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sound.h
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#ifndef GAME_EDITOR_MAPITEMS_SOUND_H
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#define GAME_EDITOR_MAPITEMS_SOUND_H
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#include <
base/types.h
>
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#include <
game/editor/map_object.h
>
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class
CEditorSound
:
public
CMapObject
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{
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public
:
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explicit
CEditorSound
(
CEditorMap
*pMap);
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~CEditorSound
()
override
;
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int
m_SoundId
= -1;
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char
m_aName
[
IO_MAX_PATH_LENGTH
] =
""
;
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void
*
m_pData
=
nullptr
;
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unsigned
m_DataSize
= 0;
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};
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#endif
CEditorMap
Definition
map.h:64
CEditorSound::m_pData
void * m_pData
Definition
sound.h:17
CEditorSound::m_DataSize
unsigned m_DataSize
Definition
sound.h:18
CEditorSound::CEditorSound
CEditorSound(CEditorMap *pMap)
Definition
sound.cpp:5
CEditorSound::m_aName
char m_aName[IO_MAX_PATH_LENGTH]
Definition
sound.h:15
CEditorSound::m_SoundId
int m_SoundId
Definition
sound.h:14
CMapObject::CMapObject
CMapObject(CEditorMap *pMap)
Definition
map_object.cpp:6
IO_MAX_PATH_LENGTH
constexpr auto IO_MAX_PATH_LENGTH
Definition
types.h:26
map_object.h
types.h
src
game
editor
mapitems
sound.h
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