DDraceNetwork Docs
CGameContext Member List

This is the complete list of members for CGameContext, including all inherited members.

AbortVoteKickOnDisconnect(int ClientId)CGameContext
AddVote(const char *pDescription, const char *pCommand)CGameContextprivate
Antibot()CGameContextinline
AttemptJoinTeam(int ClientId, int Team)CGameContextprivate
CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=0)CGameContext
CensorMessage(char *pCensoredMessage, const char *pMessage, int Size)CGameContext
CGameContext()CGameContext
CGameContext(int Reset)CGameContext
CheckPureTuning()CGameContext
Clear()CGameContext
ClientsMaskExcludeClientVersionAndHigher(int Version) constCGameContext
Collision()CGameContextinline
CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser)CGameContextprivatestatic
ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConAddVote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConAddWeapon(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConAntibot(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConBroadcast(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)CGameContextprivatestatic
ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)CGameContextprivatestatic
ConChangeMap(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConClearVotes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConConverse(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConCredits(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConDeep(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConDND(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConDrySave(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConDumpAntibot(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConDumpLog(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConEndlessHook(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConEndlessJump(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConEyeEmote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
Config()CGameContextinline
ConfigManager() constCGameContextinline
ConForcePause(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConForceVote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConFreezeHammer(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConGoDown(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConGoLeft(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConGoRight(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConGoUp(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConGrenade(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConHelp(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConHotReload(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConInfo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConInvite(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConJetpack(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConJoin(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConKill(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConKillPlayer(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConLaser(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConLastTele(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConList(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConLiveFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConLoad(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConLock(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMap(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMapbug(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMapInfo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMe(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConModerate(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMove(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMoveRaw(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMute(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMuteId(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMuteIp(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMutes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConNinja(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPause(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPoints(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPractice(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeDeep(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeLaser(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeNinja(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeSolo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConProtectedKill(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRandomMap(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRank(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConReloadAnnouncement(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRemoveVote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRescue(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRescueMode(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRestart(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRules(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSave(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSay(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSayTime(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetJumps(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetTeam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetTimerType(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSettings(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConShotgun(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConShowAll(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConShowOthers(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
Console()CGameContextinline
ConSolo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSpecTeam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
Construct(int Resetting)CGameContextprivate
ConSuper(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSwap(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSwitchOpen(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeam0Mode(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeamRank(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeamTop5(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeleCursor(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeleport(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeleTo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeleXY(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTime(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTimeCP(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTimeout(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTimes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToggleInvincible(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTogglePause(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToggleSpec(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTop(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTopPoints(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToTeleporter(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneParam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneReset(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneResetZone(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTunes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneZone(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnDeep(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnFreezeHammer(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnGrenade(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUninvite(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnJetpack(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnLaser(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnlock(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnmute(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnmuteId(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnNinja(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnShotgun(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnSolo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnSuper(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnWeapons(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
Converse(int ClientId, char *pStr)CGameContextprivate
ConVote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteMute(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteMutes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteNo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVotes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteUnmute(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConWeapons(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConWhisper(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConWhispers(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
CreateAllEntities(bool Initial)CGameContext
CreateBirthdayEffect(vec2 Pos, CClientMask Mask=CClientMask().set())CGameContext
CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set())CGameContext
CreateDeath(vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set())CGameContext
CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set())CGameContext
CreateFinishEffect(vec2 Pos, CClientMask Mask=CClientMask().set())CGameContext
CreateHammerHit(vec2 Pos, CClientMask Mask=CClientMask().set())CGameContext
CreatePlayerSpawn(vec2 Pos, CClientMask Mask=CClientMask().set())CGameContext
CreateSound(vec2 Pos, int Sound, CClientMask Mask=CClientMask().set())CGameContext
CreateSoundGlobal(int Sound, int Target=-1) constCGameContext
DeleteTempfile()CGameContext
Destruct(int Resetting)CGameContextprivate
EmulateBug(int Bug)CGameContext
EndVote()CGameContext
Engine()CGameContextinline
FillAntibot(CAntibotRoundData *pData) overrideCGameContextvirtual
FLAG_SIX enum valueCGameContext
FLAG_SIXUP enum valueCGameContext
ForceVote(int EnforcerId, bool Success)CGameContext
GameType() const overrideCGameContextvirtual
GameUuid() const overrideCGameContextvirtual
GetClientVersion(int ClientId) constCGameContext
GetDDRaceTeam(int ClientId) constCGameContext
GetLastPlayerInput(int ClientId) constCGameContext
GetPlayerChar(int ClientId)CGameContext
GetPracticeCharacter(IConsole::IResult *pResult)CGameContextprivate
GetVoteOption(int Index) constCGameContext
IInterface()IInterfaceinline
InterfaceName()IGameServerinlinestatic
IsClientPlayer(int ClientId) const overrideCGameContextvirtual
IsClientReady(int ClientId) const overrideCGameContextvirtual
IsKickVote() constCGameContextinline
IsOptionVote() constCGameContextinline
IsSpecVote() constCGameContextinline
IsVersionBanned(int Version)CGameContextprivate
Kernel()IInterfaceinlineprotected
Layers()CGameContextinline
List(int ClientId, const char *pFilter)CGameContext
LoadMapSettings()CGameContext
LogEvent(const char *Description, int ClientId)CGameContextprivate
m_aaZoneEnterMsgCGameContext
m_aaZoneLeaveMsgCGameContext
m_aDeleteTempfileCGameContext
m_aLastPlayerInputCGameContext
m_aLogsCGameContextprivate
m_aMutesCGameContextprivate
m_aPlayerHasInputCGameContext
m_apPlayersCGameContext
m_apSavedTeamsCGameContext
m_apSavedTeesCGameContext
m_apSavedTeleTeesCGameContext
m_aSixupVoteDescriptionCGameContext
m_aTeamMappingCGameContext
m_aTuningListCGameContextprivate
m_aVoteCommandCGameContext
m_aVoteDescriptionCGameContext
m_aVoteMutesCGameContextprivate
m_aVoteReasonCGameContext
m_CollisionCGameContextprivate
m_EventsCGameContext
m_GameUuidCGameContextprivate
m_LastMapVoteCGameContext
m_LatestLogCGameContextprivate
m_LayersCGameContextprivate
m_MapBugsCGameContextprivate
m_NetObjHandlerCGameContextprivate
m_NetObjHandler7CGameContextprivate
m_NonEmptySinceCGameContext
m_NumMutesCGameContextprivate
m_NumVoteMutesCGameContextprivate
m_NumVoteOptionsCGameContext
m_pAntibotCGameContextprivate
m_pConfigCGameContextprivate
m_pConfigManagerCGameContextprivate
m_pConsoleCGameContextprivate
m_pControllerCGameContext
m_pEngineCGameContextprivate
m_pKernelIInterfaceprivate
m_PrngCGameContextprivate
m_pScoreCGameContextprivate
m_pServerCGameContextprivate
m_pStorageCGameContextprivate
m_pTeeHistorianFileCGameContextprivate
m_pVoteOptionFirstCGameContext
m_pVoteOptionHeapCGameContext
m_pVoteOptionLastCGameContext
m_ResettingCGameContextprivate
m_SqlRandomMapResultCGameContext
m_TeeHistorianCGameContextprivate
m_TeeHistorianActiveCGameContextprivate
m_TuningCGameContextprivate
m_vCensorlistCGameContextprivate
m_VoteCloseTimeCGameContext
m_VoteCreatorCGameContext
m_VoteEnforceCGameContext
m_VotePosCGameContext
m_VoteTypeCGameContext
m_VoteUpdateCGameContext
m_VoteVictimCGameContext
m_VoteWillPassCGameContextprivate
m_WorldCGameContext
MapScan(const char *pName, int IsDir, int DirType, void *pUserData)CGameContextprivatestatic
MAX_LOG_SECONDS enum valueCGameContextprivate
MAX_LOGS enum valueCGameContextprivate
MAX_MUTES enum valueCGameContextprivate
MAX_VOTE_MUTES enum valueCGameContextprivate
ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove)CGameContextprivate
MoveCharacter(int ClientId, int X, int Y, bool Raw=false)CGameContextprivate
Mute(const NETADDR *pAddr, int Secs, const char *pDisplayName, const char *pReason="", bool InitialChatDelay=false)CGameContextprivate
NetVersion() const overrideCGameContextvirtual
NextUniqueClientIdCGameContextprivate
OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId)CGameContext
OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId)CGameContext
OnClientConnected(int ClientId, void *pData) overrideCGameContextvirtual
OnClientDataPersist(int ClientId, void *pData) overrideCGameContextvirtual
OnClientDDNetVersionKnown(int ClientId)CGameContext
OnClientDirectInput(int ClientId, void *pInput) overrideCGameContextvirtual
OnClientDrop(int ClientId, const char *pReason) overrideCGameContextvirtual
OnClientEnter(int ClientId) overrideCGameContextvirtual
OnClientPredictedEarlyInput(int ClientId, void *pInput) overrideCGameContextvirtual
OnClientPredictedInput(int ClientId, void *pInput) overrideCGameContextvirtual
OnClientPrepareInput(int ClientId, void *pInput) overrideCGameContextvirtual
OnConsoleInit() overrideCGameContextvirtual
OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId)CGameContext
OnInit(const void *pPersistentData) overrideCGameContextvirtual
OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker)CGameContext
OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId)CGameContext
OnMapChange(char *pNewMapName, int MapNameSize) overrideCGameContextvirtual
OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) overrideCGameContextvirtual
OnPostSnap() overrideCGameContextvirtual
OnPreSnap() overrideCGameContextvirtual
OnPreTickTeehistorian() overrideCGameContextvirtual
OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker)CGameContext
OnSetAuthed(int ClientId, int Level) overrideCGameContextvirtual
OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId)CGameContext
OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId)CGameContext
OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId)CGameContext
OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId)CGameContext
OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId)CGameContext
OnShutdown(void *pPersistentData) overrideCGameContextvirtual
OnSnap(int ClientId) overrideCGameContextvirtual
OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId)CGameContext
OnTick() overrideCGameContextvirtual
OnUpdatePlayerServerInfo(CJsonStringWriter *pJSonWriter, int Id) overrideCGameContextvirtual
OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId)CGameContext
PersistentClientDataSize() const overrideCGameContextinlinevirtual
PersistentDataSize() const overrideCGameContextinlinevirtual
PlayerExists(int ClientId) const overrideCGameContextinlinevirtual
PlayerModerating() constCGameContext
PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId)CGameContext
ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay=true)CGameContext
ProgressVoteOptions(int ClientId)CGameContext
RateLimitPlayerMapVote(int ClientId) constCGameContext
RateLimitPlayerVote(int ClientId)CGameContext
ReadCensorList()CGameContext
RegisterChatCommands()CGameContext
RegisterDDRaceCommands()CGameContext
ResetTuning()CGameContext
Score()CGameContextinline
SendBroadcast(const char *pText, int ClientId, bool IsImportant=true)CGameContext
SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP)CGameContext
SendChatTarget(int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) constCGameContext
SendChatTeam(int Team, const char *pText) constCGameContext
SendEmoticon(int ClientId, int Emoticon, int TargetClientId) constCGameContext
SendMotd(int ClientId) constCGameContext
SendRecord(int ClientId)CGameContext
SendSettings(int ClientId) constCGameContext
SendStartWarning(int ClientId, const char *pMessage)CGameContext
SendTuningParams(int ClientId, int Zone=0)CGameContext
SendVoteSet(int ClientId)CGameContext
SendVoteStatus(int ClientId, int Total, int Yes, int No)CGameContext
SendWeaponPickup(int ClientId, int Weapon) constCGameContext
Server() constCGameContextinline
Shutdown()IInterfaceinlinevirtual
SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) constCGameContext
SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber) constCGameContext
SnapSwitchers(int SnappingClient)CGameContext
StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc)CGameContext
Storage()CGameContextinline
Switchers()CGameContextinline
TeeHistorian()CGameContextinline
TeeHistorianActive() constCGameContextinline
TeehistorianRecordAntibot(const void *pData, int DataSize) overrideCGameContextvirtual
TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) overrideCGameContextvirtual
TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) overrideCGameContextvirtual
TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) overrideCGameContextvirtual
TeehistorianRecordPlayerName(int ClientId, const char *pName) overrideCGameContextvirtual
TeehistorianRecordPlayerRejoin(int ClientId) overrideCGameContextvirtual
TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) overrideCGameContextvirtual
TeeHistorianWrite(const void *pData, int DataSize, void *pUser)CGameContextprivatestatic
Teleport(CCharacter *pChr, vec2 Pos)CGameContextprivate
TryMute(const NETADDR *pAddr, int Secs, const char *pReason, bool InitialChatDelay)CGameContextprivate
TryVoteMute(const NETADDR *pAddr, int Secs, const char *pReason)CGameContextprivate
Tuning()CGameContextinline
TuningList()CGameContextinline
UnlockTeam(int ClientId, int Team) constCGameContextprivate
UpdatePlayerMaps()CGameContext
Version() const overrideCGameContextvirtual
VOTE_ENFORCE_ABORT enum valueCGameContext
VOTE_ENFORCE_CANCEL enum valueCGameContext
VOTE_ENFORCE_NO enum valueCGameContext
VOTE_ENFORCE_NO_ADMIN enum valueCGameContext
VOTE_ENFORCE_UNKNOWN enum valueCGameContext
VOTE_ENFORCE_YES enum valueCGameContext
VOTE_ENFORCE_YES_ADMIN enum valueCGameContext
VOTE_TYPE_KICK enum valueCGameContext
VOTE_TYPE_OPTION enum valueCGameContext
VOTE_TYPE_SPECTATE enum valueCGameContext
VOTE_TYPE_UNKNOWN enum valueCGameContext
VoteMute(const NETADDR *pAddr, int Secs, const char *pReason, const char *pDisplayName, int AuthedId)CGameContextprivate
VoteUnmute(const NETADDR *pAddr, const char *pDisplayName, int AuthedId)CGameContextprivate
Whisper(int ClientId, char *pStr)CGameContextprivate
WhisperId(int ClientId, int VictimId, const char *pMessage)CGameContextprivate
~CGameContext()CGameContext
~IInterface()IInterfaceinlinevirtual