#include <editor.h>
◆ HandleMapDrop()
| virtual bool IEditor::HandleMapDrop |
( |
const char * | pFilename, |
|
|
int | StorageType ) |
|
pure virtual |
◆ HasUnsavedData()
| virtual bool IEditor::HasUnsavedData |
( |
| ) |
const |
|
pure virtual |
◆ Init()
| virtual void IEditor::Init |
( |
| ) |
|
|
pure virtual |
◆ InterfaceName()
| const char * IEditor::InterfaceName |
( |
| ) |
|
|
inlinestatic |
◆ Load()
| virtual bool IEditor::Load |
( |
const char * | pFilename, |
|
|
int | StorageType ) |
|
pure virtual |
◆ OnActivate()
| virtual void IEditor::OnActivate |
( |
| ) |
|
|
pure virtual |
◆ OnClose()
| virtual void IEditor::OnClose |
( |
| ) |
|
|
pure virtual |
◆ OnIngameMoved()
| virtual void IEditor::OnIngameMoved |
( |
| ) |
|
|
pure virtual |
◆ OnRender()
| virtual void IEditor::OnRender |
( |
| ) |
|
|
pure virtual |
◆ OnUpdate()
| virtual void IEditor::OnUpdate |
( |
| ) |
|
|
pure virtual |
◆ OnWindowResize()
| virtual void IEditor::OnWindowResize |
( |
| ) |
|
|
pure virtual |
◆ ResetIngameMoved()
| virtual void IEditor::ResetIngameMoved |
( |
| ) |
|
|
pure virtual |
◆ ResetMentions()
| virtual void IEditor::ResetMentions |
( |
| ) |
|
|
pure virtual |
◆ Save()
| virtual bool IEditor::Save |
( |
const char * | pFilename | ) |
|
|
pure virtual |
◆ UpdateMentions()
| virtual void IEditor::UpdateMentions |
( |
| ) |
|
|
pure virtual |
The documentation for this class was generated from the following file: