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DDraceNetwork Documentation
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This is the complete list of members for CGameContext, including all inherited members.
| AbortVoteKickOnDisconnect(int ClientId) | CGameContext | |
| AddVote(const char *pDescription, const char *pCommand) | CGameContext | private |
| Antibot() | CGameContext | inline |
| AttemptJoinTeam(int ClientId, int Team) | CGameContext | private |
| CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=nullptr) | CGameContext | |
| CensorMessage(char *pCensoredMessage, const char *pMessage, int Size) | CGameContext | |
| CGameContext(bool Resetting=false) | CGameContext | |
| CheckPureTuning() | CGameContext | |
| Clear() | CGameContext | |
| ClientsMaskExcludeClientVersionAndHigher(int Version) const | CGameContext | |
| Collision() | CGameContext | inline |
| CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser) | CGameContext | privatestatic |
| ConAddMapVotes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConAddVote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConAddWeapon(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConAntibot(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConBack(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConBroadcast(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConCancelSwap(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) | CGameContext | privatestatic |
| ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) | CGameContext | privatestatic |
| ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) | CGameContext | privatestatic |
| ConChangeMap(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConClearVotes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConConverse(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConCredits(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConDeep(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConDND(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConDrySave(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConDumpAntibot(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConDumpLog(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConEndlessHook(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConEndlessJump(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConEyeEmote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| Config() | CGameContext | inline |
| ConfigManager() const | CGameContext | inline |
| ConForcePause(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConForceVote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConGoDown(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConGoLeft(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConGoRight(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConGoUp(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConGrenade(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConHelp(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConHotReload(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConInfo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConInvite(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConJetpack(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConJoin(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConKill(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConKillPlayer(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConLaser(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConLastTele(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConList(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConLiveFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConLoad(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConLock(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConMap(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConMapbug(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConMapInfo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConModAlert(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConModerate(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConMove(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConMoveRaw(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConMute(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConMuteId(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConMuteIp(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConMutes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConNinja(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPause(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPoints(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPractice(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeDeep(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeLaser(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeNinja(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeSolo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConProtectedKill(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConRandomMap(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConRank(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConRemoveVote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConRescue(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConRescueMode(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConRestart(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConRules(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSave(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSay(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSayTime(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSayTimeAll(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConServerAlert(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSetJumps(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSetTeam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSetTeamAll(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSetTimerType(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSettings(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConShotgun(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConShowAll(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConShowOthers(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| Console() | CGameContext | inline |
