3#ifndef GAME_CLIENT_PROJECTILE_DATA_H
4#define GAME_CLIENT_PROJECTILE_DATA_H
Definition gameworld.h:18
Definition projectile_data.h:14
int m_TuneZone
Definition projectile_data.h:28
vec2 m_StartPos
Definition projectile_data.h:16
bool m_Explosive
Definition projectile_data.h:23
vec2 m_StartVel
Definition projectile_data.h:17
bool m_Freeze
Definition projectile_data.h:25
int m_Bouncing
Definition projectile_data.h:24
bool m_ExtraInfo
Definition projectile_data.h:20
int m_SwitchNumber
Definition projectile_data.h:26
int m_StartTick
Definition projectile_data.h:19
int m_Owner
Definition projectile_data.h:22
int m_Type
Definition projectile_data.h:18
CProjectileData ExtractProjectileInfoDDNet(const CNetObj_DDNetProjectile *pProj)
Definition projectile_data.cpp:72
CProjectileData ExtractProjectileInfo(int NetObjType, const void *pData, class CGameWorld *pGameWorld, const CNetObj_EntityEx *pEntEx)
Definition projectile_data.cpp:18
CProjectileData ExtractProjectileInfoDDRace(const CNetObj_DDRaceProjectile *pProj, class CGameWorld *pGameWorld, const CNetObj_EntityEx *pEntEx)
Definition projectile_data.cpp:45
void DemoObjectRemoveExtraProjectileInfo(CNetObj_Projectile *pProj)
Definition projectile_data.cpp:108
Definition protocol.h:625
Definition protocol.h:599
Definition protocol.h:745
Definition protocol.h:438
vector2_base< float > vec2
Definition vmath.h:161