#include <config.h>
◆ POSSIBLECFGFUNC
typedef void(* IConfigManager::POSSIBLECFGFUNC) (const struct SConfigVariable *, void *pUserData) |
◆ SAVECALLBACKFUNC
typedef void(* IConfigManager::SAVECALLBACKFUNC) (IConfigManager *pConfig, void *pUserData) |
◆ Init()
virtual void IConfigManager::Init |
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pure virtual |
◆ InterfaceName()
static const char * IConfigManager::InterfaceName |
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inlinestatic |
◆ PossibleConfigVariables()
virtual void IConfigManager::PossibleConfigVariables |
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const char * |
pStr, |
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int |
FlagMask, |
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POSSIBLECFGFUNC |
pfnCallback, |
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void * |
pUserData |
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) |
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pure virtual |
◆ RegisterCallback()
virtual void IConfigManager::RegisterCallback |
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SAVECALLBACKFUNC |
pfnFunc, |
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void * |
pUserData |
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) |
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pure virtual |
◆ Reset()
virtual void IConfigManager::Reset |
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const char * |
pScriptName | ) |
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pure virtual |
◆ ResetGameSettings()
virtual void IConfigManager::ResetGameSettings |
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pure virtual |
◆ Save()
virtual bool IConfigManager::Save |
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pure virtual |
◆ SetReadOnly()
virtual void IConfigManager::SetReadOnly |
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const char * |
pScriptName, |
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bool |
ReadOnly |
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) |
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pure virtual |
◆ StoreUnknownCommand()
virtual void IConfigManager::StoreUnknownCommand |
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const char * |
pCommand | ) |
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pure virtual |
◆ Values()
virtual class CConfig * IConfigManager::Values |
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pure virtual |
◆ WriteLine()
virtual void IConfigManager::WriteLine |
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const char * |
pLine | ) |
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pure virtual |
The documentation for this class was generated from the following file: