1#ifndef GAME_EDITOR_COMPONENT_H
2#define GAME_EDITOR_COMPONENT_H
Definition: component.h:9
void RegisterSubComponent(CEditorComponent &Component)
Definition: component.cpp:21
std::vector< std::reference_wrapper< CEditorComponent > > m_vSubComponents
Definition: component.h:28
void InitSubComponents()
Definition: component.cpp:13
virtual bool OnInput(const IInput::CEvent &Event) override
Definition: component.cpp:3
Definition: editor_object.h:22