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IServer * | Server () const |
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IConfigManager * | ConfigManager () const |
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CConfig * | Config () |
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IConsole * | Console () |
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IEngine * | Engine () |
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IStorage * | Storage () |
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CCollision * | Collision () |
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CTuningParams * | Tuning () |
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CTuningParams * | TuningList () |
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IAntibot * | Antibot () |
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CTeeHistorian * | TeeHistorian () |
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bool | TeeHistorianActive () const |
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| CGameContext () |
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| CGameContext (int Reset) |
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| ~CGameContext () |
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void | Clear () |
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CNetObj_PlayerInput | GetLastPlayerInput (int ClientId) const |
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class CCharacter * | GetPlayerChar (int ClientId) |
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bool | EmulateBug (int Bug) |
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std::vector< SSwitchers > & | Switchers () |
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void | StartVote (const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc) |
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void | EndVote () |
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void | SendVoteSet (int ClientId) |
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void | SendVoteStatus (int ClientId, int Total, int Yes, int No) |
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void | AbortVoteKickOnDisconnect (int ClientId) |
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void | CreateAllEntities (bool Initial) |
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void | DeleteTempfile () |
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void | CreateDamageInd (vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set()) |
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void | CreateExplosion (vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set()) |
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void | CreateHammerHit (vec2 Pos, CClientMask Mask=CClientMask().set()) |
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void | CreatePlayerSpawn (vec2 Pos, CClientMask Mask=CClientMask().set()) |
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void | CreateDeath (vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set()) |
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void | CreateBirthdayEffect (vec2 Pos, CClientMask Mask=CClientMask().set()) |
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void | CreateFinishEffect (vec2 Pos, CClientMask Mask=CClientMask().set()) |
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void | CreateSound (vec2 Pos, int Sound, CClientMask Mask=CClientMask().set()) |
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void | CreateSoundGlobal (int Sound, int Target=-1) const |
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void | SnapSwitchers (int SnappingClient) |
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bool | SnapLaserObject (const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) const |
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bool | SnapPickup (const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber) const |
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void | CallVote (int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=0) |
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void | SendChatTarget (int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) const |
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void | SendChatTeam (int Team, const char *pText) const |
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void | SendChat (int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP) |
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void | SendStartWarning (int ClientId, const char *pMessage) |
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void | SendEmoticon (int ClientId, int Emoticon, int TargetClientId) const |
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void | SendWeaponPickup (int ClientId, int Weapon) const |
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void | SendMotd (int ClientId) const |
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void | SendSettings (int ClientId) const |
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void | SendBroadcast (const char *pText, int ClientId, bool IsImportant=true) |
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void | List (int ClientId, const char *pFilter) |
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void | CheckPureTuning () |
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void | SendTuningParams (int ClientId, int Zone=0) |
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const CVoteOptionServer * | GetVoteOption (int Index) const |
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void | ProgressVoteOptions (int ClientId) |
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void | LoadMapSettings () |
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void | OnInit (const void *pPersistentData) override |
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void | OnConsoleInit () override |
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void | RegisterDDRaceCommands () |
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void | RegisterChatCommands () |
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void | OnMapChange (char *pNewMapName, int MapNameSize) override |
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void | OnShutdown (void *pPersistentData) override |
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void | OnTick () override |
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void | OnPreSnap () override |
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void | OnSnap (int ClientId) override |
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void | OnPostSnap () override |
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void | UpdatePlayerMaps () |
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void * | PreProcessMsg (int *pMsgId, CUnpacker *pUnpacker, int ClientId) |
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void | CensorMessage (char *pCensoredMessage, const char *pMessage, int Size) |
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void | OnMessage (int MsgId, CUnpacker *pUnpacker, int ClientId) override |
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void | OnSayNetMessage (const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker) |
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void | OnCallVoteNetMessage (const CNetMsg_Cl_CallVote *pMsg, int ClientId) |
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void | OnVoteNetMessage (const CNetMsg_Cl_Vote *pMsg, int ClientId) |
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void | OnSetTeamNetMessage (const CNetMsg_Cl_SetTeam *pMsg, int ClientId) |
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void | OnIsDDNetLegacyNetMessage (const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker) |
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void | OnShowOthersLegacyNetMessage (const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId) |
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void | OnShowOthersNetMessage (const CNetMsg_Cl_ShowOthers *pMsg, int ClientId) |
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void | OnShowDistanceNetMessage (const CNetMsg_Cl_ShowDistance *pMsg, int ClientId) |
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void | OnSetSpectatorModeNetMessage (const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId) |
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void | OnChangeInfoNetMessage (const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId) |
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void | OnEmoticonNetMessage (const CNetMsg_Cl_Emoticon *pMsg, int ClientId) |
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void | OnKillNetMessage (const CNetMsg_Cl_Kill *pMsg, int ClientId) |
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void | OnStartInfoNetMessage (const CNetMsg_Cl_StartInfo *pMsg, int ClientId) |
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bool | OnClientDataPersist (int ClientId, void *pData) override |
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void | OnClientConnected (int ClientId, void *pData) override |
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void | OnClientEnter (int ClientId) override |
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void | OnClientDrop (int ClientId, const char *pReason) override |
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void | OnClientPrepareInput (int ClientId, void *pInput) override |
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void | OnClientDirectInput (int ClientId, void *pInput) override |
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void | OnClientPredictedInput (int ClientId, void *pInput) override |
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void | OnClientPredictedEarlyInput (int ClientId, void *pInput) override |
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void | TeehistorianRecordAntibot (const void *pData, int DataSize) override |
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void | TeehistorianRecordPlayerJoin (int ClientId, bool Sixup) override |
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void | TeehistorianRecordPlayerDrop (int ClientId, const char *pReason) override |
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void | TeehistorianRecordPlayerRejoin (int ClientId) override |
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void | TeehistorianRecordPlayerName (int ClientId, const char *pName) override |
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void | TeehistorianRecordPlayerFinish (int ClientId, int TimeTicks) override |
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void | TeehistorianRecordTeamFinish (int TeamId, int TimeTicks) override |
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bool | IsClientReady (int ClientId) const override |
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bool | IsClientPlayer (int ClientId) const override |
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int | PersistentDataSize () const override |
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int | PersistentClientDataSize () const override |
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CUuid | GameUuid () const override |
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const char * | GameType () const override |
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const char * | Version () const override |
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const char * | NetVersion () const override |
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void | OnPreTickTeehistorian () override |
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bool | OnClientDDNetVersionKnown (int ClientId) |
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void | FillAntibot (CAntibotRoundData *pData) override |
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bool | ProcessSpamProtection (int ClientId, bool RespectChatInitialDelay=true) |
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int | GetDDRaceTeam (int ClientId) const |
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int | GetClientVersion (int ClientId) const |
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CClientMask | ClientsMaskExcludeClientVersionAndHigher (int Version) const |
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bool | PlayerExists (int ClientId) const override |
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bool | PlayerModerating () const |
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void | ForceVote (int EnforcerId, bool Success) |
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bool | RateLimitPlayerVote (int ClientId) |
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bool | RateLimitPlayerMapVote (int ClientId) const |
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void | OnUpdatePlayerServerInfo (CJsonStringWriter *pJSonWriter, int Id) override |
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void | ReadCensorList () |
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CLayers * | Layers () |
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CScore * | Score () |
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bool | IsOptionVote () const |
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bool | IsKickVote () const |
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bool | IsSpecVote () const |
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void | SendRecord (int ClientId) |
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void | OnSetAuthed (int ClientId, int Level) override |
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void | ResetTuning () |
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virtual void | OnInit (const void *pPersistentData)=0 |
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virtual void | OnConsoleInit ()=0 |
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virtual void | OnMapChange (char *pNewMapName, int MapNameSize)=0 |
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virtual void | OnShutdown (void *pPersistentData)=0 |
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virtual void | OnTick ()=0 |
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virtual void | OnPreSnap ()=0 |
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virtual void | OnSnap (int ClientId)=0 |
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virtual void | OnPostSnap ()=0 |
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virtual void | OnMessage (int MsgId, CUnpacker *pUnpacker, int ClientId)=0 |
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virtual bool | OnClientDataPersist (int ClientId, void *pData)=0 |
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virtual void | OnClientConnected (int ClientId, void *pPersistentData)=0 |
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virtual void | OnClientEnter (int ClientId)=0 |
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virtual void | OnClientDrop (int ClientId, const char *pReason)=0 |
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virtual void | OnClientPrepareInput (int ClientId, void *pInput)=0 |
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virtual void | OnClientDirectInput (int ClientId, void *pInput)=0 |
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virtual void | OnClientPredictedInput (int ClientId, void *pInput)=0 |
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virtual void | OnClientPredictedEarlyInput (int ClientId, void *pInput)=0 |
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virtual bool | IsClientReady (int ClientId) const =0 |
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virtual bool | IsClientPlayer (int ClientId) const =0 |
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virtual int | PersistentDataSize () const =0 |
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virtual int | PersistentClientDataSize () const =0 |
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virtual CUuid | GameUuid () const =0 |
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virtual const char * | GameType () const =0 |
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virtual const char * | Version () const =0 |
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virtual const char * | NetVersion () const =0 |
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virtual void | OnPreTickTeehistorian ()=0 |
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virtual void | OnSetAuthed (int ClientId, int Level)=0 |
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virtual bool | PlayerExists (int ClientId) const =0 |
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virtual void | TeehistorianRecordAntibot (const void *pData, int DataSize)=0 |
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virtual void | TeehistorianRecordPlayerJoin (int ClientId, bool Sixup)=0 |
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virtual void | TeehistorianRecordPlayerDrop (int ClientId, const char *pReason)=0 |
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virtual void | TeehistorianRecordPlayerRejoin (int ClientId)=0 |
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virtual void | TeehistorianRecordPlayerName (int ClientId, const char *pName)=0 |
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virtual void | TeehistorianRecordPlayerFinish (int ClientId, int TimeTicks)=0 |
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virtual void | TeehistorianRecordTeamFinish (int TeamId, int TimeTicks)=0 |
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virtual void | FillAntibot (CAntibotRoundData *pData)=0 |
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virtual void | OnUpdatePlayerServerInfo (CJsonStringWriter *pJSonWriter, int Id)=0 |
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| IInterface () |
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virtual void | Shutdown () |
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virtual | ~IInterface () |
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static void | CommandCallback (int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser) |
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static void | TeeHistorianWrite (const void *pData, int DataSize, void *pUser) |
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static void | ConTuneParam (IConsole::IResult *pResult, void *pUserData) |
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static void | ConToggleTuneParam (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTuneReset (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTunes (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTuneZone (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTuneDumpZone (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTuneResetZone (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTuneSetZoneMsgEnter (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTuneSetZoneMsgLeave (IConsole::IResult *pResult, void *pUserData) |
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static void | ConMapbug (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSwitchOpen (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPause (IConsole::IResult *pResult, void *pUserData) |
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static void | ConChangeMap (IConsole::IResult *pResult, void *pUserData) |
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static void | ConRandomMap (IConsole::IResult *pResult, void *pUserData) |
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static void | ConRandomUnfinishedMap (IConsole::IResult *pResult, void *pUserData) |
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static void | ConRestart (IConsole::IResult *pResult, void *pUserData) |
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static void | ConBroadcast (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSay (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSetTeam (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSetTeamAll (IConsole::IResult *pResult, void *pUserData) |
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static void | ConHotReload (IConsole::IResult *pResult, void *pUserData) |
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static void | ConAddVote (IConsole::IResult *pResult, void *pUserData) |
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static void | ConRemoveVote (IConsole::IResult *pResult, void *pUserData) |
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static void | ConForceVote (IConsole::IResult *pResult, void *pUserData) |
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static void | ConClearVotes (IConsole::IResult *pResult, void *pUserData) |
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static void | ConAddMapVotes (IConsole::IResult *pResult, void *pUserData) |
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static void | ConVote (IConsole::IResult *pResult, void *pUserData) |
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static void | ConVotes (IConsole::IResult *pResult, void *pUserData) |