| ConSolo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSpecTeam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSuper(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSwap(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConSwitchOpen(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTeam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTeam0Mode(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTeamRank(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTeamTop5(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTeleCursor(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTeleport(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTeleTo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTeleXY(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTime(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTimeCP(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTimeout(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTimes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConToggleInvincible(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTogglePause(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConToggleSpec(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTop(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTopPoints(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConToTeleporter(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTuneParam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTuneReset(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTuneResetZone(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTunes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConTuneZone(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnDeep(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnGrenade(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUninvite(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnJetpack(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnLaser(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnlock(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnmute(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnmuteId(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnmuteIp(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnNinja(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnPractice(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnShotgun(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnSolo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnSuper(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConUnWeapons(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| Converse(int ClientId, char *pStr) | CGameContext | private |
| ConVote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConVoteMute(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConVoteMuteId(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConVoteMutes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConVoteNo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConVotes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConVoteUnmute(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConWeapons(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConWhisper(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| ConWhispers(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
| CreateAllEntities(bool Initial) | CGameContext | |
| CreateBirthdayEffect(vec2 Pos, CClientMask Mask=CClientMask().set()) | CGameContext | |
| CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set()) | CGameContext | |
| CreateDeath(vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set()) | CGameContext | |
| CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set()) | CGameContext | |
| CreateFinishEffect(vec2 Pos, CClientMask Mask=CClientMask().set()) | CGameContext | |
| CreateHammerHit(vec2 Pos, CClientMask Mask=CClientMask().set()) | CGameContext | |
| CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo) | CGameContext | |
| CreatePlayerSpawn(vec2 Pos, CClientMask Mask=CClientMask().set()) | CGameContext | |
| CreateSound(vec2 Pos, int Sound, CClientMask Mask=CClientMask().set()) | CGameContext | |
| CreateSoundGlobal(int Sound, int Target=-1) const | CGameContext | |
| DeleteTempfile() | CGameContext | |
| EmulateBug(int Bug) const | CGameContext | |
| EndVote() | CGameContext | |
| Engine() | CGameContext | inline |
| FillAntibot(CAntibotRoundData *pData) override | CGameContext | virtual |
| FLAG_SIX enum value | CGameContext | |
| FLAG_SIXUP enum value | CGameContext | |
| ForceVote(bool Success) | CGameContext | |
| GameType() const override | CGameContext | virtual |
| GameUuid() const override | CGameContext | virtual |
| GetClientVersion(int ClientId) const | CGameContext | |
| GetDDRaceTeam(int ClientId) const | CGameContext | |
| GetLastPlayerInput(int ClientId) const | CGameContext | |
| GetNetObjHandler() override | CGameContext | inlinevirtual |
| GetNetObjHandler7() override | CGameContext | inlinevirtual |
