1#ifndef GAME_EDITOR_MAPITEMS_SOUND_H
2#define GAME_EDITOR_MAPITEMS_SOUND_H
Definition: component.h:9
void * m_pData
Definition: sound.h:16
unsigned m_DataSize
Definition: sound.h:17
~CEditorSound()
Definition: sound.cpp:10
CEditorSound(CEditor *pEditor)
Definition: sound.cpp:5
char m_aName[IO_MAX_PATH_LENGTH]
Definition: sound.h:14
int m_SoundId
Definition: sound.h:13
@ IO_MAX_PATH_LENGTH
Definition: types.h:43