21 virtual bool Load(
const char *pFilename,
int StorageType) = 0;
22 virtual bool Save(
const char *pFilename) = 0;
virtual void OnActivate()=0
virtual void ResetMentions()=0
virtual bool HandleMapDrop(const char *pFilename, int StorageType)=0
virtual void OnRender()=0
virtual void OnDialogClose()=0
virtual bool Save(const char *pFilename)=0
virtual void OnWindowResize()=0
virtual void OnUpdate()=0
virtual bool HasUnsavedData() const =0
virtual void OnIngameMoved()=0
virtual void ResetIngameMoved()=0
virtual bool Load(const char *pFilename, int StorageType)=0
virtual void UpdateMentions()=0
IEditor * CreateEditor()
Definition: editor.cpp:9210
#define MACRO_INTERFACE(Name)
Definition: kernel.h:25