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layer_game.h
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1#ifndef GAME_EDITOR_MAPITEMS_LAYER_GAME_H
2#define GAME_EDITOR_MAPITEMS_LAYER_GAME_H
3
4#include "layer_tiles.h"
5
6class CLayerGame : public CLayerTiles
7{
8public:
9 CLayerGame(CEditor *pEditor, int w, int h);
11
12 CTile GetTile(int x, int y) override;
13 void SetTile(int x, int y, CTile Tile) override;
14 const char *TypeName() const override;
15
17};
18
19#endif
Definition: editor.h:276
Definition: layer_game.h:7
const char * TypeName() const override
Definition: layer_game.cpp:71
CTile GetTile(int x, int y) override
Definition: layer_game.cpp:16
CUi::EPopupMenuFunctionResult RenderProperties(CUIRect *pToolbox) override
Definition: layer_game.cpp:64
CLayerGame(CEditor *pEditor, int w, int h)
Definition: layer_game.cpp:7
void SetTile(int x, int y, CTile Tile) override
Definition: layer_game.cpp:29
Definition: layer_tiles.h:35
Definition: mapitems.h:236
Definition: ui_rect.h:11
EPopupMenuFunctionResult
Definition: ui.h:289