#include <editor.h>
◆ ~IEditor()
virtual IEditor::~IEditor |
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inlinevirtual |
◆ HandleMapDrop()
virtual bool IEditor::HandleMapDrop |
( |
const char * |
pFilename, |
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int |
StorageType |
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) |
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pure virtual |
◆ HasUnsavedData()
virtual bool IEditor::HasUnsavedData |
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const |
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pure virtual |
◆ Init()
virtual void IEditor::Init |
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pure virtual |
◆ InterfaceName()
static const char * IEditor::InterfaceName |
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inlinestatic |
◆ Load()
virtual bool IEditor::Load |
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const char * |
pFilename, |
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int |
StorageType |
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) |
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pure virtual |
◆ OnActivate()
virtual void IEditor::OnActivate |
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pure virtual |
◆ OnClose()
virtual void IEditor::OnClose |
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pure virtual |
◆ OnDialogClose()
virtual void IEditor::OnDialogClose |
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pure virtual |
◆ OnIngameMoved()
virtual void IEditor::OnIngameMoved |
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pure virtual |
◆ OnRender()
virtual void IEditor::OnRender |
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pure virtual |
◆ OnUpdate()
virtual void IEditor::OnUpdate |
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pure virtual |
◆ OnWindowResize()
virtual void IEditor::OnWindowResize |
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pure virtual |
◆ ResetIngameMoved()
virtual void IEditor::ResetIngameMoved |
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pure virtual |
◆ ResetMentions()
virtual void IEditor::ResetMentions |
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pure virtual |
◆ Save()
virtual bool IEditor::Save |
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const char * |
pFilename | ) |
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pure virtual |
◆ UpdateMentions()
virtual void IEditor::UpdateMentions |
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pure virtual |
The documentation for this class was generated from the following file: