DDraceNetwork Docs
CGameClient Member List

This is the complete list of members for CGameClient, including all inherited members.

AntiPingGrenade()CGameClientinline
AntiPingGunfire()CGameClientinline
AntiPingPlayers()CGameClientinline
AntiPingWeapons()CGameClientinline
ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn)CGameClient
ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) overrideCGameClientvirtual
CalculateMultiViewMultiplier(vec2 TargetPos)CGameClientprivate
CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel)CGameClientprivate
CanDisplayWarning() const overrideCGameClientvirtual
CleanMultiViewId(int ClientId)CGameClient
CleanMultiViewIds()CGameClientprivate
Client() constCGameClientinline
ClientVersion7() const overrideCGameClientvirtual
Collision()CGameClientinline
Collision() constCGameClientinline
ComponentCount()CGameClientinline
ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)CGameClientprivatestatic
ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)CGameClientprivatestatic
ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)CGameClientprivatestatic
ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)CGameClientprivatestatic
ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)CGameClientprivatestatic
ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)CGameClientprivatestatic
Config() constCGameClientinline
ConfigManager() constCGameClientinline
ConKill(IConsole::IResult *pResult, void *pUserData)CGameClientprivatestatic
ConReadyChange7(IConsole::IResult *pResult, void *pUserData)CGameClientprivatestatic
Console()CGameClientinline
ConTeam(IConsole::IResult *pResult, void *pUserData)CGameClientprivatestatic
ConTuneZone(IConsole::IResult *pResult, void *pUserData)CGameClientprivatestatic
CurrentRaceTime() constCGameClient
DDNetVersion() const overrideCGameClientvirtual
DDNetVersionStr() const overrideCGameClientvirtual
DemoPlayer() constCGameClientinline
DemoRecorder(int Recorder) constCGameClientinline
DetectStrongHook()CGameClientprivate
DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix="")CGameClient
DummyResetInput() overrideCGameClientvirtual
Echo(const char *pString) overrideCGameClientvirtual
Editor()CGameClientinline
Engine() constCGameClientinline
Favorites() constCGameClientinline
FindFirstMultiViewId()CGameClient
Foes()CGameClientinline
FormatClientId(int ClientId, char(&aClientId)[16], EClientIdFormat Format) constCGameClient
Friends()CGameClientinline
GetDDTeamColor(int DDTeam, float Lightness=0.5f) constCGameClient
GetItemName(int Type) const overrideCGameClientvirtual
GetNetObjHandler() overrideCGameClientvirtual
GetNetObjHandler7() overrideCGameClientvirtual
GetSmoothPos(int ClientId)CGameClientprivate
GetTuning(int i)CGameClientinline
GotWantedSkin7(bool Dummy)CGameClient
Graphics() constCGameClientinline
HandleLanguageChanged()CGameClient
HandleMultiView()CGameClientprivate
Http()CGameClientinline
IInterface()IInterfaceinline
InitMultiView(int Team)CGameClientprivate
Input() constCGameClientinline
InterfaceName()IGameClientinlinestatic
IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId)CGameClient
InvalidateSnapshot() overrideCGameClientvirtual
IsLocalCharSuper() constCGameClient
IsMultiViewIdSet()CGameClientprivate
IsOtherTeam(int ClientId) constCGameClient
IsTeamPlay()CGameClientinline
Kernel()CGameClientinline
LastRaceTick() constCGameClient
Layers()CGameClientinline
LoadEmoticonsSkin(const char *pPath, bool AsDir=false)CGameClient
LoadExtrasSkin(const char *pPath, bool AsDir=false)CGameClient
LoadGameSkin(const char *pPath, bool AsDir=false)CGameClient
LoadHudSkin(const char *pPath, bool AsDir=false)CGameClient
LoadMapSettings()CGameClientprivate
LoadParticlesSkin(const char *pPath, bool AsDir=false)CGameClient
m_aCheckInfoCGameClientprivate
m_aClientsCGameClient
m_aDDNetVersionStrCGameClientprivate
m_aDDRaceMsgSentCGameClientprivate
m_aExpectingTuningForZoneCGameClient
m_aExpectingTuningSinceCGameClient
m_aFlagDropTickCGameClient
m_aLastActiveCGameClientprivate
m_aLastNewPredictedTickCGameClientprivate
m_aLastPosCGameClientprivate
m_aLastUpdateTickCGameClientprivate
m_aLocalIdsCGameClient
m_aLocalTuneZoneCGameClient
m_aMultiViewIdCGameClient
m_aReceivedTuningCGameClient
m_aShowOthersCGameClientprivate
m_aStatsCGameClient
m_aSwitchStateTeamCGameClientprivate
m_aTuningCGameClient
m_aTuningListCGameClientprivate
m_BackgroundCGameClient
m_BindsCGameClient
m_BroadcastCGameClient
m_CameraCGameClient
m_CharOrderCGameClientprivate
m_ChatCGameClient
m_CollisionCGameClientprivate
m_ControlsCGameClient
m_CountryFlagsCGameClient
m_DamageIndCGameClient
m_DebugHudCGameClient
m_DemoSpecIdCGameClient
m_DummyFireCGameClient
m_DummyInputCGameClient
m_EditorMovementDelayCGameClientprivate
m_EffectsCGameClient
m_EmoticonCGameClient
m_EmoticonsSkinCGameClient
m_EmoticonsSkinLoadedCGameClient
m_ExtrasSkinCGameClient
m_ExtrasSkinLoadedCGameClient
m_FlowCGameClient
m_FreezeBarsCGameClient
m_GameConsoleCGameClient
m_GameInfoCGameClient
m_GameOverCGameClientprivate
m_GamePausedCGameClientprivate
m_GameSkinCGameClient
m_GameSkinLoadedCGameClient
m_GameWorldCGameClient
m_GhostCGameClient
m_HammerInputCGameClient
m_HudCGameClient
m_HudSkinCGameClient
m_HudSkinLoadedCGameClient
m_InfoMessagesCGameClient
m_IsDummySwappingCGameClientprivate
m_ItemsCGameClient
m_LanguageChangedCGameClient
m_LastDummyConnectedCGameClientprivate
m_LastFlagCarrierBlueCGameClientprivate
m_LastFlagCarrierRedCGameClientprivate
m_LastRaceTickCGameClientprivate
m_LastRoundStartTickCGameClientprivate
m_LastScreenAspectCGameClientprivate
m_LastZoomCGameClientprivate
m_LayersCGameClientprivate
m_LocalCharacterPosCGameClient
m_MapImagesCGameClient
m_MapLayersBackgroundCGameClient
m_MapLayersForegroundCGameClient
m_MapSoundsCGameClient
m_MenuBackgroundCGameClient
m_MenusCGameClient
m_MotdCGameClient
m_MultiViewCGameClientprivate
m_MultiViewActivatedCGameClient
m_MultiViewPersonalZoomCGameClient
m_MultiViewShowHudCGameClient
m_MultiViewTeamCGameClient
m_NamePlatesCGameClient
m_NetObjHandlerCGameClientprivate
m_NetObjHandler7CGameClientprivate
m_NewPredictedTickCGameClient
m_NewTickCGameClient
m_NextChangeInfoCGameClient
m_ParticlesCGameClient
m_ParticlesSkinCGameClient
m_ParticlesSkinLoadedCGameClient
m_pClientCGameClientprivate
m_pConfigCGameClientprivate
m_pConfigManagerCGameClientprivate
m_pConsoleCGameClientprivate
m_pDemoPlayerCGameClientprivate
m_pEditorCGameClientprivate
m_pEngineCGameClientprivate
m_pFavoritesCGameClientprivate
m_pFoesCGameClientprivate
m_pFriendsCGameClientprivate
m_pGraphicsCGameClientprivate
m_pHttpCGameClientprivate
m_pInputCGameClientprivate
m_pKernelIInterfaceprivate
m_PlayersCGameClient
m_PredictedCharCGameClient
m_PredictedDummyIdCGameClientprivate
m_PredictedPrevCharCGameClient
m_PredictedTickCGameClientprivate
m_PredictedWorldCGameClient
m_PrevLocalIdCGameClientprivate
m_PrevPredictedWorldCGameClient
m_pServerBrowserCGameClientprivate
m_pSoundCGameClientprivate
