DDraceNetwork Docs
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#include <game/editor/editor_trackers.h>
#include <game/editor/enums.h>
#include <map>
#include "layer.h"
Go to the source code of this file.
Classes | |
struct | STileStateChange |
struct | RECTi |
class | CLayerTiles |
struct | CLayerTiles::SCommonPropState |
Typedefs | |
template<typename T > | |
using | EditorTileStateChangeHistory = std::map< int, std::map< int, T > > |
Enumerations | |
enum | { DIRECTION_LEFT = 0 , DIRECTION_RIGHT , DIRECTION_UP , DIRECTION_DOWN } |
using EditorTileStateChangeHistory = std::map<int, std::map<int, T> > |