1#ifndef GAME_EDITOR_MAPITEMS_LAYER_FRONT_H
2#define GAME_EDITOR_MAPITEMS_LAYER_FRONT_H
12 void Resize(
int NewW,
int NewH)
override;
13 [[nodiscard]]
bool IsEmpty()
const override;
15 const char *
TypeName()
const override;
CLayerFront(CEditorMap *pMap, int w, int h)
Definition layer_front.cpp:3
void Resize(int NewW, int NewH) override
Definition layer_front.cpp:31
bool IsEmpty() const override
Definition layer_front.cpp:41
void SetTile(int x, int y, CTile Tile) override
Definition layer_front.cpp:10
const char * TypeName() const override
Definition layer_front.cpp:61
CLayerTiles(CEditorMap *pMap, int w, int h)
Definition layer_tiles.cpp:18
Definition mapitems.h:351