- s -
- SEASON_AUTUMN : system.h
- SEASON_EASTER : system.h
- SEASON_HALLOWEEN : system.h
- SEASON_NEWYEAR : system.h
- SEASON_SPRING : system.h
- SEASON_SUMMER : system.h
- SEASON_WINTER : system.h
- SEASON_XMAS : system.h
- SERVER_DEMO_CLIENT : server.h
- SERVER_FLAG_PASSWORD : protocol.h
- SERVER_FLAG_TIMESCORE : protocol.h
- SERVER_MAX_CLIENTS : protocol.h
- SERVER_TICK_SPEED : protocol.h
- SERVERCAP_CURVERSION : protocol_ex.h
- SERVERCAPFLAG_ALLOWDUMMY : protocol_ex.h
- SERVERCAPFLAG_ANYPLAYERFLAG : protocol_ex.h
- SERVERCAPFLAG_CHATTIMEOUTCODE : protocol_ex.h
- SERVERCAPFLAG_DDNET : protocol_ex.h
- SERVERCAPFLAG_PINGEX : protocol_ex.h
- SERVERCAPFLAG_SYNCWEAPONINPUT : protocol_ex.h
- SERVERINFO_64_LEGACY : masterserver.h
- SERVERINFO_EXTENDED : masterserver.h
- SERVERINFO_EXTENDED_MORE : masterserver.h
- SERVERINFO_INGAME : masterserver.h
- SERVERINFO_LEVEL_MAX : protocol.h
- SERVERINFO_LEVEL_MIN : protocol.h
- SERVERINFO_MAX_CLIENTS : protocol.h
- SERVERINFO_VANILLA : masterserver.h
- SHA256_DIGEST_LENGTH : hash.h
- SHA256_MAXSTRSIZE : hash.h
- SHOW_OTHERS_NOT_SET : gamecore.h
- SHOW_OTHERS_OFF : gamecore.h
- SHOW_OTHERS_ON : gamecore.h
- SHOW_OTHERS_ONLY_TEAM : gamecore.h
- SOUND_BODY_LAND : protocol.h
- SOUND_CHAT_CLIENT : protocol.h
- SOUND_CHAT_HIGHLIGHT : protocol.h
- SOUND_CHAT_SERVER : protocol.h
- SOUND_CTF_CAPTURE : protocol.h
- SOUND_CTF_DROP : protocol.h
- SOUND_CTF_GRAB_EN : protocol.h
- SOUND_CTF_GRAB_PL : protocol.h
- SOUND_CTF_RETURN : protocol.h
- SOUND_GRENADE_EXPLODE : protocol.h
- SOUND_GRENADE_FIRE : protocol.h
- SOUND_GUN_FIRE : protocol.h
- SOUND_HAMMER_FIRE : protocol.h
- SOUND_HAMMER_HIT : protocol.h
- SOUND_HIT : protocol.h
- SOUND_HOOK_ATTACH_GROUND : protocol.h
- SOUND_HOOK_ATTACH_PLAYER : protocol.h
- SOUND_HOOK_LOOP : protocol.h
- SOUND_HOOK_NOATTACH : protocol.h
- SOUND_LASER_BOUNCE : protocol.h
- SOUND_LASER_FIRE : protocol.h
- SOUND_MENU : protocol.h
- SOUND_NINJA_FIRE : protocol.h
- SOUND_NINJA_HIT : protocol.h
- SOUND_PICKUP_ARMOR : protocol.h
- SOUND_PICKUP_GRENADE : protocol.h
- SOUND_PICKUP_HEALTH : protocol.h
- SOUND_PICKUP_NINJA : protocol.h
- SOUND_PICKUP_SHOTGUN : protocol.h
- SOUND_PLAYER_AIRJUMP : protocol.h
- SOUND_PLAYER_DIE : protocol.h
- SOUND_PLAYER_JUMP : protocol.h
- SOUND_PLAYER_PAIN_LONG : protocol.h
- SOUND_PLAYER_PAIN_SHORT : protocol.h
- SOUND_PLAYER_SKID : protocol.h
- SOUND_PLAYER_SPAWN : protocol.h
- SOUND_SHOTGUN_FIRE : protocol.h
- SOUND_TEE_CRY : protocol.h
- SOUND_WEAPON_NOAMMO : protocol.h
- SOUND_WEAPON_SPAWN : protocol.h
- SOUND_WEAPON_SWITCH : protocol.h
- SPEC_FOLLOW : protocol.h
- SPEC_FREEVIEW : protocol.h
