#include <config.h>
◆ POSSIBLECFGFUNC
| typedef void(* IConfigManager::POSSIBLECFGFUNC) (const struct SConfigVariable *, void *pUserData) |
◆ SAVECALLBACKFUNC
| typedef void(* IConfigManager::SAVECALLBACKFUNC) (IConfigManager *pConfig, void *pUserData) |
◆ Init()
| virtual void IConfigManager::Init |
( |
| ) |
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pure virtual |
◆ InterfaceName()
| const char * IConfigManager::InterfaceName |
( |
| ) |
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inlinestatic |
◆ PossibleConfigVariables()
| virtual void IConfigManager::PossibleConfigVariables |
( |
const char * | pStr, |
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int | FlagMask, |
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POSSIBLECFGFUNC | pfnCallback, |
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void * | pUserData ) |
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pure virtual |
◆ RegisterCallback()
| virtual void IConfigManager::RegisterCallback |
( |
SAVECALLBACKFUNC | pfnFunc, |
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void * | pUserData ) |
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pure virtual |
◆ Reset()
| virtual void IConfigManager::Reset |
( |
const char * | pScriptName | ) |
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pure virtual |
◆ ResetGameSettings()
| virtual void IConfigManager::ResetGameSettings |
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| ) |
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pure virtual |
◆ Save()
| virtual bool IConfigManager::Save |
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| ) |
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pure virtual |
◆ SetGameSettingsReadOnly()
| virtual void IConfigManager::SetGameSettingsReadOnly |
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bool | ReadOnly | ) |
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pure virtual |
◆ SetReadOnly()
| virtual void IConfigManager::SetReadOnly |
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const char * | pScriptName, |
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bool | ReadOnly ) |
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pure virtual |
◆ StoreUnknownCommand()
| virtual void IConfigManager::StoreUnknownCommand |
( |
const char * | pCommand | ) |
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pure virtual |
◆ Values()
| virtual class CConfig * IConfigManager::Values |
( |
| ) |
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pure virtual |
◆ WriteLine()
| virtual void IConfigManager::WriteLine |
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const char * | pLine | ) |
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pure virtual |
The documentation for this class was generated from the following file: