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debughud.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_CLIENT_COMPONENTS_DEBUGHUD_H
4#define GAME_CLIENT_COMPONENTS_DEBUGHUD_H
6
8
9class CDebugHud : public CComponent
10{
12 void RenderTuning();
13 void RenderHint();
14
22
23public:
24 CDebugHud();
25 virtual int Sizeof() const override { return sizeof(*this); }
26 virtual void OnRender() override;
27};
28
29#endif
Definition: component.h:20
Definition: debughud.h:10
float m_OldVelrampStart
Definition: debughud.h:19
CGraph m_ZoomedInGraph
Definition: debughud.h:16
virtual void OnRender() override
Definition: debughud.cpp:262
void RenderHint()
Definition: debughud.cpp:246
void RenderTuning()
Definition: debughud.cpp:83
float m_OldVelrampRange
Definition: debughud.h:20
float m_SpeedTurningPoint
Definition: debughud.h:17
virtual int Sizeof() const override
Definition: debughud.h:25
float m_OldVelrampCurvature
Definition: debughud.h:21
CGraph m_RampGraph
Definition: debughud.h:15
float MiddleOfZoomedInGraph
Definition: debughud.h:18
void RenderNetCorrections()
Definition: debughud.cpp:23
CDebugHud()
Definition: debughud.cpp:17
Definition: graph.h:17