DDraceNetwork Docs
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This is the complete list of members for CGameContext, including all inherited members.
AbortVoteKickOnDisconnect(int ClientId) | CGameContext | |
AddVote(const char *pDescription, const char *pCommand) | CGameContext | private |
Antibot() | CGameContext | inline |
AttemptJoinTeam(int ClientId, int Team) | CGameContext | private |
CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=0) | CGameContext | |
CensorMessage(char *pCensoredMessage, const char *pMessage, int Size) | CGameContext | |
CGameContext() | CGameContext | |
CGameContext(int Reset) | CGameContext | |
CheckPureTuning() | CGameContext | |
Clear() | CGameContext | |
ClientsMaskExcludeClientVersionAndHigher(int Version) const | CGameContext | |
Collision() | CGameContext | inline |
CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser) | CGameContext | privatestatic |
ConAddMapVotes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConAddVote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConAddWeapon(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConAntibot(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConBroadcast(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) | CGameContext | privatestatic |
ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) | CGameContext | privatestatic |
ConChangeMap(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConClearVotes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConConverse(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConCredits(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConDeep(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConDND(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConDrySave(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConDumpAntibot(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConDumpLog(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConEndlessHook(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConEndlessJump(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConEyeEmote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
Config() | CGameContext | inline |
ConfigManager() const | CGameContext | inline |
ConForcePause(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConForceVote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConFreezeHammer(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConGoDown(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConGoLeft(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConGoRight(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConGoUp(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConGrenade(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConHelp(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConHotReload(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConInfo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConInvite(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConJetpack(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConJoin(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConKill(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConKillPlayer(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConLaser(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConLastTele(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConList(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConLiveFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConLoad(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConLock(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConMap(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConMapbug(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConMapInfo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConMe(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConModerate(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConMove(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConMoveRaw(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConMute(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConMuteId(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConMuteIp(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConMutes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConNinja(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPause(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPoints(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPractice(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeDeep(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeLaser(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeNinja(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeSolo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConProtectedKill(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConRandomMap(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConRank(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConReloadAnnouncement(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConRemoveVote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConRescue(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConRescueMode(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConRestart(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConRules(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSave(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSay(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSayTime(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSayTimeAll(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSetJumps(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSetTeam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSetTeamAll(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSetTimerType(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSettings(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConShotgun(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConShowAll(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConShowOthers(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
