCharacter::ApplyMoveRestrictions | ( | ) |
| void CCharacter::ApplyMoveRestrictions | ( | ) |
| void CCharacter::CancelSwapRequests | ( | ) |
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Reimplemented from CEntity.
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Reimplemented from CEntity.
| bool CCharacter::CanSnapCharacter | ( | int | SnappingClient | ) |
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| int CCharacter::DetermineEyeEmote | ( | ) |
| void CCharacter::Die | ( | int | Killer, |
| int | Weapon, | ||
| bool | SendKillMsg = true ) |
| void CCharacter::DoWeaponSwitch | ( | ) |
| void CCharacter::DoWeaponSwitch | ( | ) |
| void CCharacter::FillAntibot | ( | CAntibotCharacterData * | pData | ) |
| void CCharacter::FireWeapon | ( | ) |
| void CCharacter::FireWeapon | ( | ) |
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| bool CCharacter::Freeze | ( | ) |
| bool CCharacter::Freeze | ( | ) |
| bool CCharacter::Freeze | ( | int | Seconds | ) |
| bool CCharacter::Freeze | ( | int | Seconds | ) |
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| int CCharacter::GetOverriddenTuneZone | ( | ) | const |
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| int CCharacter::GetPureTuneZone | ( | ) | const |
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| void CCharacter::GiveAllWeapons | ( | ) |
| void CCharacter::GiveAllWeapons | ( | ) |
| void CCharacter::GiveNinja | ( | ) |
| void CCharacter::GiveNinja | ( | ) |
| void CCharacter::GiveWeapon | ( | int | Weapon, |
| bool | Remove = false ) |
| void CCharacter::GiveWeapon | ( | int | Weapon, |
| bool | Remove = false ) |
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| void CCharacter::HandleJetpack | ( | ) |
| void CCharacter::HandleJetpack | ( | ) |
| void CCharacter::HandleNinja | ( | ) |
| void CCharacter::HandleNinja | ( | ) |
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| void CCharacter::HandleWeapons | ( | ) |
| void CCharacter::HandleWeapons | ( | ) |
| void CCharacter::HandleWeaponSwitch | ( | ) |
| void CCharacter::HandleWeaponSwitch | ( | ) |
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| bool CCharacter::IncreaseArmor | ( | int | Amount | ) |
| bool CCharacter::IncreaseHealth | ( | int | Amount | ) |
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| bool CCharacter::IsGrounded | ( | ) |
| bool CCharacter::IsGrounded | ( | ) |
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| bool CCharacter::IsSnappingCharacterInView | ( | int | SnappingClientId | ) |
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| bool CCharacter::Match | ( | CCharacter * | pChar | ) | const |
| void CCharacter::Move | ( | vec2 | RelPos | ) |
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| void CCharacter::OnDirectInput | ( | const CNetObj_PlayerInput * | pNewInput | ) |
| void CCharacter::OnDirectInput | ( | const CNetObj_PlayerInput * | pNewInput | ) |
| void CCharacter::OnPredictedInput | ( | const CNetObj_PlayerInput * | pNewInput | ) |
| void CCharacter::OnPredictedInput | ( | const CNetObj_PlayerInput * | pNewInput | ) |
| void CCharacter::Pause | ( | bool | Pause | ) |
| void CCharacter::PostGlobalSnap | ( | ) |
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Reimplemented from CEntity.
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Reimplemented from CEntity.
| void CCharacter::Read | ( | CNetObj_Character * | pChar, |
| CNetObj_DDNetCharacter * | pExtended, | ||
| bool | IsLocal ) |
| void CCharacter::ReleaseHook | ( | ) |
| void CCharacter::ReleaseHook | ( | ) |
| bool CCharacter::Remove | ( | ) |
| void CCharacter::RemoveNinja | ( | ) |
| void CCharacter::RemoveNinja | ( | ) |
| void CCharacter::Rescue | ( | ) |
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Reimplemented from CEntity.
| void CCharacter::ResetHook | ( | ) |
| void CCharacter::ResetHook | ( | ) |
| void CCharacter::ResetInput | ( | ) |
| void CCharacter::ResetInput | ( | ) |
| void CCharacter::ResetJumps | ( | ) |
| void CCharacter::ResetPickups | ( | ) |
| void CCharacter::ResetPrediction | ( | ) |
| void CCharacter::ResetVelocity | ( | ) |
| void CCharacter::ResetVelocity | ( | ) |
| bool CCharacter::SameTeam | ( | int | ClientId | ) |
| bool CCharacter::SameTeam | ( | int | ClientId | ) |
| void CCharacter::SendDeathMessageIfNotInLockedTeam | ( | int | Killer, |
| int | Weapon, | ||
| int | ModeSpecial ) |
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| void CCharacter::SetActiveWeapon | ( | int | ActiveWeapon | ) |
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| void CCharacter::SetCollisionDisabled | ( | bool | CollisionDisabled | ) |
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| void CCharacter::SetCoreWorld | ( | CGameWorld * | pGameWorld | ) |
| void CCharacter::SetDeepFrozen | ( | bool | Active | ) |
| void CCharacter::SetEmote | ( | int | Emote, |
| int | Tick ) |
| void CCharacter::SetEndlessHook | ( | bool | Enable | ) |
| void CCharacter::SetEndlessJump | ( | bool | Active | ) |
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| void CCharacter::SetHookHitDisabled | ( | bool | HookHitDisabled | ) |
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| void CCharacter::SetInvincible | ( | bool | Invincible | ) |
| void CCharacter::SetJetpack | ( | bool | Active | ) |
| void CCharacter::SetJumps | ( | int | Jumps | ) |
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| void CCharacter::SetLiveFrozen | ( | bool | Active | ) |
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| void CCharacter::SetPosition | ( | const vec2 & | Position | ) |
| void CCharacter::SetRawVelocity | ( | vec2 | NewVelocity | ) |
| void CCharacter::SetRawVelocity | ( | vec2 | NewVelocity | ) |
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| void CCharacter::SetSolo | ( | bool | Solo | ) |
| void CCharacter::SetSolo | ( | bool | Solo | ) |
| void CCharacter::SetSuper | ( | bool | Super | ) |
| void CCharacter::SetSuper | ( | bool | Super | ) |
| void CCharacter::SetTeams | ( | CGameTeams * | pTeams | ) |
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| void CCharacter::SetTuneZone | ( | int | Zone | ) |
| void CCharacter::SetVelocity | ( | vec2 | NewVelocity | ) |
| void CCharacter::SetVelocity | ( | vec2 | NewVelocity | ) |
| void CCharacter::SetWeapon | ( | int | W | ) |
| void CCharacter::SetWeapon | ( | int | Weapon | ) |
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| void CCharacter::StopRecording | ( | ) |
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Reimplemented from CEntity.
| bool CCharacter::TakeDamage | ( | vec2 | Force, |
| int | Dmg, | ||
| int | From, | ||
| int | Weapon ) |
| bool CCharacter::TakeDamage | ( | vec2 | Force, |
| int | Dmg, | ||
| int | From, | ||
| int | Weapon ) |
| int CCharacter::Team | ( | ) |
| int CCharacter::Team | ( | ) |
| CClientMask CCharacter::TeamMask | ( | ) |
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| CTeamsCore * CCharacter::TeamsCore | ( | ) |
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Reimplemented from CEntity.
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Reimplemented from CEntity.
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Reimplemented from CEntity.
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Reimplemented from CEntity.
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Reimplemented from CEntity.
| bool CCharacter::TrySetRescue | ( | int | RescueMode | ) |
| bool CCharacter::UnFreeze | ( | ) |
| bool CCharacter::UnFreeze | ( | ) |
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| float CCharacter::m_aCurrentTimeCp[MAX_CHECKPOINTS] |
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| bool CCharacter::m_CanMoveInFreeze |
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| ERaceState CCharacter::m_DDRaceState |
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| int CCharacter::m_FreezeTime |
| bool CCharacter::m_FrozenLastTick |
| int CCharacter::m_GameTeam |
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| bool CCharacter::m_IsBlueTeleGunTeleport |
| bool CCharacter::m_IsLocal |
| bool CCharacter::m_KeepHooked |
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| bool CCharacter::m_LastBonus |
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| int CCharacter::m_LastMove |
| bool CCharacter::m_LastPenalty |
| bool CCharacter::m_LastRefillJumps |
| int64_t CCharacter::m_LastRescue |
| int CCharacter::m_LastSnapWeapon |
| int64_t CCharacter::m_LastStartWarning |
| int CCharacter::m_LastTimeCp |
| int CCharacter::m_LastTimeCpBroadcasted |
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| bool CCharacter::m_NinjaJetpack |
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| int CCharacter::m_PainSoundTimer |
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| vec2 CCharacter::m_PrevPos |
| vec2 CCharacter::m_PrevPrevPos |
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| int CCharacter::m_SpawnTick |
| int CCharacter::m_StartTime |
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| int CCharacter::m_TeamBeforeSuper |
| int CCharacter::m_TeleCheckpoint |
| vec2 CCharacter::m_TeleGunPos |
| bool CCharacter::m_TeleGunTeleport |
| int CCharacter::m_TileFIndex |
| int CCharacter::m_TileIndex |
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| int CCharacter::m_TimeCpBroadcastEndTick |
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private |
|
private |
| int CCharacter::m_TuneZoneOld |
|
private |
| int CCharacter::m_WeaponChangeTick |