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DDNet documentation
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#include <layers.h>
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| CLayers () | |
| void | Init (IMap *pMap, bool GameOnly, bool InitializeTilemapSkip) |
| void | Unload () |
| int | NumGroups () const |
| int | NumLayers () const |
| IMap * | Map () const |
| CMapItemGroup * | GameGroup () const |
| CMapItemLayerTilemap * | GameLayer () const |
| CMapItemGroup * | GetGroup (int Index) const |
| CMapItemLayer * | GetLayer (int Index) const |
| CMapItemLayerTilemap * | TeleLayer () const |
| CMapItemLayerTilemap * | SpeedupLayer () const |
| CMapItemLayerTilemap * | FrontLayer () const |
| CMapItemLayerTilemap * | SwitchLayer () const |
| CMapItemLayerTilemap * | TuneLayer () const |
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| void | InitTilemapSkip () |
| CLayers::CLayers | ( | ) |
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| CMapItemGroup * CLayers::GetGroup | ( | int | Index | ) | const |
| CMapItemLayer * CLayers::GetLayer | ( | int | Index | ) | const |
| void CLayers::Init | ( | IMap * | pMap, |
| bool | GameOnly, | ||
| bool | InitializeTilemapSkip ) |
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| void CLayers::Unload | ( | ) |
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