2#ifndef GAME_CLIENT_PREDICTION_ENTITIES_PLASMA_H
3#define GAME_CLIENT_PREDICTION_ENTITIES_PLASMA_H
Definition character.h:24
friend CGameWorld
Definition entity.h:17
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0)
Definition entity.cpp:11
Definition laser_data.h:13
bool HitCharacter(CCharacter *pTarget)
Definition plasma.cpp:87
bool m_Freeze
Definition plasma.h:12
void Move()
Definition plasma.cpp:81
int m_LifeTime
Definition plasma.h:16
bool m_Explosive
Definition plasma.h:13
int m_EvalTick
Definition plasma.h:15
bool HitObstacle(CCharacter *pTarget)
Definition plasma.cpp:115
bool Match(const CPlasma *pPlasma) const
Definition plasma.cpp:35
CPlasma(CGameWorld *pGameWorld, int Id, const CLaserData *pData)
Definition plasma.cpp:12
void Tick() override
Definition plasma.cpp:59
int m_ForClientId
Definition plasma.h:14
vec2 m_Core
Definition plasma.h:11
void Reset()
Definition plasma.cpp:54
void Read(const CLaserData *pData)
Definition plasma.cpp:41
vector2_base< float > vec2
Definition vmath.h:161