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sound.h
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1#ifndef GAME_EDITOR_MAPITEMS_SOUND_H
2#define GAME_EDITOR_MAPITEMS_SOUND_H
3
4#include <base/types.h>
6
8{
9public:
10 explicit CEditorSound(CEditor *pEditor);
12
13 int m_SoundId = -1;
15
16 void *m_pData = nullptr;
17 unsigned m_DataSize = 0;
18};
19
20#endif
Definition: component.h:9
Definition: sound.h:8
void * m_pData
Definition: sound.h:16
unsigned m_DataSize
Definition: sound.h:17
~CEditorSound()
Definition: sound.cpp:10
CEditorSound(CEditor *pEditor)
Definition: sound.cpp:5
char m_aName[IO_MAX_PATH_LENGTH]
Definition: sound.h:14
int m_SoundId
Definition: sound.h:13
Definition: editor.h:276
@ IO_MAX_PATH_LENGTH
Definition: types.h:43