#include <projectile_data.h>
◆ m_Bouncing
int CProjectileData::m_Bouncing |
◆ m_Explosive
bool CProjectileData::m_Explosive |
◆ m_ExtraInfo
bool CProjectileData::m_ExtraInfo |
◆ m_Freeze
bool CProjectileData::m_Freeze |
◆ m_Owner
int CProjectileData::m_Owner |
◆ m_StartPos
vec2 CProjectileData::m_StartPos |
◆ m_StartTick
int CProjectileData::m_StartTick |
◆ m_StartVel
vec2 CProjectileData::m_StartVel |
◆ m_SwitchNumber
int CProjectileData::m_SwitchNumber |
◆ m_TuneZone
int CProjectileData::m_TuneZone |
◆ m_Type
int CProjectileData::m_Type |
The documentation for this class was generated from the following file: