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layer_front.h
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1#ifndef GAME_EDITOR_MAPITEMS_LAYER_FRONT_H
2#define GAME_EDITOR_MAPITEMS_LAYER_FRONT_H
3
4#include "layer_tiles.h"
5
6class CLayerFront : public CLayerTiles
7{
8public:
9 CLayerFront(CEditor *pEditor, int w, int h);
10
11 void Resize(int NewW, int NewH) override;
12 void SetTile(int x, int y, CTile Tile) override;
13 const char *TypeName() const override;
14};
15
16#endif
Definition: editor.h:276
Definition: layer_front.h:7
void Resize(int NewW, int NewH) override
Definition: layer_front.cpp:34
CLayerFront(CEditor *pEditor, int w, int h)
Definition: layer_front.cpp:3
void SetTile(int x, int y, CTile Tile) override
Definition: layer_front.cpp:10
const char * TypeName() const override
Definition: layer_front.cpp:44
Definition: layer_tiles.h:35
Definition: mapitems.h:236