Console() | CGameContext | inline |
ConSolo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSpecTeam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
Construct(int Resetting) | CGameContext | private |
ConSuper(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSwap(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConSwitchOpen(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTeam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTeam0Mode(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTeamRank(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTeamTop5(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTeleCursor(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTeleport(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTeleTo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTeleXY(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTime(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTimeCP(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTimeout(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTimes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConToggleInvincible(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTogglePause(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConToggleSpec(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTop(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTopPoints(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConToTeleporter(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTuneParam(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTuneReset(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTuneResetZone(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTunes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConTuneZone(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnDeep(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnFreezeHammer(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnGrenade(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUninvite(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnJetpack(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnLaser(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnlock(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnmute(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnmuteId(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnNinja(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnShotgun(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnSolo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnSuper(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConUnWeapons(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
Converse(int ClientId, char *pStr) | CGameContext | private |
ConVote(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConVoteMute(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConVoteMutes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConVoteNo(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConVotes(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConVoteUnmute(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConWeapons(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConWhisper(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
ConWhispers(IConsole::IResult *pResult, void *pUserData) | CGameContext | privatestatic |
CreateAllEntities(bool Initial) | CGameContext | |
CreateBirthdayEffect(vec2 Pos, CClientMask Mask=CClientMask().set()) | CGameContext | |
CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set()) | CGameContext | |
CreateDeath(vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set()) | CGameContext | |
CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set()) | CGameContext | |
CreateFinishEffect(vec2 Pos, CClientMask Mask=CClientMask().set()) | CGameContext | |
CreateHammerHit(vec2 Pos, CClientMask Mask=CClientMask().set()) | CGameContext | |
CreatePlayerSpawn(vec2 Pos, CClientMask Mask=CClientMask().set()) | CGameContext | |
CreateSound(vec2 Pos, int Sound, CClientMask Mask=CClientMask().set()) | CGameContext | |
CreateSoundGlobal(int Sound, int Target=-1) const | CGameContext | |
DeleteTempfile() | CGameContext | |
Destruct(int Resetting) | CGameContext | private |
EmulateBug(int Bug) | CGameContext | |
EndVote() | CGameContext | |
Engine() | CGameContext | inline |
FillAntibot(CAntibotRoundData *pData) override | CGameContext | virtual |
FLAG_SIX enum value | CGameContext | |
FLAG_SIXUP enum value | CGameContext | |
ForceVote(int EnforcerId, bool Success) | CGameContext | |
GameType() const override | CGameContext | virtual |
GameUuid() const override | CGameContext | virtual |
GetClientVersion(int ClientId) const | CGameContext | |
GetDDRaceTeam(int ClientId) const | CGameContext | |
GetLastPlayerInput(int ClientId) const | CGameContext | |
GetPlayerChar(int ClientId) | CGameContext | |
GetPracticeCharacter(IConsole::IResult *pResult) | CGameContext | private |
GetVoteOption(int Index) const | CGameContext | |
IInterface() | IInterface | inline |
InterfaceName() | IGameServer | inlinestatic |
IsClientPlayer(int ClientId) const override | CGameContext | virtual |
IsClientReady(int ClientId) const override | CGameContext | virtual |
IsKickVote() const | CGameContext | inline |
IsOptionVote() const | CGameContext | inline |
IsSpecVote() const | CGameContext | inline |
IsVersionBanned(int Version) | CGameContext | private |
Kernel() | IInterface | inlineprotected |
Layers() | CGameContext | inline |
List(int ClientId, const char *pFilter) | CGameContext | |
LoadMapSettings() | CGameContext | |
LogEvent(const char *Description, int ClientId) | CGameContext | private |
m_aaZoneEnterMsg | CGameContext | |
m_aaZoneLeaveMsg | CGameContext | |
m_aDeleteTempfile | CGameContext | |
m_aLastPlayerInput | CGameContext | |
m_aLogs | CGameContext | private |
m_aMutes | CGameContext | private |
m_aPlayerHasInput | CGameContext | |
m_apPlayers | CGameContext | |
m_apSavedTeams | CGameContext | |
m_apSavedTees | CGameContext | |
m_apSavedTeleTees | CGameContext | |
m_aSixupVoteDescription | CGameContext | |
m_aTeamMapping | CGameContext | |
m_aTuningList | CGameContext | private |
m_aVoteCommand | CGameContext | |
m_aVoteDescription | CGameContext | |
m_aVoteMutes | CGameContext | private |
m_aVoteReason | CGameContext | |
m_Collision | CGameContext | private |
m_Events | CGameContext | |
m_GameUuid | CGameContext | private |
m_LastMapVote | CGameContext | |
m_LatestLog | CGameContext | private |
m_Layers | CGameContext | private |
m_MapBugs | CGameContext | private |
m_NetObjHandler | CGameContext | private |
m_NetObjHandler7 | CGameContext | private |
m_NonEmptySince | CGameContext | |
m_NumMutes | CGameContext | private |
m_NumVoteMutes | CGameContext | private |
m_NumVoteOptions | CGameContext | |
m_pAntibot | CGameContext | private |
m_pConfig | CGameContext | private |
m_pConfigManager | CGameContext | private |
m_pConsole | CGameContext | private |
m_pController | CGameContext | |
m_pEngine | CGameContext | private |
m_pKernel | IInterface | private |
m_Prng | CGameContext | private |
m_pScore | CGameContext | private |
m_pServer | CGameContext | private |
m_pStorage | CGameContext | private |
m_pTeeHistorianFile | CGameContext | private |
m_pVoteOptionFirst | CGameContext | |
m_pVoteOptionHeap | CGameContext | |
m_pVoteOptionLast | CGameContext | |
m_Resetting | CGameContext | private |
m_SqlRandomMapResult | CGameContext | |
m_TeeHistorian | CGameContext | private |
m_TeeHistorianActive | CGameContext | private |
m_Tuning | CGameContext | private |
m_vCensorlist | CGameContext | private |
m_VoteCloseTime | CGameContext | |
m_VoteCreator | CGameContext | |
m_VoteEnforce | CGameContext | |
m_VotePos | CGameContext | |
m_VoteType | CGameContext | |
m_VoteUpdate | CGameContext | |
m_VoteVictim | CGameContext | |
m_VoteWillPass | CGameContext | private |
m_World | CGameContext | |
MapScan(const char *pName, int IsDir, int DirType, void *pUserData) | CGameContext | privatestatic |
MAX_LOG_SECONDS enum value | CGameContext | private |
MAX_LOGS enum value | CGameContext | private |
MAX_MUTES enum value | CGameContext | private |
MAX_VOTE_MUTES enum value | CGameContext | private |
ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove) | CGameContext | private |
MoveCharacter(int ClientId, int X, int Y, bool Raw=false) | CGameContext | private |
Mute(const NETADDR *pAddr, int Secs, const char *pDisplayName, const char *pReason="", bool InitialChatDelay=false) | CGameContext | private |
NetVersion() const override | CGameContext | virtual |
NextUniqueClientId | CGameContext | private |
OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId) | CGameContext | |
OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId) | CGameContext | |
OnClientConnected(int ClientId, void *pData) override | CGameContext | virtual |
OnClientDataPersist(int ClientId, void *pData) override | CGameContext | virtual |
OnClientDDNetVersionKnown(int ClientId) | CGameContext | |
OnClientDirectInput(int ClientId, void *pInput) override | CGameContext | virtual |
OnClientDrop(int ClientId, const char *pReason) override | CGameContext | virtual |
OnClientEnter(int ClientId) override | CGameContext | virtual |
OnClientPredictedEarlyInput(int ClientId, void *pInput) override | CGameContext | virtual |
OnClientPredictedInput(int ClientId, void *pInput) override | CGameContext | virtual |
OnClientPrepareInput(int ClientId, void *pInput) override | CGameContext | virtual |
OnConsoleInit() override | CGameContext | virtual |
OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId) | CGameContext | |
OnInit(const void *pPersistentData) override | CGameContext | virtual |
OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker) | CGameContext | |
OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId) | CGameContext | |
OnMapChange(char *pNewMapName, int MapNameSize) override | CGameContext | virtual |
OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override | CGameContext | virtual |
OnPostSnap() override | CGameContext | virtual |
OnPreSnap() override | CGameContext | virtual |
OnPreTickTeehistorian() override | CGameContext | virtual |
OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker) | CGameContext | |
OnSetAuthed(int ClientId, int Level) override | CGameContext | virtual |
OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId) | CGameContext | |
OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId) | CGameContext | |
OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId) | CGameContext | |
OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId) | CGameContext | |
OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId) | CGameContext | |
OnShutdown(void *pPersistentData) override | CGameContext | virtual |
OnSnap(int ClientId) override | CGameContext | virtual |
OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId) | CGameContext | |
OnTick() override | CGameContext | virtual |
OnUpdatePlayerServerInfo(CJsonStringWriter *pJSonWriter, int Id) override | CGameContext | virtual |
OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId) | CGameContext | |
PersistentClientDataSize() const override | CGameContext | inlinevirtual |
PersistentDataSize() const override | CGameContext | inlinevirtual |
PlayerExists(int ClientId) const override | CGameContext | inlinevirtual |
PlayerModerating() const | CGameContext | |
PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId) | CGameContext | |
ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay=true) | CGameContext | |
ProgressVoteOptions(int ClientId) | CGameContext | |
RateLimitPlayerMapVote(int ClientId) const | CGameContext | |
RateLimitPlayerVote(int ClientId) | CGameContext | |
ReadCensorList() | CGameContext | |
RegisterChatCommands() | CGameContext | |
RegisterDDRaceCommands() | CGameContext | |
ResetTuning() | CGameContext | |
Score() | CGameContext | inline |
SendBroadcast(const char *pText, int ClientId, bool IsImportant=true) | CGameContext | |
SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP) | CGameContext | |
SendChatTarget(int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) const | CGameContext | |
SendChatTeam(int Team, const char *pText) const | CGameContext | |
SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const | CGameContext | |
SendMotd(int ClientId) const | CGameContext | |
SendRecord(int ClientId) | CGameContext | |
SendSettings(int ClientId) const | CGameContext | |
SendStartWarning(int ClientId, const char *pMessage) | CGameContext | |
SendTuningParams(int ClientId, int Zone=0) | CGameContext | |
SendVoteSet(int ClientId) | CGameContext | |
SendVoteStatus(int ClientId, int Total, int Yes, int No) | CGameContext | |
SendWeaponPickup(int ClientId, int Weapon) const | CGameContext | |
Server() const | CGameContext | inline |
Shutdown() | IInterface | inlinevirtual |
SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) const | CGameContext | |
SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber) const | CGameContext | |
SnapSwitchers(int SnappingClient) | CGameContext | |
StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc) | CGameContext | |
Storage() | CGameContext | inline |
Switchers() | CGameContext | inline |
TeeHistorian() | CGameContext | inline |
TeeHistorianActive() const | CGameContext | inline |
TeehistorianRecordAntibot(const void *pData, int DataSize) override | CGameContext | virtual |
TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override | CGameContext | virtual |
TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override | CGameContext | virtual |
TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override | CGameContext | virtual |
TeehistorianRecordPlayerName(int ClientId, const char *pName) override | CGameContext | virtual |
TeehistorianRecordPlayerRejoin(int ClientId) override | CGameContext | virtual |
TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override | CGameContext | virtual |
TeeHistorianWrite(const void *pData, int DataSize, void *pUser) | CGameContext | privatestatic |
Teleport(CCharacter *pChr, vec2 Pos) | CGameContext | private |
TryMute(const NETADDR *pAddr, int Secs, const char *pReason, bool InitialChatDelay) | CGameContext | private |
TryVoteMute(const NETADDR *pAddr, int Secs, const char *pReason) | CGameContext | private |
Tuning() | CGameContext | inline |
TuningList() | CGameContext | inline |
UnlockTeam(int ClientId, int Team) const | CGameContext | private |
UpdatePlayerMaps() | CGameContext | |
Version() const override | CGameContext | virtual |
VOTE_ENFORCE_ABORT enum value | CGameContext | |
VOTE_ENFORCE_CANCEL enum value | CGameContext | |
VOTE_ENFORCE_NO enum value | CGameContext | |
VOTE_ENFORCE_NO_ADMIN enum value | CGameContext | |
VOTE_ENFORCE_UNKNOWN enum value | CGameContext | |
VOTE_ENFORCE_YES enum value | CGameContext | |
VOTE_ENFORCE_YES_ADMIN enum value | CGameContext | |
VOTE_TYPE_KICK enum value | CGameContext | |
VOTE_TYPE_OPTION enum value | CGameContext | |
VOTE_TYPE_SPECTATE enum value | CGameContext | |
VOTE_TYPE_UNKNOWN enum value | CGameContext | |
VoteMute(const NETADDR *pAddr, int Secs, const char *pReason, const char *pDisplayName, int AuthedId) | CGameContext | private |
VoteUnmute(const NETADDR *pAddr, const char *pDisplayName, int AuthedId) | CGameContext | private |
Whisper(int ClientId, char *pStr) | CGameContext | private |
WhisperId(int ClientId, int VictimId, const char *pMessage) | CGameContext | private |
~CGameContext() | CGameContext | |
~IInterface() | IInterface | inlinevirtual |