#include <network.h>
◆ Disconnect()
void CConsoleNetConnection::Disconnect |
( |
const char * |
pReason | ) |
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◆ ErrorString()
const char * CConsoleNetConnection::ErrorString |
( |
| ) |
const |
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inline |
◆ Init()
◆ PeerAddress()
const NETADDR * CConsoleNetConnection::PeerAddress |
( |
| ) |
const |
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inline |
◆ Recv()
int CConsoleNetConnection::Recv |
( |
char * |
pLine, |
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int |
MaxLength |
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) |
| |
◆ Reset()
void CConsoleNetConnection::Reset |
( |
| ) |
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◆ Send()
int CConsoleNetConnection::Send |
( |
const char * |
pLine | ) |
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◆ State()
int CConsoleNetConnection::State |
( |
| ) |
const |
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inline |
◆ Update()
int CConsoleNetConnection::Update |
( |
| ) |
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◆ m_aBuffer
◆ m_aErrorString
char CConsoleNetConnection::m_aErrorString[256] |
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private |
◆ m_aLineEnding
char CConsoleNetConnection::m_aLineEnding[3] |
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private |
◆ m_BufferOffset
int CConsoleNetConnection::m_BufferOffset |
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private |
◆ m_LineEndingDetected
bool CConsoleNetConnection::m_LineEndingDetected |
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private |
◆ m_PeerAddr
NETADDR CConsoleNetConnection::m_PeerAddr |
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private |
◆ m_Socket
◆ m_State
int CConsoleNetConnection::m_State |
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private |
The documentation for this class was generated from the following files: