16 virtual
void Reset(const
char *pScriptName) = 0;
18 virtual
void SetReadOnly(const
char *pScriptName,
bool ReadOnly) = 0;
virtual void SetReadOnly(const char *pScriptName, bool ReadOnly)=0
void(* SAVECALLBACKFUNC)(IConfigManager *pConfig, void *pUserData)
Definition: config.h:12
virtual void RegisterCallback(SAVECALLBACKFUNC pfnFunc, void *pUserData)=0
virtual class CConfig * Values()=0
virtual void PossibleConfigVariables(const char *pStr, int FlagMask, POSSIBLECFGFUNC pfnCallback, void *pUserData)=0
virtual void StoreUnknownCommand(const char *pCommand)=0
virtual void WriteLine(const char *pLine)=0
virtual void ResetGameSettings()=0
void(* POSSIBLECFGFUNC)(const struct SConfigVariable *, void *pUserData)
Definition: config.h:13
virtual void Reset(const char *pScriptName)=0
IConfigManager * CreateConfigManager()
Definition: config.cpp:544
#define MACRO_INTERFACE(Name)
Definition: kernel.h:25