#include <color.h>
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| ColorRGBA () |
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| color4_base () |
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| color4_base (const vec4 &v4) |
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| color4_base (const vec3 &v3) |
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| color4_base (float nx, float ny, float nz, float na) |
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| color4_base (float nx, float ny, float nz) |
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| color4_base (unsigned col, bool alpha=false) |
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| color4_base () |
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| color4_base (const vec4 &v4) |
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| color4_base (const vec3 &v3) |
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| color4_base (float nx, float ny, float nz, float na) |
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| color4_base (float nx, float ny, float nz) |
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| color4_base (unsigned col, bool alpha=false) |
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vec4 | v4 () const |
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| operator vec4 () const |
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float & | operator[] (int index) |
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bool | operator== (const color4_base &col) const |
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bool | operator!= (const color4_base &col) const |
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unsigned | Pack (bool Alpha=true) const |
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unsigned | PackAlphaLast (bool Alpha=true) const |
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ColorRGBA | WithAlpha (float alpha) const |
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ColorRGBA | WithMultipliedAlpha (float alpha) const |
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ColorRGBA | Multiply (const ColorRGBA &Other) const |
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static UnpackT | UnpackAlphaLast (unsigned Color, bool Alpha=true) |
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float | x |
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float | r |
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float | h |
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union { |
float x |
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float r |
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float h |
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}; | |
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float | y |
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float | g |
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float | s |
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union { |
float y |
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float g |
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float s |
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}; | |
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float | z |
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float | b |
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float | l |
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float | v |
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union { |
float z |
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float b |
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float l |
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float v |
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}; | |
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float | w |
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float | a |
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union { |
float w |
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float a |
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}; | |
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◆ ColorRGBA()
◆ color4_base() [1/6]
◆ color4_base() [2/6]
◆ color4_base() [3/6]
◆ color4_base() [4/6]
◆ color4_base() [5/6]
◆ color4_base() [6/6]
The documentation for this class was generated from the following file: