3#ifndef GAME_COLLISION_H
4#define GAME_COLLISION_H
52 void MovePoint(
vec2 *pInoutPos,
vec2 *pInoutVel,
float Elasticity,
int *pBounces)
const;
75 int GetTile(
int x,
int y)
const;
77 int Entity(
int x,
int y,
int Layer)
const;
97 int IsTune(
int Index)
const;
98 void GetSpeedup(
int Index,
vec2 *pDir,
int *pForce,
int *pMaxSpeed,
int *pType)
const;
103 int IsSolid(
int x,
int y)
const;
104 bool IsThrough(
int x,
int y,
int OffsetX,
int OffsetY,
vec2 Pos0,
vec2 Pos1)
const;
const CSpeedupTile * SpeedupLayer() const
Definition collision.h:118
int IsTeleportHook(int Index) const
Definition collision.cpp:722
bool TileExists(int Index) const
Definition collision.cpp:849
CLayers * m_pLayers
Definition collision.h:149
int GetTileFlags(int Index) const
Definition collision.cpp:991
int IntersectNoLaser(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision) const
Definition collision.cpp:1151
std::map< int, std::vector< vec2 > > m_TeleIns
Definition collision.h:163
std::map< int, std::vector< vec2 > > m_TeleOuts
Definition collision.h:165
int GetSwitchDelay(int Index) const
Definition collision.cpp:789
int GetTile(int x, int y) const
Definition collision.cpp:315
~CCollision()
Definition collision.cpp:46
void GetSpeedup(int Index, vec2 *pDir, int *pForce, int *pMaxSpeed, int *pType) const
Definition collision.cpp:755
CTuneTile * m_pTune
Definition collision.h:159
std::vector< int > GetMapIndices(vec2 PrevPos, vec2 Pos, unsigned MaxIndices=0) const
Definition collision.cpp:925
vec2 GetPos(int Index) const
Definition collision.cpp:967
void Init(CLayers *pLayers)
Definition collision.cpp:51
const CTuneTile * TuneLayer() const
Definition collision.h:121
int GetWidth() const
Definition collision.h:47
int IsWallJump(int Index) const
Definition collision.cpp:641
int IsSpeedup(int Index) const
Definition collision.cpp:733
int GetIndex(int x, int y) const
Definition collision.cpp:1005
bool IsCheckEvilTeleport(int Index) const
Definition collision.cpp:690
CTeleTile * m_pTele
Definition collision.h:155
int GetTileIndex(int Index) const
Definition collision.cpp:977
const std::vector< vec2 > & TeleCheckOuts(int Number)
Definition collision.h:145
int IntersectAir(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision) const
Definition collision.cpp:1213
std::map< int, std::vector< vec2 > > m_TeleOthers
Definition collision.h:169
int IsSolid(int x, int y) const
Definition collision.cpp:609
CSpeedupTile * m_pSpeedup
Definition collision.h:156
CSwitchTile * m_pSwitch
Definition collision.h:158
bool IsThrough(int x, int y, int OffsetX, int OffsetY, vec2 Pos0, vec2 Pos1) const
Definition collision.cpp:615
int IsFrontNoLaser(int x, int y) const
Definition collision.cpp:654
size_t TeleAllSize(int Number)
Definition collision.cpp:1298
int GetFrontTileIndex(int Index) const
Definition collision.cpp:984
void Unload()
Definition collision.cpp:152
int IsTeleCheckpoint(int Index) const
Definition collision.cpp:697
int IsNoLaser(int x, int y) const
Definition collision.cpp:649
int m_Width
Definition collision.h:151
int GetFrontTile(int x, int y) const
Definition collision.cpp:1050
CDoorTile * m_pDoor
Definition collision.h:160
const CTile * GameLayer() const
Definition collision.h:116
int GetPureMapIndex(vec2 Pos) const
Definition collision.h:79
int IntersectLineTeleWeapon(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision, int *pTeleNr=nullptr) const
Definition collision.cpp:421
CTile * m_pFront
Definition collision.h:157
void GetDoorTile(int Index, CDoorTile *pDoorTile) const
Definition collision.cpp:1107
bool CheckPoint(vec2 Pos) const
Definition collision.h:45
int GetMapIndex(vec2 Pos) const
Definition collision.cpp:913
int GetMoveRestrictions(CALLBACK_SWITCHACTIVE pfnSwitchActive, void *pUser, vec2 Pos, float Distance=18.0f, int OverrideCenterTileIndex=-1) const
Definition collision.cpp:266
void FillAntibot(CAntibotMapData *pMapData) const
Definition collision.cpp:175
int GetFrontIndex(int x, int y) const
Definition collision.cpp:1043
int m_HighestSwitchNumber
Definition collision.h:123
bool IsCheckTeleport(int Index) const
Definition collision.cpp:683
int GetHeight() const
Definition collision.h:48
const std::vector< vec2 > & TeleOthers(int Number)
Definition collision.h:146
bool IsOnGround(vec2 Pos, float Size) const
Definition collision.cpp:522
int MoverSpeed(int x, int y, vec2 *pSpeed) const
Definition collision.cpp:800
int GetMoveRestrictions(vec2 Pos, float Distance=18.0f) const
Definition collision.h:70
void MoveBox(vec2 *pInoutPos, vec2 *pInoutVel, vec2 Size, vec2 Elasticity, bool *pGrounded=nullptr) const
Definition collision.cpp:532
int IntersectLineTeleHook(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision, int *pTeleNr=nullptr) const
Definition collision.cpp:361
bool CheckPoint(float x, float y) const
Definition collision.h:44
bool IsHookBlocker(int x, int y, vec2 Pos0, vec2 Pos1) const
Definition collision.cpp:626
int GetPureMapIndex(float x, float y) const
Definition collision.cpp:842
bool TileExistsNext(int Index) const
Definition collision.cpp:871
int IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision) const
Definition collision.cpp:330
int IsTune(int Index) const
Definition collision.cpp:744
CTile * m_pTiles
Definition collision.h:154
CCollision()
Definition collision.cpp:40
int GetSwitchNumber(int Index) const
Definition collision.cpp:778
const CTeleTile * TeleLayer() const
Definition collision.h:117
void SetCollisionAt(float x, float y, int Index)
Definition collision.cpp:1087
int IsEvilTeleport(int Index) const
Definition collision.cpp:670
const std::vector< vec2 > & TeleOuts(int Number)
Definition collision.h:144
int GetSwitchType(int Index) const
Definition collision.cpp:767
int GetCollisionAt(float x, float y) const
Definition collision.h:46
int IsTeleportWeapon(int Index) const
Definition collision.cpp:711
int GetFrontCollisionAt(float x, float y) const
Definition collision.h:61
const CTile * FrontLayer() const
Definition collision.h:119
void MovePoint(vec2 *pInoutPos, vec2 *pInoutVel, float Elasticity, int *pBounces) const
Definition collision.cpp:470
int IsTimeCheckpoint(int Index) const
Definition collision.cpp:1245
int GetFrontTileFlags(int Index) const
Definition collision.cpp:998
int m_Height
Definition collision.h:152
int IntersectNoLaserNoWalls(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision) const
Definition collision.cpp:1183
int IsFrontTimeCheckpoint(int Index) const
Definition collision.cpp:1256
void SetDoorCollisionAt(float x, float y, int Type, int Flags, int Number)
Definition collision.cpp:1095
vec2 TeleAllGet(int Number, size_t Offset)
Definition collision.cpp:1267
std::map< int, std::vector< vec2 > > m_TeleCheckOuts
Definition collision.h:167
const std::vector< vec2 > & TeleIns(int Number)
Definition collision.h:143
const CSwitchTile * SwitchLayer() const
Definition collision.h:120
const CLayers * Layers() const
Definition collision.h:115
bool TestBox(vec2 Pos, vec2 Size) const
Definition collision.cpp:508
int IsTeleport(int Index) const
Definition collision.cpp:659
int Entity(int x, int y, int Layer) const
Definition collision.cpp:1062
Definition mapitems.h:660
Definition mapitems.h:642
Definition mapitems.h:651
Definition mapitems.h:635
Definition mapitems.h:351
Definition mapitems.h:668
vec2 ClampVel(int MoveRestriction, vec2 Vel)
Definition collision.cpp:19
void ThroughOffset(vec2 Pos0, vec2 Pos1, int *pOffsetX, int *pOffsetY)
Definition collision.cpp:1119
bool(* CALLBACK_SWITCHACTIVE)(int Number, void *pUser)
Definition collision.h:31
@ CANTMOVE_LEFT
Definition collision.h:23
@ CANTMOVE_UP
Definition collision.h:25
@ CANTMOVE_DOWN
Definition collision.h:26
@ CANTMOVE_RIGHT
Definition collision.h:24
constexpr int round_to_int(float f)
Definition math.h:16
Definition antibot_data.h:17
vector2_base< float > vec2
Definition vmath.h:161