16 void Init(
IMap *pMap,
bool GameOnly);
CMapItemLayerTilemap * TeleLayer() const
Definition: layers.h:29
int NumGroups() const
Definition: layers.h:19
CLayers()
Definition: layers.cpp:9
int m_GroupsNum
Definition: layers.h:36
CMapItemLayerTilemap * m_pGameLayer
Definition: layers.h:42
CMapItemLayerTilemap * GameLayer() const
Definition: layers.h:23
int m_LayersNum
Definition: layers.h:38
int NumLayers() const
Definition: layers.h:20
IMap * Map() const
Definition: layers.h:21
CMapItemGroup * GetGroup(int Index) const
Definition: layers.cpp:171
IMap * m_pMap
Definition: layers.h:43
CMapItemLayerTilemap * m_pTuneLayer
Definition: layers.h:49
CMapItemLayerTilemap * m_pTeleLayer
Definition: layers.h:45
int m_LayersStart
Definition: layers.h:39
CMapItemGroup * GameGroup() const
Definition: layers.h:22
CMapItemLayerTilemap * SpeedupLayer() const
Definition: layers.h:30
CMapItemLayerTilemap * TuneLayer() const
Definition: layers.h:33
CMapItemLayerTilemap * m_pFrontLayer
Definition: layers.h:47
void Init(IMap *pMap, bool GameOnly)
Definition: layers.cpp:14
CMapItemGroup * m_pGameGroup
Definition: layers.h:41
void InitTilemapSkip()
Definition: layers.cpp:139
int m_GroupsStart
Definition: layers.h:37
CMapItemLayerTilemap * SwitchLayer() const
Definition: layers.h:32
void Unload()
Definition: layers.cpp:121
CMapItemLayerTilemap * m_pSpeedupLayer
Definition: layers.h:46
CMapItemLayerTilemap * FrontLayer() const
Definition: layers.h:31
CMapItemLayerTilemap * m_pSwitchLayer
Definition: layers.h:48
CMapItemLayer * GetLayer(int Index) const
Definition: layers.cpp:176
Definition: mapitems.h:298
Definition: mapitems.h:321
Definition: mapitems.h:314