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CGLSLProgram Class Reference

#include <opengl_sl_program.h>

Inheritance diagram for CGLSLProgram:
[legend]

Public Member Functions

void CreateProgram ()
void DeleteProgram ()
bool AddShader (CGLSL *pShader) const
bool LinkProgram ()
void UseProgram () const
TWGLuint GetProgramId () const
void DetachShader (CGLSL *pShader) const
void DetachShaderById (TWGLuint ShaderId) const
void DetachAllShaders () const
void SetUniformVec2 (int Loc, int Count, const float *pValue)
void SetUniformVec4 (int Loc, int Count, const float *pValue)
void SetUniform (int Loc, int Value)
void SetUniform (int Loc, bool Value)
void SetUniform (int Loc, float Value)
void SetUniform (int Loc, int Count, const float *pValues)
int GetUniformLoc (const char *pName) const
 CGLSLProgram ()
virtual ~CGLSLProgram ()

Protected Attributes

TWGLuint m_ProgramId
bool m_IsLinked

Constructor & Destructor Documentation

◆ CGLSLProgram()

CGLSLProgram::CGLSLProgram ( )

◆ ~CGLSLProgram()

CGLSLProgram::~CGLSLProgram ( )
virtual

Member Function Documentation

◆ AddShader()

bool CGLSLProgram::AddShader ( CGLSL * pShader) const

◆ CreateProgram()

void CGLSLProgram::CreateProgram ( )

◆ DeleteProgram()

void CGLSLProgram::DeleteProgram ( )

◆ DetachAllShaders()

void CGLSLProgram::DetachAllShaders ( ) const

◆ DetachShader()

void CGLSLProgram::DetachShader ( CGLSL * pShader) const

◆ DetachShaderById()

void CGLSLProgram::DetachShaderById ( TWGLuint ShaderId) const

◆ GetProgramId()

TWGLuint CGLSLProgram::GetProgramId ( ) const

◆ GetUniformLoc()

int CGLSLProgram::GetUniformLoc ( const char * pName) const

◆ LinkProgram()

bool CGLSLProgram::LinkProgram ( )

◆ SetUniform() [1/4]

void CGLSLProgram::SetUniform ( int Loc,
bool Value )

◆ SetUniform() [2/4]

void CGLSLProgram::SetUniform ( int Loc,
float Value )

◆ SetUniform() [3/4]

void CGLSLProgram::SetUniform ( int Loc,
int Count,
const float * pValues )

◆ SetUniform() [4/4]

void CGLSLProgram::SetUniform ( int Loc,
int Value )

◆ SetUniformVec2()

void CGLSLProgram::SetUniformVec2 ( int Loc,
int Count,
const float * pValue )

◆ SetUniformVec4()

void CGLSLProgram::SetUniformVec4 ( int Loc,
int Count,
const float * pValue )

◆ UseProgram()

void CGLSLProgram::UseProgram ( ) const

Member Data Documentation

◆ m_IsLinked

bool CGLSLProgram::m_IsLinked
protected

◆ m_ProgramId

TWGLuint CGLSLProgram::m_ProgramId
protected

The documentation for this class was generated from the following files: