#include <layers.h>
◆ CLayers()
◆ FrontLayer()
◆ GameGroup()
◆ GameLayer()
◆ GetGroup()
◆ GetLayer()
◆ Init()
void CLayers::Init |
( |
IMap * |
pMap, |
|
|
bool |
GameOnly |
|
) |
| |
◆ InitTilemapSkip()
void CLayers::InitTilemapSkip |
( |
| ) |
|
|
private |
◆ Map()
IMap * CLayers::Map |
( |
| ) |
const |
|
inline |
◆ NumGroups()
int CLayers::NumGroups |
( |
| ) |
const |
|
inline |
◆ NumLayers()
int CLayers::NumLayers |
( |
| ) |
const |
|
inline |
◆ SpeedupLayer()
◆ SwitchLayer()
◆ TeleLayer()
◆ TuneLayer()
◆ Unload()
◆ m_GroupsNum
◆ m_GroupsStart
int CLayers::m_GroupsStart |
|
private |
◆ m_LayersNum
◆ m_LayersStart
int CLayers::m_LayersStart |
|
private |
◆ m_pFrontLayer
◆ m_pGameGroup
◆ m_pGameLayer
◆ m_pMap
◆ m_pSpeedupLayer
◆ m_pSwitchLayer
◆ m_pTeleLayer
◆ m_pTuneLayer
The documentation for this class was generated from the following files: