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This is the complete list of members for CGLSLProgram, including all inherited members.
AddShader(CGLSL *pShader) const | CGLSLProgram | |
CGLSLProgram() | CGLSLProgram | |
CreateProgram() | CGLSLProgram | |
DeleteProgram() | CGLSLProgram | |
DetachAllShaders() const | CGLSLProgram | |
DetachShader(CGLSL *pShader) const | CGLSLProgram | |
DetachShaderById(TWGLuint ShaderId) const | CGLSLProgram | |
GetProgramId() const | CGLSLProgram | |
GetUniformLoc(const char *pName) const | CGLSLProgram | |
LinkProgram() | CGLSLProgram | |
m_IsLinked | CGLSLProgram | protected |
m_ProgramId | CGLSLProgram | protected |
SetUniform(int Loc, int Value) | CGLSLProgram | |
SetUniform(int Loc, bool Value) | CGLSLProgram | |
SetUniform(int Loc, float Value) | CGLSLProgram | |
SetUniform(int Loc, int Count, const float *pValues) | CGLSLProgram | |
SetUniformVec2(int Loc, int Count, const float *pValue) | CGLSLProgram | |
SetUniformVec4(int Loc, int Count, const float *pValue) | CGLSLProgram | |
UseProgram() const | CGLSLProgram | |
~CGLSLProgram() | CGLSLProgram | virtual |