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DDNet documentation
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#include <menus_ingame_touch_controls.h>
Public Member Functions | |
| CBehaviorElements () noexcept | |
| CBehaviorElements (CBehaviorElements &&Other) noexcept | |
| ~CBehaviorElements () | |
| CBehaviorElements & | operator= (CBehaviorElements &&Other) noexcept |
| CBehaviorElements & | operator= (const CBehaviorElements &)=delete |
| CBehaviorElements (const CBehaviorElements &Other)=delete | |
| std::string | ParseLabel (const char *pLabel) const |
| void | UpdateInputs () |
| void | UpdateLabel () |
| void | UpdateCommand () |
| void | Reset () |
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noexcept |
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noexcept |
| CMenusIngameTouchControls::CBehaviorElements::~CBehaviorElements | ( | ) |
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delete |
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noexcept |
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delete |
| std::string CMenusIngameTouchControls::CBehaviorElements::ParseLabel | ( | const char * | pLabel | ) | const |
| void CMenusIngameTouchControls::CBehaviorElements::Reset | ( | ) |
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inline |
| void CMenusIngameTouchControls::CBehaviorElements::UpdateInputs | ( | ) |
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inline |
| CButtonContainer CMenusIngameTouchControls::CBehaviorElements::m_aLabelTypeRadios[(int) CTouchControls::CButtonLabel::EType::NUM_TYPES] |
| CButtonContainer CMenusIngameTouchControls::CBehaviorElements::m_BindToggleAddButtons |
| CButtonContainer CMenusIngameTouchControls::CBehaviorElements::m_BindToggleDeleteButtons |
| CTouchControls::CBindToggleTouchButtonBehavior::CCommand CMenusIngameTouchControls::CBehaviorElements::m_CachedCommands |
| CLineInputBuffered<1024> CMenusIngameTouchControls::CBehaviorElements::m_InputCommand |
| CLineInputBuffered<1024> CMenusIngameTouchControls::CBehaviorElements::m_InputLabel |