1#ifndef GAME_EDITOR_PROOF_MODE_H
2#define GAME_EDITOR_PROOF_MODE_H
Definition component.h:13
Definition proof_mode.h:11
bool IsModeMenu() const
Definition proof_mode.cpp:215
const char * MenuBackgroundPositionName(int MenuProofIndex) const
Definition proof_mode.cpp:260
void SetModeIngame()
Definition proof_mode.cpp:230
EProofBorder m_ProofBorders
Definition proof_mode.h:39
void RenderScreenSizes()
Definition proof_mode.cpp:92
void InitMenuBackgroundPositions()
Definition proof_mode.cpp:57
EProofBorder
Definition proof_mode.h:34
@ MENU
Definition proof_mode.h:37
@ OFF
Definition proof_mode.h:35
@ INGAME
Definition proof_mode.h:36
void OnReset() override
Definition proof_mode.cpp:15
std::vector< vec2 > m_vMenuBackgroundPositions
Definition proof_mode.h:42
int CurrentMenuProofIndex() const
Definition proof_mode.cpp:240
void OnInit(CEditor *pEditor) override
Definition proof_mode.cpp:7
int m_CurrentMenuProofIndex
Definition proof_mode.h:41
void OnMapLoad() override
Definition proof_mode.cpp:21
bool IsEnabled() const
Definition proof_mode.cpp:210
vec2 CurrentMenuBackgroundPosition() const
Definition proof_mode.cpp:255
const std::vector< vec2 > & MenuBackgroundPositions() const
Definition proof_mode.cpp:250
void SetCurrentMenuProofIndex(int MenuProofIndex)
Definition proof_mode.cpp:245
const std::vector< int > & MenuBackgroundCollisions(int MenuProofIndex) const
Definition proof_mode.cpp:265
std::vector< const char * > m_vpMenuBackgroundPositionNames
Definition proof_mode.h:43
void InitMenuBackgroundPositionNames()
Definition proof_mode.cpp:26
std::vector< std::vector< int > > m_vvMenuBackgroundCollisions
Definition proof_mode.h:44
void SetModeMenu()
Definition proof_mode.cpp:235
bool IsModeIngame() const
Definition proof_mode.cpp:220
void Toggle()
Definition proof_mode.cpp:225
vector2_base< float > vec2
Definition vmath.h:161