DDraceNetwork Docs
layer_tiles.h File Reference
#include <game/editor/editor_trackers.h>
#include <game/editor/enums.h>
#include <map>
#include "layer.h"
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Classes

struct  STileStateChange
 
struct  RECTi
 
class  CLayerTiles
 
struct  CLayerTiles::SCommonPropState
 

Typedefs

template<typename T >
using EditorTileStateChangeHistory = std::map< int, std::map< int, T > >
 

Enumerations

enum  { DIRECTION_LEFT = 0 , DIRECTION_RIGHT , DIRECTION_UP , DIRECTION_DOWN }
 

Typedef Documentation

◆ EditorTileStateChangeHistory

template<typename T >
using EditorTileStateChangeHistory = std::map<int, std::map<int, T> >

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
DIRECTION_LEFT 
DIRECTION_RIGHT 
DIRECTION_UP 
DIRECTION_DOWN