| GetPlayerChar(int ClientId) | CGameContext | |
| GetPlayerChar(int ClientId) const | CGameContext | |
| GetPracticeCharacter(IConsole::IResult *pResult) | CGameContext | private |
| GetVoteOption(int Index) const | CGameContext | |
| GlobalTuning() | CGameContext | inline |
| IInterface() | IInterface | inline |
| InterfaceName() | IGameServer | inlinestatic |
| IsClientHighBandwidth(int ClientId) const override | CGameContext | virtual |
| IsClientPlayer(int ClientId) const override | CGameContext | virtual |
| IsClientReady(int ClientId) const override | CGameContext | virtual |
| IsKickVote() const | CGameContext | inline |
| IsOptionVote() const | CGameContext | inline |
| IsRunningKickOrSpecVote(int ClientId) const | CGameContext | |
| IsRunningVote(int ClientId) const | CGameContext | |
| IsSpecVote() const | CGameContext | inline |
| IsVersionBanned(int Version) | CGameContext | private |
| Kernel() | IInterface | inlineprotected |
| Layers() | CGameContext | inline |
| List(int ClientId, const char *pFilter) | CGameContext | |
| LoadMapSettings() | CGameContext | |
| LogEvent(const char *Description, int ClientId) | CGameContext | private |
| m_aaZoneEnterMsg | CGameContext | |
| m_aaZoneLeaveMsg | CGameContext | |
| m_aDeleteTempfile | CGameContext | |
| m_aLastPlayerInput | CGameContext | |
| m_aLogs | CGameContext | private |
| m_aPlayerHasInput | CGameContext | |
| m_apPlayers | CGameContext | |
| m_apSavedTeams | CGameContext | |
| m_apSavedTees | CGameContext | |
| m_aSixupVoteDescription | CGameContext | |
| m_aTeamMapping | CGameContext | |
| m_aTuningList | CGameContext | private |
| m_aVoteCommand | CGameContext | |
| m_aVoteDescription | CGameContext | |
| m_aVoteReason | CGameContext | |
| m_Collision | CGameContext | private |
| m_Events | CGameContext | |
| m_GameUuid | CGameContext | private |
| m_LastMapVote | CGameContext | |
| m_LatestLog | CGameContext | private |
| m_Layers | CGameContext | private |
| m_MapBugs | CGameContext | private |
| m_Mutes | CGameContext | private |
| m_NetObjHandler | CGameContext | private |
| m_NetObjHandler7 | CGameContext | private |
| m_NextUniqueClientId | CGameContext | private |
| m_NonEmptySince | CGameContext | |
| m_NumVoteOptions | CGameContext | |
| m_pAntibot | CGameContext | private |
| m_pConfig | CGameContext | private |
| m_pConfigManager | CGameContext | private |
| m_pConsole | CGameContext | private |
| m_pController | CGameContext | |
| m_pEngine | CGameContext | private |
| m_pKernel | IInterface | private |
| m_Prng | CGameContext | private |
| m_pScore | CGameContext | private |
| m_pServer | CGameContext | private |
| m_pStorage | CGameContext | private |
| m_pTeeHistorianFile | CGameContext | private |
| m_pVoteOptionFirst | CGameContext | |
| m_pVoteOptionHeap | CGameContext | |
| m_pVoteOptionLast | CGameContext | |
| m_Resetting | CGameContext | private |
| m_SqlRandomMapResult | CGameContext | |
| m_TeeHistorian | CGameContext | private |
| m_TeeHistorianActive | CGameContext | private |
| m_vCensorlist | CGameContext | private |
| m_VoteCloseTime | CGameContext | |
| m_VoteCreator | CGameContext | |
| m_VoteEnforce | CGameContext | |
| m_VoteMutes | CGameContext | private |
| m_VotePos | CGameContext | |
| m_VoteType | CGameContext | |
| m_VoteUpdate | CGameContext | |
| m_VoteVictim | CGameContext | |
| m_VoteWillPass | CGameContext | private |
| m_World | CGameContext | |
| MapScan(const char *pName, int IsDir, int DirType, void *pUserData) | CGameContext | privatestatic |
| MAX_LOG_SECONDS enum value | CGameContext | private |
| MAX_LOGS enum value | CGameContext | private |
| ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove) | CGameContext | private |
| MoveCharacter(int ClientId, int X, int Y, bool Raw=false) | CGameContext | private |
| MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName) | CGameContext | private |
| NetVersion() const override | CGameContext | virtual |
| OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId) | CGameContext | |
| OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId) | CGameContext | |
| OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId) | CGameContext | |
| OnClientConnected(int ClientId, void *pData) override | CGameContext | virtual |
| OnClientDataPersist(int ClientId, void *pData) override | CGameContext | virtual |
| OnClientDDNetVersionKnown(int ClientId) | CGameContext | |
| OnClientDirectInput(int ClientId, const void *pInput) override | CGameContext | virtual |
| OnClientDrop(int ClientId, const char *pReason) override | CGameContext | virtual |
| OnClientEnter(int ClientId) override | CGameContext | virtual |
| OnClientPredictedEarlyInput(int ClientId, const void *pInput) override | CGameContext | virtual |
| OnClientPredictedInput(int ClientId, const void *pInput) override | CGameContext | virtual |
| OnClientPrepareInput(int ClientId, void *pInput) override | CGameContext | virtual |
| OnConsoleInit() override | CGameContext | virtual |
| OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId) | CGameContext | |
| OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId) | CGameContext | |
| OnInit(const void *pPersistentData) override | CGameContext | virtual |
| OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker) | CGameContext | |
| OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId) | CGameContext | |
| OnMapChange(char *pNewMapName, int MapNameSize) override | CGameContext | virtual |
| OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override | CGameContext | virtual |
| OnPostGlobalSnap() override | CGameContext | virtual |
| OnPreTickTeehistorian() override | CGameContext | virtual |
| OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker) | CGameContext | |
