1#ifndef GAME_EDITOR_PROOF_MODE_H
2#define GAME_EDITOR_PROOF_MODE_H
Definition: component.h:9
Definition: proof_mode.h:7
bool IsModeMenu() const
Definition: proof_mode.cpp:223
std::vector< std::vector< int > > m_vMenuBackgroundCollisions
Definition: proof_mode.h:32
void SetModeIngame()
Definition: proof_mode.cpp:238
EProofBorder m_ProofBorders
Definition: proof_mode.h:27
void RenderScreenSizes()
Definition: proof_mode.cpp:93
EProofBorder
Definition: proof_mode.h:22
@ PROOF_BORDER_INGAME
Definition: proof_mode.h:24
@ PROOF_BORDER_OFF
Definition: proof_mode.h:23
@ PROOF_BORDER_MENU
Definition: proof_mode.h:25
void OnReset() override
Definition: proof_mode.cpp:15
std::vector< vec2 > m_vMenuBackgroundPositions
Definition: proof_mode.h:30
void OnInit(CEditor *pEditor) override
Definition: proof_mode.cpp:7
int m_CurrentMenuProofIndex
Definition: proof_mode.h:29
void OnMapLoad() override
Definition: proof_mode.cpp:21
bool IsEnabled() const
Definition: proof_mode.cpp:218
void SetMenuBackgroundPositionNames()
Definition: proof_mode.cpp:27
std::vector< const char * > m_vpMenuBackgroundPositionNames
Definition: proof_mode.h:31
void SetModeMenu()
Definition: proof_mode.cpp:243
bool IsModeIngame() const
Definition: proof_mode.cpp:228
void Toggle()
Definition: proof_mode.cpp:233
void ResetMenuBackgroundPositions()
Definition: proof_mode.cpp:58