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#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
class | CGLSLCompiler |
struct | CGLSLCompiler::SGLSLCompilerDefine |
Enumerations | |
enum | EGLSLShaderCompilerType { GLSL_SHADER_COMPILER_TYPE_VERTEX = 0 , GLSL_SHADER_COMPILER_TYPE_FRAGMENT } |