m_pStorageCGameClientprivate
m_pTextRenderCGameClientprivate
m_RaceDemoCGameClient
m_RaceHelperCGameClientprivate
m_ReceivedDDNetPlayerCGameClient
m_RenderToolsCGameClient
m_ScoreboardCGameClient
m_ServerModeCGameClient
m_SkinsCGameClient
m_Skins7CGameClient
m_SnapCGameClient
m_SoundsCGameClient
m_SpectatorCGameClient
m_StatboardCGameClient
m_SuppressEventsCGameClient
m_TeamsCGameClient
m_TooltipsCGameClient
m_UICGameClientprivate
m_VotingCGameClient
m_vpAllCGameClientprivate
m_vpInputCGameClientprivate
m_vSnapEntitiesCGameClientprivate
MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value)CGameClientprivate
NetobjCorrectedOn()CGameClientinline
NetobjNumCorrections()CGameClientinline
NetVersion() const overrideCGameClientvirtual
NetVersion7() const overrideCGameClientvirtual
NUM_TUNEZONES enum valueCGameClientprivate
OnActivateEditor() overrideCGameClientvirtual
OnConnected() overrideCGameClientvirtual
OnConsoleInit() overrideCGameClientvirtual
OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) overrideCGameClientvirtual
OnDummyDisconnect() overrideCGameClientvirtual
OnDummySwap() overrideCGameClientvirtual
OnEnterGame() overrideCGameClientvirtual
OnFlagGrab(int TeamId)CGameClientvirtual
OnGameOver()CGameClientvirtual
OnInit() overrideCGameClientvirtual
OnLanguageChange()CGameClient
OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) overrideCGameClientvirtual
OnNewSnapshot() overrideCGameClientvirtual
OnPredict() overrideCGameClientvirtual
OnRconLine(const char *pLine) overrideCGameClientvirtual
OnRconType(bool UsernameReq) overrideCGameClientvirtual
OnRelease()CGameClientvirtual
OnRender() overrideCGameClientvirtual
OnReset()CGameClient
OnShutdown() overrideCGameClientvirtual
OnSnapInput(int *pData, bool Dummy, bool Force) overrideCGameClientvirtual
OnStartGame()CGameClientvirtual
OnStartRound()CGameClientvirtual
OnStateChange(int NewState, int OldState) overrideCGameClientvirtual
OnUpdate() overrideCGameClientvirtual
OnWindowResize() overrideCGameClientvirtual
Predict() constCGameClient
PredictDummy()CGameClientinline
PredSwitchers()CGameClientinline
ProcessEvents()CGameClientprivate
RaceHelper() constCGameClientinline
RefreshSkins()CGameClient
RenderShutdownMessage() overrideCGameClientvirtual
RenderTools()CGameClientinline
ResetMultiView()CGameClient
SendDummyInfo(bool Start) overrideCGameClientvirtual
SendInfo(bool Start)CGameClient
SendKill(int ClientId) constCGameClient
SendReadyChange7()CGameClient
SendSkinChange7(bool Dummy)CGameClient
SendStartInfo7(bool Dummy)CGameClient
SendSwitchTeam(int Team) constCGameClient
ServerBrowser() constCGameClientinline
SERVERMODE_MOD enum valueCGameClient
SERVERMODE_PURE enum valueCGameClient
SERVERMODE_PUREMOD enum valueCGameClient
Shutdown()IInterfaceinlinevirtual
SnapCollectEntities()CGameClientprivate
SnapEntities()CGameClientinline
Sound() constCGameClientinline
Storage() constCGameClientinline
Switchers()CGameClientinline
SwitchStateTeam() constCGameClient
TextRender() constCGameClientinline
TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)CGameClient
TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) overrideCGameClientvirtual
TuningList()CGameClientinlineprivate
Ui()CGameClientinline
UpdateEditorIngameMoved()CGameClientprivate
UpdatePositions()CGameClientprivate
UpdatePrediction()CGameClientprivate
UpdateRenderedCharacters()CGameClientprivate
Version() const overrideCGameClientvirtual
~IInterface()IInterfaceinlinevirtual