#include <translation_context.h>
◆ CTranslationContext()
CTranslationContext::CTranslationContext |
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◆ Reset()
void CTranslationContext::Reset |
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◆ m_aClients
◆ m_aDamageTaken
◆ m_aDamageTakenTick
float CTranslationContext::m_aDamageTakenTick[MAX_CLIENTS] |
◆ m_aLocalClientId
◆ m_apPlayerInfosRace
◆ m_FlagCarrierBlue
int CTranslationContext::m_FlagCarrierBlue |
◆ m_FlagCarrierRed
int CTranslationContext::m_FlagCarrierRed |
◆ m_GameFlags
int CTranslationContext::m_GameFlags |
◆ m_GameStartTick7
int CTranslationContext::m_GameStartTick7 |
◆ m_GameStateEndTick7
int CTranslationContext::m_GameStateEndTick7 |
◆ m_GameStateFlags7
int CTranslationContext::m_GameStateFlags7 |
◆ m_MapDownloadChunkSize
int CTranslationContext::m_MapDownloadChunkSize |
◆ m_MapDownloadChunksPerRequest
int CTranslationContext::m_MapDownloadChunksPerRequest |
◆ m_MapdownloadTotalsize
int CTranslationContext::m_MapdownloadTotalsize |
◆ m_MatchCurrent
int CTranslationContext::m_MatchCurrent |
◆ m_MatchNum
int CTranslationContext::m_MatchNum |
◆ m_ScoreLimit
int CTranslationContext::m_ScoreLimit |
◆ m_ServerSettings
◆ m_ShouldSendGameInfo
bool CTranslationContext::m_ShouldSendGameInfo |
◆ m_TeamscoreBlue
int CTranslationContext::m_TeamscoreBlue |
◆ m_TeamscoreRed
int CTranslationContext::m_TeamscoreRed |
◆ m_TimeLimit
int CTranslationContext::m_TimeLimit |
The documentation for this class was generated from the following files: