DDraceNetwork Documentation
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mapitems.cpp File Reference
#include <game/mapitems.h>
Include dependency graph for mapitems.cpp:

Functions

bool IsValidGameTile (int Index)
bool IsValidFrontTile (int Index)
bool IsValidTeleTile (int Index)
bool IsTeleTileCheckpoint (int Index)
bool IsTeleTileNumberUsed (int Index, bool Checkpoint)
bool IsTeleTileNumberUsedAny (int Index)
bool IsValidSpeedupTile (int Index)
bool IsValidSwitchTile (int Index)
bool IsSwitchTileFlagsUsed (int Index)
bool IsSwitchTileNumberUsed (int Index)
bool IsSwitchTileDelayUsed (int Index)
bool IsValidTuneTile (int Index)
bool IsValidEntity (int Index)
bool IsRotatableTile (int Index)
bool IsCreditsTile (int TileIndex)
int PackColor (const CColor &Color)
CColor UnpackColor (int PackedColor)

Function Documentation

◆ IsCreditsTile()

bool IsCreditsTile ( int TileIndex)

◆ IsRotatableTile()

bool IsRotatableTile ( int Index)

◆ IsSwitchTileDelayUsed()

bool IsSwitchTileDelayUsed ( int Index)

◆ IsSwitchTileFlagsUsed()

bool IsSwitchTileFlagsUsed ( int Index)

◆ IsSwitchTileNumberUsed()

bool IsSwitchTileNumberUsed ( int Index)

◆ IsTeleTileCheckpoint()

bool IsTeleTileCheckpoint ( int Index)

◆ IsTeleTileNumberUsed()

bool IsTeleTileNumberUsed ( int Index,
bool Checkpoint )

◆ IsTeleTileNumberUsedAny()

bool IsTeleTileNumberUsedAny ( int Index)

◆ IsValidEntity()

bool IsValidEntity ( int Index)

◆ IsValidFrontTile()

bool IsValidFrontTile ( int Index)

◆ IsValidGameTile()

bool IsValidGameTile ( int Index)

◆ IsValidSpeedupTile()

bool IsValidSpeedupTile ( int Index)

◆ IsValidSwitchTile()

bool IsValidSwitchTile ( int Index)

◆ IsValidTeleTile()

bool IsValidTeleTile ( int Index)

◆ IsValidTuneTile()

bool IsValidTuneTile ( int Index)

◆ PackColor()

int PackColor ( const CColor & Color)

◆ UnpackColor()

CColor UnpackColor ( int PackedColor)