| OnSetAuthed(int ClientId, int Level) override | CGameContext | virtual |
| OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId) | CGameContext | |
| OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId) | CGameContext | |
| OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId) | CGameContext | |
| OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId) | CGameContext | |
| OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId) | CGameContext | |
| OnShutdown(void *pPersistentData) override | CGameContext | virtual |
| OnSnap(int ClientId, bool GlobalSnap) override | CGameContext | virtual |
| OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId) | CGameContext | |
| OnTick() override | CGameContext | virtual |
| OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override | CGameContext | virtual |
| OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId) | CGameContext | |
| PersistentClientDataSize() const override | CGameContext | inlinevirtual |
| PersistentDataSize() const override | CGameContext | inlinevirtual |
| PlayerExists(int ClientId) const override | CGameContext | inlinevirtual |
| PlayerModerating() const | CGameContext | |
| PracticeByDefault() const | CGameContext | |
| PreInputClients(int ClientId, bool *pClients) override | CGameContext | virtual |
| PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId) | CGameContext | |
| ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay=true) | CGameContext | |
| ProgressVoteOptions(int ClientId) | CGameContext | |
| RateLimitPlayerMapVote(int ClientId) const | CGameContext | |
| RateLimitPlayerVote(int ClientId) | CGameContext | |
| ReadCensorList() | CGameContext | |
| RegisterChatCommands() | CGameContext | |
| RegisterDDRaceCommands() | CGameContext | |
| ResetTuning() | CGameContext | |
| Score() | CGameContext | inline |
| SendBroadcast(const char *pText, int ClientId, bool IsImportant=true) | CGameContext | |
| SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP) | CGameContext | |
| SendChatTarget(int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) const | CGameContext | |
| SendChatTeam(int Team, const char *pText) const | CGameContext | |
| SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const | CGameContext | |
| SendFinish(int ClientId, float Time, std::optional< float > PreviousBestTime) | CGameContext | |
| SendModeratorAlert(const char *pMessage, int ToClientId) | CGameContext | |
| SendMotd(int ClientId) const | CGameContext | |
| SendRecord(int ClientId) | CGameContext | |
| SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode) | CGameContext | |
| SendServerAlert(const char *pMessage) | CGameContext | |
| SendSettings(int ClientId) const | CGameContext | |
| SendSkinChange7(int ClientId) | CGameContext | |
| SendStartWarning(int ClientId, const char *pMessage) | CGameContext | |
| SendTuningParams(int ClientId, int Zone=0) | CGameContext | |
| SendVoteSet(int ClientId) | CGameContext | |
| SendVoteStatus(int ClientId, int Total, int Yes, int No) | CGameContext | |
| SendWeaponPickup(int ClientId, int Weapon) const | CGameContext | |
| Server() const | CGameContext | inline |
| Shutdown() | IInterface | inlinevirtual |
| SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) const | CGameContext | |
| SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const | CGameContext | |
| SnapSwitchers(int SnappingClient) | CGameContext | |
| StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc) | CGameContext | |
| Storage() | CGameContext | inline |
| Switchers() | CGameContext | inline |
| TeeHistorian() | CGameContext | inline |
| TeeHistorianActive() const | CGameContext | inline |
| TeehistorianRecordAntibot(const void *pData, int DataSize) override | CGameContext | virtual |
| TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override | CGameContext | virtual |
| TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override | CGameContext | virtual |
| TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override | CGameContext | virtual |
| TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override | CGameContext | virtual |
| TeehistorianRecordPlayerName(int ClientId, const char *pName) override | CGameContext | virtual |
| TeehistorianRecordPlayerRejoin(int ClientId) override | CGameContext | virtual |
| TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override | CGameContext | virtual |
| TeeHistorianWrite(const void *pData, int DataSize, void *pUser) | CGameContext | privatestatic |
| Teleport(CCharacter *pChr, vec2 Pos) | CGameContext | private |
| TuningList() | CGameContext | inline |
| UnlockTeam(int ClientId, int Team) const | CGameContext | private |
| UpdatePlayerMaps() | CGameContext | |
| Version() const override | CGameContext | virtual |
| VOTE_ENFORCE_ABORT enum value | CGameContext | |
| VOTE_ENFORCE_CANCEL enum value | CGameContext | |
| VOTE_ENFORCE_NO enum value | CGameContext | |
| VOTE_ENFORCE_NO_ADMIN enum value | CGameContext | |
| VOTE_ENFORCE_UNKNOWN enum value | CGameContext | |
| VOTE_ENFORCE_YES enum value | CGameContext | |
| VOTE_ENFORCE_YES_ADMIN enum value | CGameContext | |
| VOTE_TYPE_KICK enum value | CGameContext | |
| VOTE_TYPE_OPTION enum value | CGameContext | |
| VOTE_TYPE_SPECTATE enum value | CGameContext | |
| VOTE_TYPE_UNKNOWN enum value | CGameContext | |
| VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName) | CGameContext | private |
| Whisper(int ClientId, char *pStr) | CGameContext | private |
| WhisperId(int ClientId, int VictimId, const char *pMessage) | CGameContext | private |
| ~CGameContext() override | CGameContext | |
| ~IInterface()=default | IInterface | virtual |