#include <player.h>
◆ anonymous enum
| Enumerator |
|---|
| TIMERTYPE_DEFAULT | |
| TIMERTYPE_GAMETIMER | |
| TIMERTYPE_BROADCAST | |
| TIMERTYPE_GAMETIMER_AND_BROADCAST | |
| TIMERTYPE_SIXUP | |
| TIMERTYPE_NONE | |
◆ anonymous enum
| Enumerator |
|---|
| PAUSE_NONE | |
| PAUSE_PAUSED | |
| PAUSE_SPEC | |
◆ CPlayer()
| CPlayer::CPlayer |
( |
CGameContext * | pGameServer, |
|
|
uint32_t | UniqueClientId, |
|
|
int | ClientId, |
|
|
int | Team ) |
◆ ~CPlayer()
◆ AfkTimer()
| void CPlayer::AfkTimer |
( |
| ) |
|
◆ CanOverrideDefaultEmote()
| bool CPlayer::CanOverrideDefaultEmote |
( |
| ) |
const |
◆ CanSpec()
| bool CPlayer::CanSpec |
( |
| ) |
const |
◆ FakeSnap()
| void CPlayer::FakeSnap |
( |
| ) |
|
◆ ForcePause()
| int CPlayer::ForcePause |
( |
int | Time | ) |
|
◆ ForceSpawn()
◆ GameServer()
◆ GetCharacter() [1/2]
◆ GetCharacter() [2/2]
| const CCharacter * CPlayer::GetCharacter |
( |
| ) |
const |
◆ GetCid()
| int CPlayer::GetCid |
( |
| ) |
const |
|
inline |
◆ GetClientVersion()
| int CPlayer::GetClientVersion |
( |
| ) |
const |
◆ GetDefaultEmote()
| int CPlayer::GetDefaultEmote |
( |
| ) |
const |
◆ GetTeam()
| int CPlayer::GetTeam |
( |
| ) |
const |
|
inline |
◆ GetUniqueCid()
| uint32_t CPlayer::GetUniqueCid |
( |
| ) |
const |
|
inline |
◆ IsAfk()
| bool CPlayer::IsAfk |
( |
| ) |
const |
|
inline |
◆ IsPaused()
| int CPlayer::IsPaused |
( |
| ) |
const |
◆ IsPlaying()
| bool CPlayer::IsPlaying |
( |
| ) |
const |
◆ KillCharacter()
| void CPlayer::KillCharacter |
( |
int | Weapon = WEAPON_GAME, |
|
|
bool | SendKillMsg = true ) |
◆ OnDirectInput()
◆ OnDisconnect()
| void CPlayer::OnDisconnect |
( |
| ) |
|
◆ OnPredictedEarlyInput()
◆ OnPredictedInput()
◆ OverrideDefaultEmote()
| void CPlayer::OverrideDefaultEmote |
( |
int | Emote, |
|
|
int | Tick ) |
◆ Pause()
| int CPlayer::Pause |
( |
int | State, |
|
|
bool | Force ) |
◆ PostPostTick()
| void CPlayer::PostPostTick |
( |
| ) |
|
◆ PostTick()
| void CPlayer::PostTick |
( |
| ) |
|
◆ ProcessPause()
| void CPlayer::ProcessPause |
( |
| ) |
|
◆ ProcessScoreResult()
◆ Reset()
◆ Respawn()
| void CPlayer::Respawn |
( |
bool | WeakHook = false | ) |
|
◆ Server()
| IServer * CPlayer::Server |
( |
| ) |
const |
|
private |
◆ SetAfk()
| void CPlayer::SetAfk |
( |
bool | Afk | ) |
|
◆ SetInitialAfk()
| void CPlayer::SetInitialAfk |
( |
bool | Afk | ) |
|
◆ SetSpectatorId()
| void CPlayer::SetSpectatorId |
( |
int | Id | ) |
|
◆ SetTeam()
| void CPlayer::SetTeam |
( |
int | Team, |
|
|
bool | DoChatMsg = true ) |
◆ SetTimerType()
| bool CPlayer::SetTimerType |
( |
int | TimerType | ) |
|
◆ Snap()
| void CPlayer::Snap |
( |
int | SnappingClient | ) |
|
◆ SpectatePlayerName()
| void CPlayer::SpectatePlayerName |
( |
const char * | pName | ) |
|
◆ SpectatorId()
| int CPlayer::SpectatorId |
( |
| ) |
const |
|
inline |
◆ Tick()
◆ TryRespawn()
| void CPlayer::TryRespawn |
( |
| ) |
|
◆ UpdatePlaytime()
| void CPlayer::UpdatePlaytime |
( |
| ) |
|
◆ m_Accum
◆ m_AccumMax
◆ m_AccumMin
◆ m_aCurLatency
◆ m_Afk
◆ m_aLastCommands
| int CPlayer::m_aLastCommands[4] |
◆ m_aTimeoutCode
| char CPlayer::m_aTimeoutCode[64] |
◆ m_Avg
◆ m_BirthdayAnnounced
| bool CPlayer::m_BirthdayAnnounced |
◆ m_CameraInfo
◆ m_ChatScore
◆ m_ClientId
◆ m_DefEmote
◆ m_DieTick
◆ m_DND
◆ m_EligibleForFinishCheck
| int64_t CPlayer::m_EligibleForFinishCheck |
◆ m_EnableSpectatorCount
| bool CPlayer::m_EnableSpectatorCount |
◆ m_EyeEmoteEnabled
| bool CPlayer::m_EyeEmoteEnabled |
◆ m_FirstPacket
| bool CPlayer::m_FirstPacket |
◆ m_FirstVoteTick
| int64_t CPlayer::m_FirstVoteTick |
◆ m_ForcePauseTime
| int64_t CPlayer::m_ForcePauseTime |
|
private |
◆ m_Halloween
| bool CPlayer::m_Halloween |
|
private |
◆ m_IsReady
◆ m_JoinTick
◆ m_LastActionTick
| int CPlayer::m_LastActionTick |
◆ m_LastBroadcast
| int64_t CPlayer::m_LastBroadcast |
◆ m_LastBroadcastImportance
| bool CPlayer::m_LastBroadcastImportance |
◆ m_LastChangeInfo
| int CPlayer::m_LastChangeInfo |
◆ m_LastChat
◆ m_LastCommandPos
| int CPlayer::m_LastCommandPos |
◆ m_LastDDRaceTeamChange
| int64_t CPlayer::m_LastDDRaceTeamChange |
◆ m_LastDeath
| std::optional<CSaveTee> CPlayer::m_LastDeath |
◆ m_LastEmote
◆ m_LastEmoteGlobal
| int CPlayer::m_LastEmoteGlobal |
◆ m_LastEyeEmote
| int64_t CPlayer::m_LastEyeEmote |
◆ m_LastInvited
| int CPlayer::m_LastInvited |
◆ m_LastKickVote
| int64_t CPlayer::m_LastKickVote |
◆ m_LastKill
◆ m_LastPause
| int64_t CPlayer::m_LastPause |
|
private |
◆ m_LastPlaytime
| int64_t CPlayer::m_LastPlaytime |
◆ m_LastSetSpectatorMode
| int CPlayer::m_LastSetSpectatorMode |
◆ m_LastSetTeam
| int CPlayer::m_LastSetTeam |
◆ m_LastSqlQuery
| int64_t CPlayer::m_LastSqlQuery |
◆ m_LastTargetInit
| bool CPlayer::m_LastTargetInit |
◆ m_LastTeleTee
◆ m_LastVoteCall
| int CPlayer::m_LastVoteCall |
◆ m_LastVoteTry
| int CPlayer::m_LastVoteTry |
◆ m_LastWhisperTo
| int CPlayer::m_LastWhisperTo |
◆ [struct]
| struct { ... } CPlayer::m_Latency |
◆ m_Max
◆ m_Min
◆ m_Moderating
| bool CPlayer::m_Moderating |
◆ m_NinjaJetpack
| bool CPlayer::m_NinjaJetpack |
◆ m_NotEligibleForFinish
| bool CPlayer::m_NotEligibleForFinish |
◆ m_NumInputs
◆ m_OverrideEmote
| int CPlayer::m_OverrideEmote |
|
private |
◆ m_OverrideEmoteReset
| int CPlayer::m_OverrideEmoteReset |
|
private |
◆ m_Paused
◆ m_pCharacter
◆ m_pGameServer
◆ m_pLastTarget
◆ m_PlayerFlags
| int CPlayer::m_PlayerFlags |
◆ m_PreviousDieTick
| int CPlayer::m_PreviousDieTick |
◆ m_RescueMode
| int CPlayer::m_RescueMode |
◆ m_ScoreFinishResult
◆ m_ScoreQueryResult
◆ m_SendVoteIndex
| int CPlayer::m_SendVoteIndex |
◆ m_SentSnaps
| int CPlayer::m_SentSnaps = 0 |
◆ m_ShowAll
◆ m_ShowDistance
| vec2 CPlayer::m_ShowDistance |
◆ m_ShowOthers
| int CPlayer::m_ShowOthers |
◆ m_Spawning
◆ m_SpectatorId
| int CPlayer::m_SpectatorId |
|
private |
◆ m_SpecTeam
◆ m_SwapTargetsClientId
| int CPlayer::m_SwapTargetsClientId |
◆ m_Team
◆ m_TeamChangeTick
| int CPlayer::m_TeamChangeTick |
◆ m_TeeInfos
◆ m_TimerType
◆ m_TuneZone
◆ m_TuneZoneOld
| int CPlayer::m_TuneZoneOld |
◆ m_UniqueClientId
| const uint32_t CPlayer::m_UniqueClientId |
|
private |
◆ m_ViewPos
◆ m_Vote
◆ m_VotedForPractice
| bool CPlayer::m_VotedForPractice |
◆ m_VotePos
◆ m_WeakHookSpawn
| bool CPlayer::m_WeakHookSpawn |
|
private |
◆ m_Whispers
The documentation for this class was generated from the following files: