DDraceNetwork Docs
CPlayer Member List
This is the complete list of members for
CPlayer
, including all inherited members.
AfkTimer
()
CPlayer
CanOverrideDefaultEmote
() const
CPlayer
CanSpec
() const
CPlayer
CPlayer
(CGameContext *pGameServer, uint32_t UniqueClientId, int ClientId, int Team)
CPlayer
FakeSnap
()
CPlayer
ForcePause
(int Time)
CPlayer
ForceSpawn
(vec2 Pos)
CPlayer
GameServer
() const
CPlayer
inline
private
GetCharacter
()
CPlayer
GetCharacter
() const
CPlayer
GetCid
() const
CPlayer
inline
GetClientVersion
() const
CPlayer
GetDefaultEmote
() const
CPlayer
GetTeam
() const
CPlayer
inline
GetUniqueCid
() const
CPlayer
inline
IsAfk
() const
CPlayer
inline
IsPaused
() const
CPlayer
IsPlaying
() const
CPlayer
KillCharacter
(int Weapon=WEAPON_GAME, bool SendKillMsg=true)
CPlayer
m_Accum
CPlayer
m_AccumMax
CPlayer
m_AccumMin
CPlayer
m_aCurLatency
CPlayer
m_Afk
CPlayer
private
m_aLastCommands
CPlayer
m_aTimeoutCode
CPlayer
m_Avg
CPlayer
m_BirthdayAnnounced
CPlayer
m_ChatScore
CPlayer
m_ClientId
CPlayer
private
m_DefEmote
CPlayer
private
m_DieTick
CPlayer
m_DND
CPlayer
m_EligibleForFinishCheck
CPlayer
m_EyeEmoteEnabled
CPlayer
m_FirstPacket
CPlayer
m_FirstVoteTick
CPlayer
m_ForceBalanced
CPlayer
m_ForcePauseTime
CPlayer
private
m_Halloween
CPlayer
private
m_IsReady
CPlayer
m_JoinTick
CPlayer
m_Last_KickVote
CPlayer
m_Last_Team
CPlayer
m_LastActionTick
CPlayer
m_LastBroadcast
CPlayer
m_LastBroadcastImportance
CPlayer
m_LastChangeInfo
CPlayer
m_LastChat
CPlayer
m_LastCommandPos
CPlayer
m_LastEmote
CPlayer
m_LastEmoteGlobal
CPlayer
m_LastEyeEmote
CPlayer
m_LastInvited
CPlayer
m_LastKill
CPlayer
m_LastPause
CPlayer
private
m_LastPlaytime
CPlayer
m_LastSetSpectatorMode
CPlayer
m_LastSetTeam
CPlayer
m_LastSqlQuery
CPlayer
m_LastTargetInit
CPlayer
m_LastTeleTee
CPlayer
m_LastVoteCall
CPlayer
m_LastVoteTry
CPlayer
m_LastWhisperTo
CPlayer
m_Latency
CPlayer
m_Max
CPlayer
m_Min
CPlayer
m_Moderating
CPlayer
m_NinjaJetpack
CPlayer
m_NotEligibleForFinish
CPlayer
m_NumInputs
CPlayer
private
m_OverrideEmote
CPlayer
private
m_OverrideEmoteReset
CPlayer
private
m_Paused
CPlayer
private
m_pCharacter
CPlayer
private
m_pGameServer
CPlayer
private
m_pLastTarget
CPlayer
m_PlayerFlags
CPlayer
m_PreviousDieTick
CPlayer
m_RescueMode
CPlayer
m_Score
CPlayer
m_ScoreFinishResult
CPlayer
m_ScoreQueryResult
CPlayer
m_SendVoteIndex
CPlayer
m_SentSnaps
CPlayer
m_ShowAll
CPlayer
m_ShowDistance
CPlayer
m_ShowOthers
CPlayer
m_Spawning
CPlayer
private
m_SpectatorId
CPlayer
m_SpecTeam
CPlayer
m_SwapTargetsClientId
CPlayer
m_Team
CPlayer
private
m_TeamChangeTick
CPlayer
m_TeeInfos
CPlayer
m_TimerType
CPlayer
m_TuneZone
CPlayer
m_TuneZoneOld
CPlayer
m_UniqueClientId
CPlayer
private
m_ViewPos
CPlayer
m_Vote
CPlayer
m_VotedForPractice
CPlayer
m_VotePos
CPlayer
m_WeakHookSpawn
CPlayer
private
m_Whispers
CPlayer
OnDirectInput
(CNetObj_PlayerInput *pNewInput)
CPlayer
OnDisconnect
()
CPlayer
OnPredictedEarlyInput
(CNetObj_PlayerInput *pNewInput)
CPlayer
OnPredictedInput
(CNetObj_PlayerInput *pNewInput)
CPlayer
OverrideDefaultEmote
(int Emote, int Tick)
CPlayer
Pause
(int State, bool Force)
CPlayer
PAUSE_NONE
enum value
CPlayer
PAUSE_PAUSED
enum value
CPlayer
PAUSE_SPEC
enum value
CPlayer
PostPostTick
()
CPlayer
PostTick
()
CPlayer
ProcessPause
()
CPlayer
ProcessScoreResult
(CScorePlayerResult &Result)
CPlayer
Reset
()
CPlayer
Respawn
(bool WeakHook=false)
CPlayer
Server
() const
CPlayer
private
SetAfk
(bool Afk)
CPlayer
SetInitialAfk
(bool Afk)
CPlayer
SetTeam
(int Team, bool DoChatMsg=true)
CPlayer
SetTimerType
(int TimerType)
CPlayer
Snap
(int SnappingClient)
CPlayer
SpectatePlayerName
(const char *pName)
CPlayer
Tick
()
CPlayer
TIMERTYPE_BROADCAST
enum value
CPlayer
TIMERTYPE_DEFAULT
enum value
CPlayer
TIMERTYPE_GAMETIMER
enum value
CPlayer
TIMERTYPE_GAMETIMER_AND_BROADCAST
enum value
CPlayer
TIMERTYPE_NONE
enum value
CPlayer
TIMERTYPE_SIXUP
enum value
CPlayer
TryRespawn
()
CPlayer
UpdatePlaytime
()
CPlayer
~CPlayer
()
CPlayer
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