1#ifndef GAME_EDITOR_COMPONENT_H
2#define GAME_EDITOR_COMPONENT_H
Definition component.h:13
virtual bool OnInput(const IInput::CEvent &Event)
Definition component.cpp:17
virtual void OnReset()
Definition component.cpp:9
void RegisterSubComponent(CEditorComponent &Component)
Definition component.cpp:43
virtual void OnMapLoad()
Definition component.cpp:13
void OnInit(CEditor *pEditor) override
Definition component.cpp:3
std::vector< std::reference_wrapper< CEditorComponent > > m_vSubComponents
Definition component.h:43
void InitSubComponents()
Definition component.cpp:35
virtual void OnUpdate()
Definition component.cpp:31
Definition editor_object.h:19