- SPRITE_ARMOR_EMPTY : client_data.h, server_data.h
- SPRITE_ARMOR_FULL : client_data.h, server_data.h
- SPRITE_AUDIO_SOURCE : client_data.h, server_data.h
- SPRITE_DEVILTEE : client_data.h, server_data.h
- SPRITE_DOTDOT : client_data.h, server_data.h
- SPRITE_DROP : client_data.h, server_data.h
- SPRITE_EXCLAMATION : client_data.h, server_data.h
- SPRITE_EYES : client_data.h, server_data.h
- SPRITE_FLAG_BLUE : client_data.h, server_data.h
- SPRITE_FLAG_FLIP_X : render.h
- SPRITE_FLAG_FLIP_Y : render.h
- SPRITE_FLAG_RED : client_data.h, server_data.h
- SPRITE_GHOST : client_data.h, server_data.h
- SPRITE_GUIBUTTON_HOVER : client_data.h, server_data.h
- SPRITE_GUIBUTTON_OFF : client_data.h, server_data.h
- SPRITE_GUIBUTTON_ON : server_data.h, client_data.h
- SPRITE_GUIICON_EMOTICON_MUTE : client_data.h, server_data.h
- SPRITE_GUIICON_FRIEND : client_data.h, server_data.h
- SPRITE_GUIICON_MUTE : client_data.h, server_data.h
- SPRITE_HEALTH_EMPTY : client_data.h, server_data.h
- SPRITE_HEALTH_FULL : client_data.h, server_data.h
- SPRITE_HEARTS : client_data.h, server_data.h
- SPRITE_HOOK_CHAIN : client_data.h, server_data.h
- SPRITE_HOOK_HEAD : client_data.h, server_data.h
- SPRITE_HOOK_STRONG : client_data.h, server_data.h
- SPRITE_HOOK_WEAK : server_data.h, client_data.h
- SPRITE_HUD_AIRJUMP : client_data.h, server_data.h
- SPRITE_HUD_AIRJUMP_EMPTY : client_data.h, server_data.h
- SPRITE_HUD_COLLISION_DISABLED : client_data.h, server_data.h
- SPRITE_HUD_DEEP_FROZEN : client_data.h, server_data.h
- SPRITE_HUD_DUMMY_COPY : server_data.h, client_data.h
- SPRITE_HUD_DUMMY_HAMMER : client_data.h, server_data.h
- SPRITE_HUD_ENDLESS_HOOK : client_data.h, server_data.h
- SPRITE_HUD_ENDLESS_JUMP : client_data.h, server_data.h
- SPRITE_HUD_FREEZE_BAR_EMPTY : client_data.h, server_data.h
- SPRITE_HUD_FREEZE_BAR_EMPTY_RIGHT : client_data.h, server_data.h
- SPRITE_HUD_FREEZE_BAR_FULL : server_data.h, client_data.h
- SPRITE_HUD_FREEZE_BAR_FULL_LEFT : client_data.h, server_data.h
- SPRITE_HUD_GRENADE_HIT_DISABLED : client_data.h, server_data.h
- SPRITE_HUD_GUN_HIT_DISABLED : client_data.h, server_data.h
- SPRITE_HUD_HAMMER_HIT_DISABLED : client_data.h, server_data.h
- SPRITE_HUD_HOOK_HIT_DISABLED : server_data.h, client_data.h
- SPRITE_HUD_JETPACK : client_data.h, server_data.h
- SPRITE_HUD_LASER_HIT_DISABLED : client_data.h, server_data.h
- SPRITE_HUD_LIVE_FROZEN : client_data.h, server_data.h
- SPRITE_HUD_NINJA_BAR_EMPTY : client_data.h, server_data.h
- SPRITE_HUD_NINJA_BAR_EMPTY_RIGHT : client_data.h, server_data.h
- SPRITE_HUD_NINJA_BAR_FULL : client_data.h, server_data.h
- SPRITE_HUD_NINJA_BAR_FULL_LEFT : client_data.h, server_data.h
- SPRITE_HUD_PRACTICE_MODE : client_data.h, server_data.h
- SPRITE_HUD_SHOTGUN_HIT_DISABLED : client_data.h, server_data.h
- SPRITE_HUD_SOLO : client_data.h, server_data.h
- SPRITE_HUD_TELEPORT_GRENADE : server_data.h, client_data.h
- SPRITE_HUD_TELEPORT_GUN : client_data.h, server_data.h
- SPRITE_HUD_TELEPORT_LASER : client_data.h, server_data.h
- SPRITE_MUSIC : client_data.h, server_data.h
- SPRITE_OOP : client_data.h, server_data.h
- SPRITE_PART1 : client_data.h, server_data.h
- SPRITE_PART2 : client_data.h, server_data.h
- SPRITE_PART3 : client_data.h, server_data.h
- SPRITE_PART4 : server_data.h, client_data.h
- SPRITE_PART5 : client_data.h, server_data.h
- SPRITE_PART6 : client_data.h, server_data.h
- SPRITE_PART7 : client_data.h, server_data.h
- SPRITE_PART8 : client_data.h, server_data.h
- SPRITE_PART9 : client_data.h, server_data.h
- SPRITE_PART_AIRJUMP : client_data.h, server_data.h
- SPRITE_PART_BALL : client_data.h, server_data.h
- SPRITE_PART_EXPL01 : client_data.h, server_data.h
- SPRITE_PART_HIT01 : client_data.h, server_data.h
- SPRITE_PART_SHELL : server_data.h, client_data.h
- SPRITE_PART_SLICE : client_data.h, server_data.h
- SPRITE_PART_SMOKE : client_data.h, server_data.h
- SPRITE_PART_SNOWFLAKE : client_data.h, server_data.h
- SPRITE_PART_SPLAT01 : client_data.h, server_data.h
- SPRITE_PART_SPLAT02 : server_data.h, client_data.h
- SPRITE_PART_SPLAT03 : client_data.h, server_data.h
- SPRITE_PICKUP_ARMOR : client_data.h, server_data.h
- SPRITE_PICKUP_ARMOR_GRENADE : client_data.h, server_data.h
- SPRITE_PICKUP_ARMOR_LASER : client_data.h, server_data.h
- SPRITE_PICKUP_ARMOR_NINJA : client_data.h, server_data.h
- SPRITE_PICKUP_ARMOR_SHOTGUN : server_data.h, client_data.h
- SPRITE_PICKUP_GRENADE : client_data.h, server_data.h
- SPRITE_PICKUP_GUN : client_data.h, server_data.h
- SPRITE_PICKUP_HAMMER : client_data.h, server_data.h
- SPRITE_PICKUP_HEALTH : client_data.h, server_data.h
- SPRITE_PICKUP_LASER : server_data.h, client_data.h
- SPRITE_PICKUP_NINJA : client_data.h, server_data.h
- SPRITE_PICKUP_SHOTGUN : client_data.h, server_data.h
- SPRITE_QUESTION : client_data.h, server_data.h
- SPRITE_SORRY : client_data.h, server_data.h
- SPRITE_SPEEDUP_ARROW : client_data.h, server_data.h
- SPRITE_SPLATTEE : client_data.h, server_data.h
- SPRITE_STAR1 : client_data.h, server_data.h
- SPRITE_STAR2 : client_data.h, server_data.h
- SPRITE_STAR3 : client_data.h, server_data.h
- SPRITE_SUSHI : client_data.h, server_data.h
- SPRITE_TEE_BODY : server_data.h, client_data.h
- SPRITE_TEE_BODY_OUTLINE : client_data.h, server_data.h
- SPRITE_TEE_EYE_ANGRY : client_data.h, server_data.h
- SPRITE_TEE_EYE_DEAD : client_data.h, server_data.h
- SPRITE_TEE_EYE_HAPPY : client_data.h, server_data.h
- SPRITE_TEE_EYE_NORMAL : client_data.h, server_data.h
- SPRITE_TEE_EYE_PAIN : client_data.h, server_data.h
- SPRITE_TEE_EYE_SURPRISE : server_data.h, client_data.h
- SPRITE_TEE_FOOT : client_data.h, server_data.h
- SPRITE_TEE_FOOT_OUTLINE : client_data.h, server_data.h
- SPRITE_TEE_HAND : client_data.h, server_data.h
- SPRITE_TEE_HAND_OUTLINE : client_data.h, server_data.h
- SPRITE_WEAPON_GRENADE_BODY : server_data.h, client_data.h
- SPRITE_WEAPON_GRENADE_CURSOR : client_data.h, server_data.h
- SPRITE_WEAPON_GRENADE_PROJ : client_data.h, server_data.h
- SPRITE_WEAPON_GUN_BODY : client_data.h, server_data.h
- SPRITE_WEAPON_GUN_CURSOR : client_data.h, server_data.h
- SPRITE_WEAPON_GUN_MUZZLE1 : client_data.h, server_data.h
- SPRITE_WEAPON_GUN_MUZZLE2 : client_data.h, server_data.h
- SPRITE_WEAPON_GUN_MUZZLE3 : client_data.h, server_data.h
- SPRITE_WEAPON_GUN_PROJ : client_data.h, server_data.h
- SPRITE_WEAPON_HAMMER_BODY : client_data.h, server_data.h
- SPRITE_WEAPON_HAMMER_CURSOR : client_data.h, server_data.h
- SPRITE_WEAPON_HAMMER_PROJ : client_data.h, server_data.h
- SPRITE_WEAPON_LASER_BODY : client_data.h, server_data.h
- SPRITE_WEAPON_LASER_CURSOR : client_data.h, server_data.h
- SPRITE_WEAPON_LASER_PROJ : client_data.h, server_data.h
- SPRITE_WEAPON_NINJA_BODY : client_data.h, server_data.h
- SPRITE_WEAPON_NINJA_CURSOR : client_data.h, server_data.h
- SPRITE_WEAPON_NINJA_MUZZLE1 : server_data.h, client_data.h
- SPRITE_WEAPON_NINJA_MUZZLE2 : client_data.h, server_data.h
- SPRITE_WEAPON_NINJA_MUZZLE3 : client_data.h, server_data.h
- SPRITE_WEAPON_NINJA_PROJ : client_data.h, server_data.h
- SPRITE_WEAPON_SHOTGUN_BODY : client_data.h, server_data.h
- SPRITE_WEAPON_SHOTGUN_CURSOR : server_data.h, client_data.h
- SPRITE_WEAPON_SHOTGUN_MUZZLE1 : client_data.h, server_data.h
- SPRITE_WEAPON_SHOTGUN_MUZZLE2 : client_data.h, server_data.h
- SPRITE_WEAPON_SHOTGUN_MUZZLE3 : client_data.h, server_data.h
- SPRITE_WEAPON_SHOTGUN_PROJ : client_data.h, server_data.h
- SPRITE_WTF : client_data.h, server_data.h
- SPRITE_ZOMG : client_data.h, server_data.h
- SPRITE_ZZZ : client_data.h, server_data.h
- STR_TEAM_BLUE : sixup_translate_game.cpp
- STR_TEAM_GAME : sixup_translate_game.cpp
- STR_TEAM_RED : sixup_translate_game.cpp
- STR_TEAM_SPECTATORS : sixup_translate_game.cpp
- SV_TEAM_ALLOWED : teamscore.h
- SV_TEAM_FORBIDDEN : teamscore.h
- SV_TEAM_FORCED_SOLO : teamscore.h
- SV_TEAM_MANDATORY : teamscore.h