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static void | ConVoteNo (IConsole::IResult *pResult, void *pUserData) |
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static void | ConDrySave (IConsole::IResult *pResult, void *pUserData) |
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static void | ConDumpAntibot (IConsole::IResult *pResult, void *pUserData) |
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static void | ConAntibot (IConsole::IResult *pResult, void *pUserData) |
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static void | ConchainSpecialMotdupdate (IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) |
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static void | ConchainSettingUpdate (IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) |
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static void | ConDumpLog (IConsole::IResult *pResult, void *pUserData) |
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static int | MapScan (const char *pName, int IsDir, int DirType, void *pUserData) |
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static void | ConKillPlayer (IConsole::IResult *pResult, void *pUserData) |
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static void | ConNinja (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnNinja (IConsole::IResult *pResult, void *pUserData) |
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static void | ConEndlessHook (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnEndlessHook (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSolo (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnSolo (IConsole::IResult *pResult, void *pUserData) |
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static void | ConFreeze (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnFreeze (IConsole::IResult *pResult, void *pUserData) |
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static void | ConDeep (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnDeep (IConsole::IResult *pResult, void *pUserData) |
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static void | ConLiveFreeze (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnLiveFreeze (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnSuper (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSuper (IConsole::IResult *pResult, void *pUserData) |
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static void | ConToggleInvincible (IConsole::IResult *pResult, void *pUserData) |
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static void | ConShotgun (IConsole::IResult *pResult, void *pUserData) |
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static void | ConGrenade (IConsole::IResult *pResult, void *pUserData) |
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static void | ConLaser (IConsole::IResult *pResult, void *pUserData) |
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static void | ConJetpack (IConsole::IResult *pResult, void *pUserData) |
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static void | ConEndlessJump (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSetJumps (IConsole::IResult *pResult, void *pUserData) |
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static void | ConWeapons (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnShotgun (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnGrenade (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnLaser (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnJetpack (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnEndlessJump (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnWeapons (IConsole::IResult *pResult, void *pUserData) |
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static void | ConAddWeapon (IConsole::IResult *pResult, void *pUserData) |
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static void | ConRemoveWeapon (IConsole::IResult *pResult, void *pUserData) |
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static void | ConGoLeft (IConsole::IResult *pResult, void *pUserData) |
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static void | ConGoRight (IConsole::IResult *pResult, void *pUserData) |
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static void | ConGoUp (IConsole::IResult *pResult, void *pUserData) |
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static void | ConGoDown (IConsole::IResult *pResult, void *pUserData) |
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static void | ConMove (IConsole::IResult *pResult, void *pUserData) |
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static void | ConMoveRaw (IConsole::IResult *pResult, void *pUserData) |
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static void | ConToTeleporter (IConsole::IResult *pResult, void *pUserData) |
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static void | ConToCheckTeleporter (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTeleport (IConsole::IResult *pResult, void *pUserData) |
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static void | ConCredits (IConsole::IResult *pResult, void *pUserData) |
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static void | ConInfo (IConsole::IResult *pResult, void *pUserData) |
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static void | ConHelp (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSettings (IConsole::IResult *pResult, void *pUserData) |
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static void | ConRules (IConsole::IResult *pResult, void *pUserData) |
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static void | ConKill (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTogglePause (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTogglePauseVoted (IConsole::IResult *pResult, void *pUserData) |
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static void | ConToggleSpec (IConsole::IResult *pResult, void *pUserData) |
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static void | ConToggleSpecVoted (IConsole::IResult *pResult, void *pUserData) |
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static void | ConForcePause (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTeamTop5 (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTop (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTimes (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPoints (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTopPoints (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTimeCP (IConsole::IResult *pResult, void *pUserData) |
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static void | ConDND (IConsole::IResult *pResult, void *pUserData) |
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static void | ConWhispers (IConsole::IResult *pResult, void *pUserData) |
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static void | ConMapInfo (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTimeout (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPractice (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeCmdList (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSwap (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSave (IConsole::IResult *pResult, void *pUserData) |
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static void | ConLoad (IConsole::IResult *pResult, void *pUserData) |
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static void | ConMap (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTeamRank (IConsole::IResult *pResult, void *pUserData) |
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static void | ConRank (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTeam (IConsole::IResult *pResult, void *pUserData) |
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static void | ConLock (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnlock (IConsole::IResult *pResult, void *pUserData) |
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static void | ConInvite (IConsole::IResult *pResult, void *pUserData) |
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static void | ConJoin (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTeam0Mode (IConsole::IResult *pResult, void *pUserData) |
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static void | ConMe (IConsole::IResult *pResult, void *pUserData) |
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static void | ConWhisper (IConsole::IResult *pResult, void *pUserData) |
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static void | ConConverse (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSetEyeEmote (IConsole::IResult *pResult, void *pUserData) |
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static void | ConEyeEmote (IConsole::IResult *pResult, void *pUserData) |
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static void | ConShowOthers (IConsole::IResult *pResult, void *pUserData) |
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static void | ConShowAll (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSpecTeam (IConsole::IResult *pResult, void *pUserData) |
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static void | ConNinjaJetpack (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSayTime (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSayTimeAll (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTime (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSetTimerType (IConsole::IResult *pResult, void *pUserData) |
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static void | ConRescue (IConsole::IResult *pResult, void *pUserData) |
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static void | ConRescueMode (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTeleTo (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTeleXY (IConsole::IResult *pResult, void *pUserData) |
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static void | ConTeleCursor (IConsole::IResult *pResult, void *pUserData) |
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static void | ConLastTele (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeToTeleporter (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeToCheckTeleporter (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeUnSolo (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeSolo (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeUnDeep (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeDeep (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeUnLiveFreeze (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeLiveFreeze (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeShotgun (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeGrenade (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeLaser (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeJetpack (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeEndlessJump (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeSetJumps (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeWeapons (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeUnShotgun (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeUnGrenade (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeUnLaser (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeUnJetpack (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeUnEndlessJump (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeUnWeapons (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeNinja (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeUnNinja (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeEndlessHook (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeUnEndlessHook (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeToggleInvincible (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeAddWeapon (IConsole::IResult *pResult, void *pUserData) |
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static void | ConPracticeRemoveWeapon (IConsole::IResult *pResult, void *pUserData) |
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static void | ConProtectedKill (IConsole::IResult *pResult, void *pUserData) |
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static void | ConVoteMute (IConsole::IResult *pResult, void *pUserData) |
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static void | ConVoteUnmute (IConsole::IResult *pResult, void *pUserData) |
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static void | ConVoteMutes (IConsole::IResult *pResult, void *pUserData) |
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static void | ConMute (IConsole::IResult *pResult, void *pUserData) |
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static void | ConMuteId (IConsole::IResult *pResult, void *pUserData) |
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static void | ConMuteIp (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnmute (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnmuteId (IConsole::IResult *pResult, void *pUserData) |
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static void | ConMutes (IConsole::IResult *pResult, void *pUserData) |
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static void | ConModerate (IConsole::IResult *pResult, void *pUserData) |
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static void | ConList (IConsole::IResult *pResult, void *pUserData) |
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static void | ConSetDDRTeam (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUninvite (IConsole::IResult *pResult, void *pUserData) |
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static void | ConFreezeHammer (IConsole::IResult *pResult, void *pUserData) |
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static void | ConUnFreezeHammer (IConsole::IResult *pResult, void *pUserData) |
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static void | ConReloadCensorlist (IConsole::IResult *pResult, void *pUserData) |
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static void | ConReloadAnnouncement (IConsole::IResult *pResult, void *pUserData) |
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